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voxel-game/assets/shaders/skybox.vert
2025-12-07 23:27:42 +01:00

23 lines
567 B
GLSL

#version 460
#extension GL_EXT_scalar_block_layout : require
layout(location = 0) in vec3 directionWS;
out Varyings {
layout(location = 0) vec3 texCoord;
} var;
layout(set = 0, binding = 0, scalar) uniform GlobalUniforms {
mat4 matrixWStoVS;
mat4 matrixVStoCS;
vec3 ambientLight;
} _Global;
void main() {
vec3 directionVS = (_Global.matrixWStoVS * vec4(directionWS, 0.0)).xyz;
vec4 directionCS = _Global.matrixVStoCS * vec4(directionVS, 0.0);
gl_Position = vec4(directionCS.xy, 0.0, directionCS.w);
var.texCoord = -directionWS;
}