|  | e26be8ee09 | Update readme, example project, fix runtime errors | 2023-08-15 22:18:08 +02:00 |  | 
			
				
					|  | 5002138070 | Deduplicate lighting shader | 2023-08-13 23:52:15 +02:00 |  | 
			
				
					|  | dcfd486dea | Potentially complete basic opaque PBR shader | 2023-08-11 00:15:01 +02:00 |  | 
			
				
					|  | e70fcbc582 | Mesh getters and setters | 2023-08-06 21:54:28 +02:00 |  | 
			
				
					|  | a7219eae86 | Material getters and setters | 2023-08-06 21:47:05 +02:00 |  | 
			
				
					|  | 23309903e8 | Camera projection, upload lights and global uniforms, issue draw calls | 2023-08-05 15:41:10 +02:00 |  | 
			
				
					|  | be350c5f4f | Computing normal matrix | 2023-08-04 21:45:10 +02:00 |  | 
			
				
					|  | 0698cbdcde | Add missing license header | 2023-08-04 20:56:06 +02:00 |  | 
			
				
					|  | 94ad52397c | Light classes, gathering materials | 2023-08-03 20:05:28 +02:00 |  | 
			
				
					|  | 7fef3c90d8 | Pipeline creation, work on shader code | 2023-08-02 20:00:15 +02:00 |  | 
			
				
					|  | 89576c33bd | Work on public APIs | 2023-07-30 21:28:48 +02:00 |  | 
			
				
					|  | 5b8b8fa057 | Shader code beginnings | 2023-07-29 22:06:46 +02:00 |  | 
			
				
					|  | 1f873f7d87 | Reorganize stuff, vertex attribute types | 2023-07-29 02:01:22 +02:00 |  | 
			
				
					|  | d0c1ecbd5d | Expand material data structure, renderer class | 2023-07-27 22:52:52 +02:00 |  | 
			
				
					|  | ddf586990a | Define basic data structure | 2023-07-26 23:13:16 +02:00 |  | 
			
				
					|  | 2a8115e6f4 | Initialize project | 2023-07-26 18:29:07 +02:00 |  | 
			
				
					|  | 7758924284 | Initial commit | 2023-07-26 18:09:07 +02:00 |  |