15 lines
271 B
GLSL
15 lines
271 B
GLSL
struct Box {
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vec4 backgroundColor;
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vec4 borderColor;
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vec2 positionSSPX;
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vec2 sizePX;
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float borderWidthPX;
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float borderRadiusPX;
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};
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#include "global_uniforms.glsl"
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layout(set = 0, binding = 1, scalar) readonly buffer Boxes {
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Box _Boxes[];
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};
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