Files
voxel-game/src/engine/Texture.zig

307 lines
10 KiB
Zig

const Texture = @This();
const std = @import("std");
const vk = @import("vulkan");
const CommandBuffer = @import("CommandBuffer.zig").CommandBuffer;
const Engine = @import("Engine.zig");
const StagingBuffer = @import("StagingBuffer.zig");
const TargetQueue = @import("TargetQueue.zig").TargetQueue;
pub const Usage = enum {
base_color,
normal,
occlusion_roughness_metallic,
emissive,
depth,
pub fn vkFormat(self: Usage) vk.Format {
return switch (self) {
.base_color => .r8g8b8a8_srgb,
.normal => .r8g8b8a8_snorm,
.occlusion_roughness_metallic => .r8g8b8a8_unorm,
.emissive => .r16g16b16a16_sfloat,
.depth => .d32_sfloat,
};
}
pub fn samplesPerTexel(self: Usage) u32 {
return switch (self) {
.base_color => 4,
.normal => 4,
.occlusion_roughness_metallic => 4,
.emissive => 4,
.depth => 1,
};
}
pub fn SampleType(comptime self: Usage) type {
return switch (self) {
.base_color => u8,
.normal => i8,
.occlusion_roughness_metallic => u8,
.emissive => f16,
.depth => f32,
};
}
pub fn bytesPerSample(self: Usage) u32 {
return switch (self) {
inline else => |x| @sizeOf(SampleType(x)),
};
}
pub fn TexelType(comptime self: Usage) type {
return [self.samplesPerTexel()]SampleType(self);
}
pub fn bytesPerTexel(self: Usage) u32 {
return switch (self) {
inline else => |x| @sizeOf(TexelType(x)),
};
}
};
pub const InitInfo = struct {
width: u32,
height: u32,
usage: Usage,
target_queue: TargetQueue,
name: ?[]const u8 = null,
};
image: vk.Image,
image_view: vk.ImageView,
device_memory: vk.DeviceMemory,
target_queue: TargetQueue,
width: u32,
height: u32,
usage: Usage,
pub fn init(engine: *Engine, init_info: InitInfo) !Texture {
const target_queue_family = switch (init_info.target_queue) {
.graphics => engine.graphics_queue.allocation.family,
.compute => engine.compute_queue.allocation.family,
};
const transfer_queue_family = engine.transfer_queue.allocation.family;
const queue_family_indices: []const u32 = if (init_info.usage == .depth)
&.{target_queue_family}
else
&.{ target_queue_family, transfer_queue_family };
const image = try engine.createImage(.{
.image_type = .@"2d",
.format = init_info.usage.vkFormat(),
.extent = .{
.width = init_info.width,
.height = init_info.height,
.depth = 1,
},
.mip_levels = 1,
.array_layers = 1,
.samples = .{ .@"1_bit" = true },
.tiling = .optimal,
.usage = .{
.depth_stencil_attachment_bit = init_info.usage == .depth,
.transfer_dst_bit = init_info.usage != .depth,
.sampled_bit = init_info.usage != .depth,
},
.queue_family_indices = queue_family_indices,
.initial_layout = .undefined,
});
errdefer engine.destroyImage(image);
if (init_info.name) |name| {
engine.setObjectName(image, "I {s} [{s}]", .{ name, @tagName(init_info.usage) });
}
const memory_requirements = engine.device.getImageMemoryRequirements(image);
const device_memory = try engine.allocate(memory_requirements, .{ .device_local_bit = true });
errdefer engine.freeMemory(device_memory);
if (init_info.name) |name| {
engine.setObjectName(device_memory, "DM {s} [{s}]", .{ name, @tagName(init_info.usage) });
}
try engine.device.bindImageMemory(image, device_memory, 0);
const image_view = try engine.createImageView(.{
.image = image,
.view_type = .@"2d",
.format = init_info.usage.vkFormat(),
.subresource_range = .{
.aspect_mask = .{
.color_bit = init_info.usage != .depth,
.depth_bit = init_info.usage == .depth,
},
.base_mip_level = 0,
.level_count = 1,
.base_array_layer = 0,
.layer_count = 1,
},
});
errdefer engine.destroyImageView(image_view);
if (init_info.name) |name| {
engine.setObjectName(image_view, "IV {s} [{s}]", .{ name, @tagName(init_info.usage) });
}
return .{
.image = image,
.image_view = image_view,
.device_memory = device_memory,
.target_queue = init_info.target_queue,
.width = init_info.width,
.height = init_info.height,
.usage = init_info.usage,
};
}
pub fn deinit(self: *Texture, engine: *Engine) void {
std.log.debug("Deinitializing {*} with {*}", .{ self, engine });
engine.destroyImageView(self.image_view);
engine.freeMemory(self.device_memory);
engine.destroyImage(self.image);
self.* = undefined;
}
