Commit Graph

18 Commits

Author SHA1 Message Date
ea94b65f06 Smaller matrices in uniforms, texcoord transform to rotate voxel faces 2026-09-23 15:42:31 +02:00
a18fcb44ac Signed coord display in HUD 2026-09-22 02:24:59 +02:00
c3fa7115c8 GUI image implementation, player hotbar 2026-09-20 22:31:46 +02:00
40fcba9323 Globalize textures, materials and gui 2026-05-23 01:37:28 +02:00
ad80fb4fd9 Make use of some globals to stop typing engine everywhere. 2026-05-15 02:20:08 +02:00
79c62141df Update to zig 0.16.0, update deps, Vulkan validation fixes 2026-05-13 00:43:49 +02:00
39712e359d Use castle's stbi instead of zstbi 2026-02-06 23:27:21 +01:00
133994d2ef Block placing 2026-01-08 13:27:35 +01:00
d96946d1a0 BLOK DISTROJ 2026-01-07 14:19:49 +01:00
fed1e982d2 Use castle for vecmath (doesn't work fully yet) 2026-01-04 17:13:58 +01:00
21c1d2e139 Attempts at raycast 2026-01-04 15:44:29 +01:00
63f7068b91 Remove debug print spam 2025-12-21 22:41:59 +01:00
a77bddbdb2 Separate out Chunks-related code, "fix" collisions to be less broken 2025-12-21 22:26:55 +01:00
d63aeba562 Cleanup int collision math, which is still wrong 2025-12-20 22:31:32 +01:00
71015874a9 Trying to improve collisions and failing 2025-12-19 01:36:50 +01:00
04ae797196 Bad collisions 2025-12-12 01:24:09 +01:00
9baf42e838 Complete all Vulkan wrappers. Maybe worth it. 2025-12-05 22:07:06 +01:00
b3b6b6c30a Separate and improve player movement 2025-11-30 22:45:29 +01:00