Files
voxel-game/build.zig

69 lines
1.9 KiB
Zig

const std = @import("std");
const cimgui = @import("cimgui");
const sokol = @import("sokol");
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const cimgui_conf = cimgui.getConfig(false);
const exe_mod = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const cimgui_dep = b.dependency("cimgui", .{
.target = target,
.optimize = optimize,
});
const sokol_dep = b.dependency("sokol", .{
.target = target,
.optimize = optimize,
.with_sokol_imgui = true,
});
sokol_dep.artifact("sokol_clib").addIncludePath(cimgui_dep.path(cimgui_conf.include_dir));
const zstbi_dep = b.dependency("zstbi", .{});
const sokol_mod = sokol_dep.module("sokol");
const shdc_dep = sokol_dep.builder.dependency("shdc", .{});
const shaders_mod = try sokol.shdc.createModule(b, "shaders", sokol_mod, .{
.shdc_dep = shdc_dep,
.input = "assets/shaders.glsl",
.output = "shaders.zig",
.slang = .{
.glsl430 = true,
.hlsl5 = true,
.metal_macos = true,
},
});
const zstbi_mod = zstbi_dep.module("root");
exe_mod.addImport("cimgui", cimgui_dep.module(cimgui_conf.module_name));
exe_mod.addImport("shaders", shaders_mod);
exe_mod.addImport("sokol", sokol_mod);
exe_mod.addImport("zstbi", zstbi_mod);
const exe = b.addExecutable(.{
.name = "voxel-game",
.root_module = exe_mod,
});
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the game");
run_step.dependOn(&run_cmd.step);
}