Texture pipeline, pixel-art shader
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1
.gitattributes
vendored
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1
.gitattributes
vendored
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@@ -0,0 +1 @@
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*.png filter=lfs diff=lfs merge=lfs -text
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@@ -141,10 +141,22 @@ vec3 lightOutgoingRadiance(
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return (scatteredFactor + reflectedFactor) * incomingRadiance * dotNL;
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}
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vec4 texture2DArrayAA(texture2DArray tex, vec2 texCoord) {
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vec2 size = vec2(textureSize(sampler2DArray(tex, _Sampler), 0).xy);
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vec2 texCoordPX = texCoord * size;
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vec2 seam = floor(texCoordPX + vec2(0.5));
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texCoordPX = (texCoordPX - seam) / fwidth(texCoordPX) + seam;
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texCoordPX = clamp(texCoordPX, seam - 0.5, seam + 0.5);
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vec3 texCoord3 = vec3(texCoordPX / size, float(_TextureIndex));
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return texture(sampler2DArray(tex, _Sampler), texCoord3);
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}
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void main() {
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vec4 baseColorTexel = texture(sampler2DArray(_BaseColorTexture, _Sampler), vec3(var_texCoord, float(_TextureIndex)));
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vec4 occlusionRoughnessMetallicTexel = texture(sampler2DArray(_OcclusionRoughnessMetallicTexture, _Sampler), vec3(var_texCoord, float(_TextureIndex)));
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vec4 normalTextureTexel = texture(sampler2DArray(_NormalTexture, _Sampler), vec3(var_texCoord, float(_TextureIndex)));
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vec4 baseColorTexel = texture2DArrayAA(_BaseColorTexture, var_texCoord);
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vec4 occlusionRoughnessMetallicTexel = texture2DArrayAA(_OcclusionRoughnessMetallicTexture, var_texCoord);
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vec4 normalTextureTexel = texture2DArrayAA(_NormalTexture, var_texCoord);
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vec3 baseColor = baseColorTexel.rgb;
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float occlusion = occlusionRoughnessMetallicTexel.r;
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BIN
assets/textures/BaseColor.png
(Stored with Git LFS)
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BIN
assets/textures/BaseColor.png
(Stored with Git LFS)
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Binary file not shown.
BIN
assets/textures/Normal.png
(Stored with Git LFS)
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BIN
assets/textures/Normal.png
(Stored with Git LFS)
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Binary file not shown.
BIN
assets/textures/OcclusionRoughnessMetallic.png
(Stored with Git LFS)
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BIN
assets/textures/OcclusionRoughnessMetallic.png
(Stored with Git LFS)
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@@ -27,6 +27,8 @@ pub fn build(b: *std.Build) !void {
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});
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sokol_dep.artifact("sokol_clib").addIncludePath(cimgui_dep.path(cimgui_conf.include_dir));
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const zstbi_dep = b.dependency("zstbi", .{});
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const sokol_mod = sokol_dep.module("sokol");
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const shdc_dep = sokol_dep.builder.dependency("shdc", .{});
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@@ -41,9 +43,12 @@ pub fn build(b: *std.Build) !void {
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},
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});
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const zstbi_mod = zstbi_dep.module("root");
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exe_mod.addImport("cimgui", cimgui_dep.module(cimgui_conf.module_name));
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exe_mod.addImport("shaders", shaders_mod);
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exe_mod.addImport("sokol", sokol_mod);
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exe_mod.addImport("zstbi", zstbi_mod);
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const exe = b.addExecutable(.{
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.name = "voxel-game",
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@@ -13,6 +13,10 @@
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.url = "git+https://github.com/floooh/dcimgui.git#d5fb4e3d27b79062dc5981db3631dadc4f204654",
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.hash = "cimgui-0.1.0-44Clkd6YlAAYULKHDwsDX9EPmka-VAVEjUl-o6ve307E",
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},
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.zstbi = .{
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.url = "git+https://github.com/zig-gamedev/zstbi#2c4b3100ccb7aed90ecc9439030899764e2a8d47",
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.hash = "zstbi-0.11.0-dev-L0Ea_yaWBwAHwFoCuyjkFyaiSsbjt4UOrkntR0c_nmzz",
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},
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},
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.paths = .{
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163
src/asset_pipeline.zig
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163
src/asset_pipeline.zig
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@@ -0,0 +1,163 @@
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const std = @import("std");
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const main = @import("main.zig");
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const zstbi = @import("zstbi");
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pub const Texture = struct {
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width: u32,
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height: u32,
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depth: u32,
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data: []u8,
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pub fn deinit(self: *Texture, allocator: std.mem.Allocator) void {
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allocator.free(self.data);
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self.* = undefined;
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}
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};
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pub const AssetMap = std.hash_map.StringHashMapUnmanaged;
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pub fn visitTextures(allocator: std.mem.Allocator) std.hash_map.StringHashMapUnmanaged(Texture) {
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zstbi.init(allocator);
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defer zstbi.deinit();
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const cwd = std.fs.cwd();
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const sub_path = "assets/textures";
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var ret: AssetMap(Texture) = .empty;
