Fix transfer semaphore fiasco
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@@ -83,10 +83,9 @@ pub fn main() !void {
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}
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std.log.debug("Exitted the game loop", .{});
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std.posix.abort();
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//for (swapchain.swapchain_images) |x| engine.waitForFence(x.fence) catch {};
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//engine.device.deviceWaitIdle() catch {};
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for (swapchain.swapchain_images) |x| engine.waitForFence(x.fence) catch {};
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engine.device.deviceWaitIdle() catch {};
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}
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const CallbackContext = struct {
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