const std = @import("std"); const cimgui = @import("cimgui"); const sokol = @import("sokol"); pub fn build(b: *std.Build) !void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const cimgui_conf = cimgui.getConfig(false); const exe_mod = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); const cimgui_dep = b.dependency("cimgui", .{ .target = target, .optimize = optimize, }); const sokol_dep = b.dependency("sokol", .{ .target = target, .optimize = optimize, .with_sokol_imgui = true, }); sokol_dep.artifact("sokol_clib").addIncludePath(cimgui_dep.path(cimgui_conf.include_dir)); const sokol_mod = sokol_dep.module("sokol"); const shdc_dep = sokol_dep.builder.dependency("shdc", .{}); const shader_mod = try sokol.shdc.createModule(b, "shader", sokol_mod, .{ .shdc_dep = shdc_dep, .input = "src/shader.glsl", .output = "shader.zig", .slang = .{ .glsl430 = true, .hlsl5 = true, .metal_macos = true, }, }); exe_mod.addImport("cimgui", cimgui_dep.module(cimgui_conf.module_name)); exe_mod.addImport("shader", shader_mod); exe_mod.addImport("sokol", sokol_mod); const exe = b.addExecutable(.{ .name = "voxel-game", .root_module = exe_mod, }); b.installArtifact(exe); const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the game"); run_step.dependOn(&run_cmd.step); }