33 lines
834 B
GLSL
33 lines
834 B
GLSL
#version 460
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#extension GL_EXT_nonuniform_qualifier : require
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#extension GL_EXT_scalar_block_layout : require
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#extension GL_EXT_shader_16bit_storage : require
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out Varyings {
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layout(location = 0) flat uint instance;
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layout(location = 1) vec2 texCoord;
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} var;
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#include "includes/gui_image_common.glsl"
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const vec2 VERTICES[4] = vec2[](
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vec2(0, 1),
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vec2(1, 1),
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vec2(0, 0),
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vec2(1, 0)
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);
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#define IMAGE _Images[gl_InstanceIndex]
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#define VERTEX VERTICES[gl_VertexIndex]
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void main() {
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vec2 positionSSPX = VERTEX * IMAGE.sizePX + IMAGE.positionSSPX;
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vec4 positionCS = vec4(_Global.matrixSSPXtoCS * vec3(positionSSPX, 1.0), 0.0, 1.0);
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vec2 texCoord = VERTEX * (IMAGE.uvMax - IMAGE.uvMin) + IMAGE.uvMin;
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gl_Position = positionCS;
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var.instance = gl_InstanceIndex;
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var.texCoord = texCoord;
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}
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