95 lines
3.2 KiB
Zig
95 lines
3.2 KiB
Zig
const std = @import("std");
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pub fn build(b: *std.Build) void {
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const zaudio = b.dependency("zaudio", .{});
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const zglfw = b.dependency("zglfw", .{});
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const zgpu = b.dependency("zgpu", .{});
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const zgui = b.dependency("zgui", .{
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.shared = false,
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.backend = .glfw_wgpu,
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.with_implot = true,
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});
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const zmath = b.dependency("zmath", .{});
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const znoise = b.dependency("znoise", .{});
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const zpool = b.dependency("zpool", .{});
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const zstbi = b.dependency("zstbi", .{});
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const ztracy = b.dependency("ztracy", .{
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.enable_ztracy = b.option(bool, "tracy", "Enable Tracy profile markers") orelse false,
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.enable_fibers = b.option(bool, "tracy_fibers", "Enable Tracy fiber support") orelse false,
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.on_demand = b.option(bool, "tracy_on_demand", "Build Tracy with TRACY_ON_DEMAND") orelse false,
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});
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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const pipeline_debug = b.option(bool, "pipeline_debug", "Build asset pipeline in debug mode") orelse false;
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const pipeline_mod = b.createModule(.{
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.root_source_file = b.path("pipeline/main.zig"),
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.target = b.graph.host,
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.optimize = if (pipeline_debug) .Debug else .ReleaseSafe,
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});
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pipeline_mod.addImport("zstbi", zstbi.module("root"));
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const pipeline = b.addExecutable(.{
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.name = "pipeline",
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.root_module = pipeline_mod,
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});
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pipeline.linkLibrary(zstbi.artifact("zstbi"));
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const pipeline_cmd = b.addRunArtifact(pipeline);
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pipeline_cmd.setCwd(b.path("."));
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const pipeline_step = b.step("pipeline", "Run the asset pipeline");
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pipeline_step.dependOn(&pipeline_cmd.step);
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const exe_mod = b.createModule(.{
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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});
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exe_mod.addImport("zaudio", zaudio.module("root"));
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exe_mod.addImport("zglfw", zglfw.module("root"));
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exe_mod.addImport("zgpu", zgpu.module("root"));
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exe_mod.addImport("zgui", zgui.module("root"));
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exe_mod.addImport("zmath", zmath.module("root"));
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exe_mod.addImport("znoise", znoise.module("root"));
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exe_mod.addImport("zpool", zpool.module("root"));
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exe_mod.addImport("zstbi", zstbi.module("root"));
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exe_mod.addImport("ztracy", ztracy.module("root"));
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const exe = b.addExecutable(.{
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.name = "voxel-game",
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.root_module = exe_mod,
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});
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exe.linkLibrary(zaudio.artifact("miniaudio"));
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exe.linkLibrary(zgui.artifact("imgui"));
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exe.linkLibrary(znoise.artifact("FastNoiseLite"));
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exe.linkLibrary(zstbi.artifact("zstbi"));
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exe.linkLibrary(ztracy.artifact("tracy"));
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if (target.result.os.tag != .emscripten) {
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exe.linkLibrary(zglfw.artifact("glfw"));
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exe.linkLibrary(zgpu.artifact("zdawn"));
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}
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if (optimize != .Debug) {
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exe.subsystem = .Windows;
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}
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@import("zgpu").addLibraryPathsTo(exe);
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b.installArtifact(exe);
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const run_cmd = b.addRunArtifact(exe);
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run_cmd.step.dependOn(b.getInstallStep());
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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const run_step = b.step("run", "Run the game");
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run_step.dependOn(&run_cmd.step);
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}
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