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9baf42e838
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Complete all Vulkan wrappers. Maybe worth it.
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2025-12-05 22:07:06 +01:00 |
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a372bcb981
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More refactors around assets. Trust me, we need them
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2025-12-04 23:31:30 +01:00 |
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d885fbea43
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More wrappers, more cleanup
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2025-12-04 00:27:10 +01:00 |
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be4ae4f1a7
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Minor refactors and cleanups
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2025-12-02 15:58:51 +01:00 |
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faddb1f35e
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Vectorized noise (but was it a bottleneck?)
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2025-12-02 01:57:21 +01:00 |
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320273b053
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Fix assets
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2025-12-02 00:31:34 +01:00 |
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46ff0e5729
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Seed-based noise and worldgen
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2025-12-01 15:36:52 +01:00 |
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b3b6b6c30a
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Separate and improve player movement
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2025-11-30 22:45:29 +01:00 |
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4d61b14052
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Interator2
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2025-11-30 14:33:01 +01:00 |
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c33f700177
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SIMD noise (not used yet)
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2025-11-30 14:25:48 +01:00 |
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0fbc7f32f2
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Grass, debugger, noise height gen
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2025-11-30 00:06:04 +01:00 |
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b4b4c69ec3
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Add Bedrock
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2025-11-29 19:43:18 +01:00 |
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5dfbc64676
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Eliminate opposing walls
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2025-11-29 14:49:28 +01:00 |
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8d07dcd594
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Remove Glass for now
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2025-11-29 13:18:53 +01:00 |
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9d807f926b
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Bad resize logic
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2025-11-29 13:03:17 +01:00 |
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493937f870
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Actual deleak, debug object names
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2025-11-29 00:39:01 +01:00 |
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81a56f393e
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Blocks and chunks
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2025-11-28 23:24:22 +01:00 |
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2541dee18d
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CommandBuffer wrapper
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2025-11-28 17:09:37 +01:00 |
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94c43a170f
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Mouse button handling
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2025-11-28 15:03:11 +01:00 |
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652e5e82bd
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Introduce depth buffer finally
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2025-11-28 01:09:31 +01:00 |
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d1f6679f42
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Deleak the leaks
There is a chance that leaks from VkAllocator result from leaky allocations while deinitializing.
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2025-11-28 00:31:54 +01:00 |
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9d60be86ab
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Alpha discard, adjust lights for no reason
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2025-11-27 19:05:41 +01:00 |
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0747e5e880
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Legalize materials, add many more
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2025-11-27 18:49:18 +01:00 |
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df73f8f501
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Fix transfer semaphore fiasco
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2025-11-27 18:48:54 +01:00 |
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da1d740e5c
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Add load all materials function
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2025-11-27 18:45:52 +01:00 |
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6069249bf8
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Vertical movement, deinit logs, persistent global uniform transfers
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2025-11-27 17:07:30 +01:00 |
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b9a804ead6
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It works!
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2025-11-26 15:47:02 +01:00 |
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9f2d1e4608
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Refactor literally everything
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2025-11-26 01:19:20 +01:00 |
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d6a4b8c1fe
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Create descriptor set layout, pipeline, vertex buffer and index buffer
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2025-11-22 17:00:17 +01:00 |
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c3efeaf452
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Factor out command pool allocation
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2025-11-22 01:00:44 +01:00 |
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bf0224ccd8
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Loading materials and textures
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2025-11-22 00:41:56 +01:00 |
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63a8eee18c
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Begin new Asset Pipeline
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2025-11-21 13:02:50 +01:00 |
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bbafc55f6f
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Port rewrite
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2025-11-19 14:43:57 +01:00 |
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444d20243c
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Vulkan port
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2025-11-16 21:53:29 +01:00 |
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258dfe8ef5
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Add .vscode/launch.json to run debugger
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2025-11-16 13:54:14 +01:00 |
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266abbf6d0
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Minor fixes and adjustments
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2025-11-15 14:38:24 +01:00 |
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a011603195
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Camera controls, fix some math; lighting probably broken
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2025-11-13 17:01:10 +01:00 |
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4cbf151fd9
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Refactor math for no good reason; I just really like math
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2025-11-13 02:22:22 +01:00 |
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2e8cfd36fd
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Add math
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2025-11-12 01:56:08 +01:00 |
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c11a384b27
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Replace zig-gamedev implementation with sokol implementation
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2025-11-11 19:53:15 +01:00 |
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3379717cf5
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Texture pipeline, pixel-art shader
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2025-11-11 19:47:16 +01:00 |
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f2eff70179
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Move and change shader module name; in preparation for asset pipeline
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2025-11-10 00:46:17 +01:00 |
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67a0c4e417
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Port old pipeline logic
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2025-11-10 00:41:33 +01:00 |
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bcde2e80ff
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PBR Shader
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2025-11-09 21:32:13 +01:00 |
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00b5f9c2b2
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Show Dear ImGui demo window
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2025-11-08 18:53:30 +01:00 |
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a956085240
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tringle
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2025-11-08 18:45:12 +01:00 |
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b1cf52b552
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Empty window
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2025-11-08 18:07:15 +01:00 |
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1a3d52079b
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Switch to sokol
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2025-11-08 17:43:11 +01:00 |
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439d8d3b25
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Renderer code
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2025-02-16 22:01:42 +01:00 |
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e101346d4f
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Steal some renderer helpers from my previous project
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2025-02-16 19:44:18 +01:00 |
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