#version 460 #extension GL_EXT_nonuniform_qualifier : require #extension GL_EXT_scalar_block_layout : require #extension GL_EXT_shader_16bit_storage : require layout(location = 0) in vec4 positionOS_normalOS; layout(location = 1) in vec4 texCoordEM_band_flags; layout(location = 2) in vec4 jacobian; layout(location = 3) in vec4 scale_offset; layout(location = 4) in vec4 color;