Fix -Z chunk face
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@@ -246,10 +246,10 @@ fn getMatrix(comptime side: voxels.Orientation, origin: vm.Vector3) vm.Matrix4x4
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origin.x, origin.y, origin.z + 1, 1,
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),
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.negative_z => .init(
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-1, 0, 0, 0,
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0, -1, 0, 0,
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0, 0, 1, 0,
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origin.x + 1, origin.y + 1, origin.z, 1,
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1, 0, 0, 0,
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0, -1, 0, 0,
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0, 0, -1, 0,
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origin.x, origin.y + 1, origin.z, 1,
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),
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// zig fmt: on
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};
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