pub fn writeTexels(self: Texture, comptime TexelType: type, engine: *Engine, texels: []const TexelType) !void {
const texel_count = try std.math.mul(u32, self.width, self.height);
std.debug.assert(texels.len == texel_count);
switch (self.usage) {
inline else => |x| std.debug.assert(TexelType == x.TexelType()),
}
try self.writeRaw(engine, std.mem.sliceAsBytes(texels));
}
pub fn writeSamples(self: Texture, comptime SampleType: type, engine: *Engine, samples: []const SampleType) !void {
const texel_count = try std.math.mul(u32, self.width, self.height);
const sample_count = try std.math.mul(u32, texel_count, self.usage.samplesPerTexel());
std.debug.assert(samples.len == sample_count);
switch (self.usage) {
inline else => |x| std.debug.assert(SampleType == x.SampleType()),
}
try self.writeRaw(engine, std.mem.sliceAsBytes(samples));
}
pub fn writeRaw(self: Texture, engine: *Engine, data: []const u8) !void {
const texel_count = try std.math.mul(u32, self.width, self.height);
const byte_length = try std.math.mul(u32, texel_count, self.usage.bytesPerTexel());
std.debug.assert(data.len == byte_length);
std.debug.assert(self.usage != .depth);
var staging_buffer = try StagingBuffer.init(engine, .{
.capacity = @intCast(byte_length),
.target_queue = self.target_queue,
});
defer staging_buffer.deinit(engine);
const staging_memory = try staging_buffer.map(engine);
@memcpy(staging_memory, data);
staging_buffer.unmap(engine);
// --- TRANSITION TO TRANSFER_DST_OPTIMAL AND COPY -----------------
var transfer_command_buffer: CommandBuffer(.transfer, .transient) = try .init(engine);
defer transfer_command_buffer.deinit(engine);
try transfer_command_buffer.beginCommandBuffer(.{});
transfer_command_buffer.pipelineBarrier(.{
.src_stage_mask = .{ .top_of_pipe_bit = true },
.dst_stage_mask = .{ .transfer_bit = true },
.image_memory_barriers = &.{
.{
.src_access_mask = .{},
.dst_access_mask = .{ .transfer_write_bit = true },
.old_layout = .undefined,
.new_layout = .transfer_dst_optimal,
.src_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
.dst_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
.image = self.image,
.subresource_range = .{
.aspect_mask = .{ .color_bit = true },
.base_mip_level = 0,
.level_count = 1,
.base_array_layer = 0,
.layer_count = 1,
},
},
},
});
transfer_command_buffer.copyBufferToImage(
staging_buffer.buffer,
self.image,
.transfer_dst_optimal,
&.{
.{
.buffer_offset = 0,
.buffer_row_length = self.width,
.buffer_image_height = self.height,
.image_subresource = .{
.aspect_mask = .{ .color_bit = true },
.mip_level = 0,
.base_array_layer = 0,
.layer_count = 1,
},
.image_offset = .{ .x = 0, .y = 0, .z = 0 },
.image_extent = .{ .width = self.width, .height = self.height, .depth = 1 },
},
},
);
try transfer_command_buffer.endCommandBuffer();
const semaphore = try engine.createSemaphore();
defer engine.destroySemaphore(semaphore);
try transfer_command_buffer.submit(engine, .{
.signal_semaphores = &.{semaphore},
});
// --- TRANSITION TO SHADER_READ_ONLY_OPTIMAL ----------------------
var graphics_command_buffer: CommandBuffer(.graphics, .transient) = try .init(engine);
defer graphics_command_buffer.deinit(engine);
try graphics_command_buffer.beginCommandBuffer(.{});
graphics_command_buffer.pipelineBarrier(.{
.src_stage_mask = .{ .transfer_bit = true },
.dst_stage_mask = .{ .fragment_shader_bit = true },
.image_memory_barriers = &.{
.{
.src_access_mask = .{ .transfer_write_bit = true },
.dst_access_mask = .{ .shader_read_bit = true },
.old_layout = .transfer_dst_optimal,
.new_layout = .shader_read_only_optimal,
.src_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
.dst_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
.image = self.image,
.subresource_range = .{
.aspect_mask = .{ .color_bit = true },
.base_mip_level = 0,
.level_count = 1,
.base_array_layer = 0,
.layer_count = 1,
},
},
},
});
try graphics_command_buffer.endCommandBuffer();
const fence = try engine.createFence(.{});
defer engine.destroyFence(fence);
try graphics_command_buffer.submit(engine, .{
.wait_semaphores = &.{.{ .semaphore = semaphore }},
.fence = fence,
});
try engine.waitForFence(fence);
}