161 lines
5.0 KiB
Zig
161 lines
5.0 KiB
Zig
const std = @import("std");
|
|
|
|
const glfw = @import("zglfw");
|
|
const stbi = @import("zstbi");
|
|
const vk = @import("vulkan");
|
|
|
|
const c = @import("const.zig");
|
|
|
|
const atoms = @import("engine/atoms.zig");
|
|
const Engine = @import("engine/Engine.zig");
|
|
const Swapchain = @import("engine/Swapchain.zig");
|
|
const Game = @import("Game.zig");
|
|
|
|
pub fn main() !void {
|
|
var gpa: std.heap.GeneralPurposeAllocator(.{}) = .init;
|
|
defer _ = gpa.deinit();
|
|
|
|
const allocator = gpa.allocator();
|
|
|
|
atoms.init(allocator);
|
|
defer atoms.deinit();
|
|
|
|
stbi.init(allocator);
|
|
defer stbi.deinit();
|
|
|
|
glfw.init() catch |err| {
|
|
std.log.err("Could not initialize GLFW", .{});
|
|
return err;
|
|
};
|
|
defer glfw.terminate();
|
|
|
|
if (!glfw.isVulkanSupported()) {
|
|
std.log.err("Vulkan is not supported by this system", .{});
|
|
return error.NoVulkan;
|
|
}
|
|
|
|
glfw.windowHint(.client_api, .no_api);
|
|
var window = glfw.Window.create(c.default_window_width, c.default_window_height, c.window_title, null) catch |err| {
|
|
std.log.err("Could not create window", .{});
|
|
return err;
|
|
};
|
|
defer window.destroy();
|
|
|
|
window.setSizeLimits(c.min_window_width, c.min_window_height, -1, -1);
|
|
window.setInputMode(.cursor, .disabled) catch {};
|
|
if (glfw.rawMouseMotionSupported()) {
|
|
window.setInputMode(.raw_mouse_motion, true) catch {};
|
|
}
|
|
|
|
_ = window.setKeyCallback(keyCallback);
|
|
_ = window.setCursorPosCallback(cursorPosCallback);
|
|
_ = window.setMouseButtonCallback(mouseButtonCallback);
|
|
|
|
var engine = try Engine.init(allocator, window);
|
|
defer engine.deinit();
|
|
|
|
var swapchain = try Swapchain.init(&engine);
|
|
defer swapchain.deinit(&engine);
|
|
|
|
var game = try Game.init(allocator, &engine, &swapchain);
|
|
var callback_context: CallbackContext = blk: {
|
|
const cursor_last_xpos, const cursor_last_ypos = window.getCursorPos();
|
|
break :blk .{
|
|
.game = &game,
|
|
.cursor_last_xpos = cursor_last_xpos,
|
|
.cursor_last_ypos = cursor_last_ypos,
|
|
.focused = (window.getInputMode(.cursor) catch .normal) == .disabled,
|
|
};
|
|
};
|
|
window.setUserPointer(&callback_context);
|
|
defer {
|
|
window.setUserPointer(null);
|
|
game.deinit();
|
|
}
|
|
|
|
var t1 = glfw.getTime();
|
|
while (!window.shouldClose()) {
|
|
glfw.pollEvents();
|
|
|
|
const t2 = glfw.getTime();
|
|
const dt: f32 = @floatCast(t2 - t1);
|
|
t1 = t2;
|
|
|
|
game.update(dt);
|
|
}
|
|
|
|
std.log.debug("Exitted the game loop", .{});
|
|
|
|
for (swapchain.swapchain_images) |x| engine.waitForFence(x.fence) catch {};
|
|
engine.device.deviceWaitIdle() catch {};
|
|
}
|
|
|
|
const CallbackContext = struct {
|
|
game: *Game,
|
|
focused: bool,
|
|
cursor_last_xpos: f64,
|
|
cursor_last_ypos: f64,
|
|
};
|
|
|
|
fn keyCallback(window: *glfw.Window, key_code: glfw.Key, _: c_int, action: glfw.Action, mods: glfw.Mods) callconv(.c) void {
|
|
const maybe_ctx = window.getUserPointer(CallbackContext);
|
|
|
|
if (key_code == .escape and action == .press and (window.getInputMode(.cursor) catch .normal) == .disabled) {
|
|
window.setInputMode(.cursor, .normal) catch {};
|
|
if (maybe_ctx) |ctx| {
|
|
const cursor_last_xpos, const cursor_last_ypos = window.getCursorPos();
|
|
ctx.cursor_last_xpos = cursor_last_xpos;
|
|
ctx.cursor_last_ypos = cursor_last_ypos;
|
|
ctx.focused = false;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (maybe_ctx) |ctx| {
|
|
if (ctx.focused) {
|
|
switch (action) {
|
|
.press => ctx.game.onKeyDown(key_code, mods),
|
|
.release => ctx.game.onKeyUp(key_code, mods),
|
|
.repeat => {},
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn cursorPosCallback(window: *glfw.Window, cursor_xpos: f64, cursor_ypos: f64) callconv(.c) void {
|
|
const maybe_ctx = window.getUserPointer(CallbackContext);
|
|
if (maybe_ctx) |ctx| {
|
|
if (ctx.focused) {
|
|
const dx: f32 = @floatCast(cursor_xpos - ctx.cursor_last_xpos);
|
|
const dy: f32 = @floatCast(cursor_ypos - ctx.cursor_last_ypos);
|
|
ctx.game.onMouseMove(dx, dy);
|
|
ctx.cursor_last_xpos = cursor_xpos;
|
|
ctx.cursor_last_ypos = cursor_ypos;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn mouseButtonCallback(window: *glfw.Window, button: glfw.MouseButton, action: glfw.Action, mods: glfw.Mods) callconv(.c) void {
|
|
const maybe_ctx = window.getUserPointer(CallbackContext);
|
|
|
|
if (button == .left and action == .press and (window.getInputMode(.cursor) catch .normal) == .normal) {
|
|
window.setInputMode(.cursor, .disabled) catch {};
|
|
if (maybe_ctx) |ctx| {
|
|
const cursor_last_xpos, const cursor_last_ypos = window.getCursorPos();
|
|
ctx.cursor_last_xpos = cursor_last_xpos;
|
|
ctx.cursor_last_ypos = cursor_last_ypos;
|
|
ctx.focused = true;
|
|
}
|
|
}
|
|
|
|
if (maybe_ctx) |ctx| {
|
|
if (ctx.focused) {
|
|
switch (action) {
|
|
.press => ctx.game.onMouseDown(button, mods),
|
|
.release => ctx.game.onMouseUp(button, mods),
|
|
.repeat => {},
|
|
}
|
|
}
|
|
}
|
|
}
|