//! This module contains some common global variables, which mostly refer to //! singleton modules that are active throughout entire program's runtime. //! //! These globals can be safely referenced during and after game initialization. const AppContext = @This(); const std = @import("std"); const media = @import("media"); const glfw = @import("zglfw"); const Atoms = @import("engine/Atoms.zig"); const Fonts = @import("engine/Fonts.zig"); const Engine = @import("engine/Engine.zig"); const Gui = @import("engine/Gui.zig"); const Materials = @import("engine/Materials.zig"); const Swapchain = @import("engine/Swapchain.zig"); const Textures = @import("engine/Textures.zig"); const VkAllocator = @import("engine/VkAllocator.zig"); pub var allocator_general: std.mem.Allocator = undefined; pub var allocator_frame: std.mem.Allocator = undefined; pub var allocator_persistent: std.mem.Allocator = undefined; pub var io: std.Io = undefined; pub var vk_allocator: *VkAllocator = undefined; pub var stbi: *media.stbi = undefined; pub var stbtt: *media.stbtt = undefined; pub var window: *glfw.Window = undefined; pub var atoms: *Atoms = undefined; pub var engine: *Engine = undefined; pub var swapchain: *Swapchain = undefined; pub var textures: *Textures = undefined; pub var materials: *Materials = undefined; pub var fonts: *Fonts = undefined; pub var gui: *Gui = undefined;