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7342f0ec51
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Include readme video
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2023-11-28 22:27:41 +01:00 |
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6e3d68e984
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Introduce static and dynamic materials
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2023-09-11 23:09:31 +02:00 |
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da9361df15
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Fix compilation error in light code
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2023-09-11 23:03:47 +02:00 |
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38708060d8
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Switch to Bun
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2023-09-11 22:57:25 +02:00 |
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1355c4e342
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Begin glTF parser
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2023-08-28 22:38:14 +02:00 |
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ef7654024a
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Add video to readme
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2023-08-16 21:43:52 +02:00 |
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7a509b654c
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Quaternion and angle helpers, updated example
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2023-08-16 21:42:38 +02:00 |
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e26be8ee09
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Update readme, example project, fix runtime errors
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2023-08-15 22:18:08 +02:00 |
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5002138070
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Deduplicate lighting shader
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2023-08-13 23:52:15 +02:00 |
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dcfd486dea
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Potentially complete basic opaque PBR shader
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2023-08-11 00:15:01 +02:00 |
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e70fcbc582
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Mesh getters and setters
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2023-08-06 21:54:28 +02:00 |
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a7219eae86
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Material getters and setters
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2023-08-06 21:47:05 +02:00 |
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23309903e8
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Camera projection, upload lights and global uniforms, issue draw calls
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2023-08-05 15:41:10 +02:00 |
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be350c5f4f
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Computing normal matrix
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2023-08-04 21:45:10 +02:00 |
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0698cbdcde
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Add missing license header
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2023-08-04 20:56:06 +02:00 |
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94ad52397c
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Light classes, gathering materials
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2023-08-03 20:05:28 +02:00 |
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7fef3c90d8
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Pipeline creation, work on shader code
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2023-08-02 20:00:15 +02:00 |
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89576c33bd
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Work on public APIs
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2023-07-30 21:28:48 +02:00 |
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5b8b8fa057
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Shader code beginnings
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2023-07-29 22:06:46 +02:00 |
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1f873f7d87
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Reorganize stuff, vertex attribute types
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2023-07-29 02:01:22 +02:00 |
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d0c1ecbd5d
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Expand material data structure, renderer class
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2023-07-27 22:52:52 +02:00 |
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ddf586990a
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Define basic data structure
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2023-07-26 23:13:16 +02:00 |
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2a8115e6f4
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Initialize project
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2023-07-26 18:29:07 +02:00 |
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7758924284
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Initial commit
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2023-07-26 18:09:07 +02:00 |
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