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var textures_dir = cwd.openDir(sub_path, .{ .iterate = true }) catch |err| {
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std.log.err("Could not open \"{s}\" directory: {s}", .{ sub_path, @errorName(err) });
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return ret;
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};
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defer textures_dir.close();
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var it = textures_dir.iterate();
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while (it.next() catch |err| blk: {
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std.log.err("Directory iteration interrupted due to an error: {s}", .{@errorName(err)});
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break :blk null;
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}) |entry| {
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if (entry.kind != .file) {
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std.log.warn("Skipping \"{s}\", which is not a file.", .{entry.name});
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continue;
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}
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var texture = visitTexture(allocator, textures_dir, entry.name) catch {
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continue;
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};
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const name = allocator.dupe(u8, std.fs.path.stem(entry.name)) catch {
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std.log.err("Ran out of memory while trying to allocate asset name", .{});
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texture.deinit(allocator);
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continue;
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};
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ret.putNoClobber(allocator, name, texture) catch {
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std.log.err("Ran out of memory while trying to save asset to map", .{});
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texture.deinit(allocator);
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allocator.free(name);
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continue;
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};
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}
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return ret;
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}
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pub fn visitTexture(allocator: std.mem.Allocator, dir: std.fs.Dir, filename: []const u8) !Texture {
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std.log.info("Processing \"{s}\"...", .{filename});
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const file = dir.openFile(filename, .{}) catch |err| {
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std.log.err("Could not open \"{s}\" file: {s}", .{ filename, @errorName(err) });
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return err;
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};
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defer file.close();
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const file_buf = file.readToEndAlloc(allocator, std.math.maxInt(usize)) catch |err| {
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std.log.err("Could not read \"{s}\" file contents due to an error: {s}", .{ filename, @errorName(err) });
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return err;
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};
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defer allocator.free(file_buf);
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var img = zstbi.Image.loadFromMemory(file_buf, 4) catch |err| {
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std.log.err("Error reading \"{s}\" as an image file: {s}", .{ filename, @errorName(err) });
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return err;
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};
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defer img.deinit();
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std.log.debug("size: {}×{} | components: {}", .{ img.width, img.height, img.num_components });
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const grid_w = 4;
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const grid_h = 4;
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const tile_count = grid_w * grid_h;
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const tile_w = std.math.divExact(u32, img.width, grid_w) catch |err| {
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std.log.err("Cannot divide image width ({}) by {}: {s}", .{ img.width, grid_w, @errorName(err) });
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return err;
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};
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const tile_h = std.math.divExact(u32, img.height, grid_h) catch |err| {
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std.log.err("Cannot divide image height ({}) by {}: {s}", .{ img.height, grid_h, @errorName(err) });
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return err;
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};
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std.log.debug("tile size: {}×{}", .{ tile_w, tile_h });
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const data = allocator.alloc(u8, 4 * tile_w * tile_h * tile_count) catch |err| {
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std.log.err("Ran out of memory while trying to allocate output buffer", .{});
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return err;
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};
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errdefer allocator.free(data);
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rearrange(grid_w, grid_h, tile_w, tile_h, img.data, data);
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return .{
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.width = tile_w,
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.height = tile_h,
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.depth = tile_count,
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.data = data,
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};
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}
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fn rearrange(grid_w: u32, grid_h: u32, tile_w: u32, tile_h: u32, inbuf: []const u8, outbuf: []u8) void {
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std.log.debug("rearrange: {}×{} grid of {}×{} tiles", .{ grid_w, grid_h, tile_w, tile_h });
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const row_size = 4 * tile_w;
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const row_stride = row_size * grid_w;
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const tile_stride = row_stride * tile_h;
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std.debug.assert(inbuf.len == tile_stride * grid_h);
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std.debug.assert(outbuf.len == tile_stride * grid_h);
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var outptr: usize = 0;
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var tile_y: u32 = 0;
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while (tile_y < grid_h) : (tile_y += 1) {
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const tile_byte_offset = tile_y * tile_stride;
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var tile_x: u32 = 0;
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while (tile_x < grid_w) : (tile_x += 1) {
