Files
voxel-game/src/engine/IndexBuffer.zig

86 lines
2.8 KiB
Zig

const IndexBuffer = @This();
const std = @import("std");
const vk = @import("vulkan");
const Engine = @import("Engine.zig");
const StagingBuffer = @import("StagingBuffer.zig");
const QSM = @import("QueueSharingMode.zig");
buffer: vk.Buffer,
memory: vk.DeviceMemory,
index_count: usize,
pub fn init(engine: *Engine, index_count: usize) !IndexBuffer {
const size = std.math.mul(usize, index_count, @sizeOf(u16)) catch return error.OutOfMemory;
const qsm = QSM.resolve(engine.graphics_queue.allocation.family, engine.transfer_queue.allocation.family);
const buffer = try engine.device.createBuffer(&.{
.size = size,
.usage = .{
.transfer_dst_bit = true,
.index_buffer_bit = true,
},
.sharing_mode = qsm.sharing_mode,
.queue_family_index_count = qsm.queue_family_index_count,
.p_queue_family_indices = qsm.p_queue_family_indices,
}, &engine.vk_allocator.interface);
errdefer engine.device.destroyBuffer(buffer);
const memory_requirements = engine.device.getBufferMemoryRequirements(buffer);
const memory = try engine.allocate(memory_requirements, .{ .device_local_bit = true });
errdefer engine.device.freeMemory(memory, &engine.vk_allocator.interface);
try engine.device.bindBufferMemory(buffer, memory, 0);
return .{
.buffer = buffer,
.memory = memory,
.index_count = index_count,
};
}
pub fn deinit(self: *IndexBuffer, engine: *Engine) void {
engine.device.freeMemory(self.memory, &engine.vk_allocator.interface);
engine.device.destroyBuffer(self.buffer);
self.* = undefined;
}
pub fn write(self: IndexBuffer, engine: *Engine, indices: []const u16) !void {
std.debug.assert(indices.len == self.index_count);
const fence = try engine.device.createFence(.{}, &engine.vk_allocator.interface);
defer engine.device.destroyFence(fence, &engine.vk_allocator.interface);
const size = std.mem.sliceAsBytes(indices).len;
const staging_buffer: StagingBuffer = .init(engine, std.mem.sliceAsBytes(indices), engine.graphics_queue.allocation.family);
defer staging_buffer.deinit(engine);
const command_buffer = try engine.allocateTransferCommandBuffer();
defer engine.freeTransferCommandBuffer(command_buffer);
try command_buffer.beginCommandBuffer(&.{ .flags = .{ .one_time_submit_bit = true } });
const regions = [_]vk.BufferCopy{
.{
.src_offset = 0,
.dst_offset = 0,
.size = size,
},
};
command_buffer.copyBuffer(
staging_buffer.buffer,
self.buffer,
regions.len,
&regions,
);
try command_buffer.endCommandBuffer();
try engine.submitTransferCommandBuffer(command_buffer, fence);
_ = try engine.device.waitForFences(1, @ptrCast(&fence), .true, std.math.maxInt(u64));
}