Files
voxel-game/build.zig

103 lines
3.1 KiB
Zig

const std = @import("std");
const zon = @import("build.zig.zon");
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const llvm = b.option(bool, "llvm", "Use LLVM and LLD") orelse false;
const media_dep = b.dependency("media", .{
.target = target,
});
const vecmath_dep = b.dependency("vecmath", .{
.target = target,
});
const vulkan_dep = b.dependency("vulkan_zig", .{
.target = target,
.optimize = optimize,
.registry = b.path("vendor/vk.xml"),
});
const zglfw_dep = b.dependency("zglfw", .{
.target = target,
.optimize = optimize,
.import_vulkan = true,
});
const media_mod = media_dep.module("media");
const vecmath_mod = vecmath_dep.module("vecmath");
const vulkan_mod = vulkan_dep.module("vulkan-zig");
const zglfw_mod = zglfw_dep.module("root");
zglfw_mod.addImport("vulkan", vulkan_mod);
const zglfw_lib = zglfw_dep.artifact("glfw");
const exe_mod = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
exe_mod.addImport("media", media_mod);
exe_mod.addImport("vecmath", vecmath_mod);
exe_mod.addImport("vulkan", vulkan_mod);
exe_mod.addImport("zglfw", zglfw_mod);
exe_mod.linkLibrary(zglfw_lib);
try addShaders(b, exe_mod);
const options = b.addOptions();
options.addOption([]const u8, "version", zon.version);
exe_mod.addOptions("config", options);
const exe = b.addExecutable(.{
.name = "voxel-game",
.root_module = exe_mod,
.use_llvm = llvm,
.use_lld = llvm,
});
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the game");
run_step.dependOn(&run_cmd.step);
}
fn isShaderExtension(extension: []const u8) bool {
return std.mem.eql(u8, extension, ".vert") or
std.mem.eql(u8, extension, ".frag") or
std.mem.eql(u8, extension, ".comp");
}
fn addShaders(b: *std.Build, exe_mod: *std.Build.Module) !void {
var dir = try b.build_root.handle.openDir(b.graph.io, "assets/shaders", .{ .iterate = true });
defer dir.close(b.graph.io);
var walker = try dir.walk(b.allocator);
defer walker.deinit();
while (try walker.next(b.graph.io)) |entry| {
if (entry.kind != .file) continue;
if (!isShaderExtension(std.fs.path.extension(entry.path))) continue;
const glslc = b.addSystemCommand(&.{ "glslc", "-g", "--target-env=vulkan1.2" });
glslc.addFileArg(b.path(b.pathJoin(&.{ "assets/shaders", entry.path })));
glslc.addArg("-o");
const spv = glslc.addOutputFileArg(b.fmt("{s}.spv", .{entry.basename}));
glslc.addArgs(&.{ "-MD", "-MF" });
_ = glslc.addDepFileOutputArg(b.fmt("{s}.d", .{entry.basename}));
exe_mod.addAnonymousImport(b.fmt("shaders/{s}", .{entry.path}), .{ .root_source_file = spv });
}
}