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const column_byte_offset = tile_x * row_size;
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var row: u32 = 0;
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while (row < tile_h) : (row += 1) {
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const row_byte_offset = row * row_stride + tile_byte_offset;
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const byte_offset = row_byte_offset + column_byte_offset;
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@memcpy(
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outbuf[outptr .. outptr + row_size],
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inbuf[byte_offset .. byte_offset + row_size],
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);
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outptr += row_size;
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}
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}
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}
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}
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pub fn deinitTextures(allocator: std.mem.Allocator, map: AssetMap(Texture)) void {
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var it = map.iterator();
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while (it.next()) |entry| {
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allocator.free(entry.key_ptr.*);
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entry.value_ptr.deinit(allocator);
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}
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map.deinit(allocator);
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}
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33
src/game.zig
33
src/game.zig
@@ -8,6 +8,7 @@ const sapp = sokol.app;
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const sg = sokol.gfx;
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const sglue = sokol.glue;
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const ap = @import("asset_pipeline.zig");
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const main = @import("main.zig");
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const Samplers = @import("Samplers.zig");
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@@ -28,7 +29,15 @@ var normal_texture: sg.Image = undefined;
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var bindings: sg.Bindings = undefined;
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var textures: ap.AssetMap(ap.Texture) = undefined;
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pub fn init() void {
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textures = ap.visitTextures(main.allocator);
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const base_color = textures.getPtr("BaseColor").?;
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const normal = textures.getPtr("Normal").?;
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const occlusion_roughness_metallic = textures.getPtr("OcclusionRoughnessMetallic").?;
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vertex_buffer = sg.makeBuffer(.{
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.data = sg.asRange(&[_]f32{
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// positionOS texCoord normalOS tangentOS
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@@ -95,13 +104,13 @@ pub fn init() void {
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base_color_texture = sg.makeImage(.{
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.type = .ARRAY,
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.usage = .{ .immutable = true },
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.width = 16,
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.height = 16,
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.num_slices = 16,
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.width = @intCast(base_color.width),
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.height = @intCast(base_color.height),
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.num_slices = @intCast(base_color.depth),
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.pixel_format = .RGBA8,
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.data = blk: {
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var ret: sg.ImageData = .{};
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ret.mip_levels[0] = sg.asRange(&[_]u8{ 255, 255, 255, 255 } ** (16 * 16 * 16));
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ret.mip_levels[0] = sg.asRange(base_color.data);
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break :blk ret;
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},
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});
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@@ -109,13 +118,13 @@ pub fn init() void {
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occlusion_roughness_metallic_texture = sg.makeImage(.{
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.type = .ARRAY,
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.usage = .{ .immutable = true },
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.width = 1,
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.height = 1,
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.num_slices = 16,
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.width = @intCast(occlusion_roughness_metallic.width),
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.height = @intCast(occlusion_roughness_metallic.height),
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.num_slices = @intCast(occlusion_roughness_metallic.depth),
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.pixel_format = .RGBA8,
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.data = blk: {
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var ret: sg.ImageData = .{};
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ret.mip_levels[0] = sg.asRange(&[_]u8{ 255, 255, 0, 255 } ** (1 * 1 * 16));
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ret.mip_levels[0] = sg.asRange(occlusion_roughness_metallic.data);
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break :blk ret;
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},
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});
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@@ -123,13 +132,13 @@ pub fn init() void {
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normal_texture = sg.makeImage(.{
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.type = .ARRAY,
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.usage = .{ .immutable = true },
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.width = 128,
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.height = 128,
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.num_slices = 16,
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.width = @intCast(normal.width),
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.height = @intCast(normal.height),
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.num_slices = @intCast(normal.depth),
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.pixel_format = .RGBA8,
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.data = blk: {
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var ret: sg.ImageData = .{};
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ret.mip_levels[0] = sg.asRange(&[_]u8{ 127, 127, 255, 255 } ** (128 * 128 * 16));
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ret.mip_levels[0] = sg.asRange(normal.data);
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break :blk ret;
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},
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});
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