Files
voxel-game/assets/shaders/skybox.vert
2026-05-13 05:40:31 +02:00

19 lines
466 B
GLSL

#version 460
#extension GL_EXT_scalar_block_layout : require
layout(location = 0) in vec3 directionWS;
out Varyings {
layout(location = 0) vec3 texCoord;
} var;
#include "includes/global_uniforms.glsl"
void main() {
vec3 directionVS = (_Global.matrixWStoVS * vec4(directionWS, 0.0)).xyz;
vec4 directionCS = _Global.matrixVStoCS * vec4(directionVS, 0.0);
gl_Position = vec4(directionCS.xy, 0.0, directionCS.w);
var.texCoord = -directionWS;
}