19 lines
466 B
GLSL
19 lines
466 B
GLSL
#version 460
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#extension GL_EXT_scalar_block_layout : require
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layout(location = 0) in vec3 directionWS;
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out Varyings {
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layout(location = 0) vec3 texCoord;
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} var;
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#include "includes/global_uniforms.glsl"
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void main() {
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vec3 directionVS = (_Global.matrixWStoVS * vec4(directionWS, 0.0)).xyz;
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vec4 directionCS = _Global.matrixVStoCS * vec4(directionVS, 0.0);
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gl_Position = vec4(directionCS.xy, 0.0, directionCS.w);
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var.texCoord = -directionWS;
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}
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