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voxel-game/assets/shaders/includes/global_uniforms.glsl
2026-05-13 05:40:31 +02:00

7 lines
169 B
GLSL

layout(set = 0, binding = 0, scalar) uniform GlobalUniforms {
mat4 matrixWStoVS;
mat4 matrixVStoCS;
mat3x2 matrixSSPXtoCS;
vec3 ambientLight;
} _Global;