pub const Iterator2 = @import("math/Iterator2.zig").Iterator2; pub const Iterator3 = @import("math/Iterator3.zig").Iterator3; pub const Matrix4x4 = @import("math/Matrix4x4.zig").Matrix4x4; pub const Quaternion = @import("math/Quaternion.zig").Quaternion; pub const Vector2 = @import("math/Vector2.zig").Vector2; pub const Vector2x8 = @import("math/Vector2x8.zig").Vector2x8; pub const Vector3 = @import("math/Vector3.zig").Vector3; pub const Vector4 = @import("math/Vector4.zig").Vector4; pub const f32x8 = @Vector(8, f32); pub const i32x8 = @Vector(8, i32); pub const u32x8 = @Vector(8, u32); pub const u64x8 = @Vector(8, u64); pub inline fn ps(value: f32) f32x8 { return @splat(value); } pub inline fn epi32(value: i32) i32x8 { return @splat(value); } pub inline fn epu32(value: u32) u32x8 { return @splat(value); } pub inline fn epu64x2(value: u64) u64x8 { return @splat(value); } pub inline fn lerp(a: f32, b: f32, t: f32) f32 { const s = 1.0 - t; return a * s + b * t; } pub const noise2 = @import("math/noise.zig").noise2; pub const noise2x8 = @import("math/noise.zig").noise2x8;