Compile shaders in build.zig

This commit is contained in:
2026-08-30 00:48:43 +02:00
parent 40fcba9323
commit 8d5a2db342
6 changed files with 47 additions and 17 deletions

View File

@@ -48,6 +48,8 @@ pub fn build(b: *std.Build) !void {
exe_mod.addImport("zglfw", zglfw_mod);
exe_mod.linkLibrary(zglfw_lib);
try addShaders(b, exe_mod);
const options = b.addOptions();
options.addOption([]const u8, "version", zon.version);
exe_mod.addOptions("config", options);
@@ -70,3 +72,31 @@ pub fn build(b: *std.Build) !void {
const run_step = b.step("run", "Run the game");
run_step.dependOn(&run_cmd.step);
}
fn isShaderExtension(extension: []const u8) bool {
return std.mem.eql(u8, extension, ".vert") or
std.mem.eql(u8, extension, ".frag") or
std.mem.eql(u8, extension, ".comp");
}
fn addShaders(b: *std.Build, exe_mod: *std.Build.Module) !void {
var dir = try b.build_root.handle.openDir(b.graph.io, "assets/shaders", .{ .iterate = true });
defer dir.close(b.graph.io);
var walker = try dir.walk(b.allocator);
defer walker.deinit();
while (try walker.next(b.graph.io)) |entry| {
if (entry.kind != .file) continue;
if (!isShaderExtension(std.fs.path.extension(entry.path))) continue;
const glslc = b.addSystemCommand(&.{ "glslc", "-g", "--target-env=vulkan1.2" });
glslc.addFileArg(b.path(b.pathJoin(&.{ "assets/shaders", entry.path })));
glslc.addArg("-o");
const spv = glslc.addOutputFileArg(b.fmt("{s}.spv", .{entry.basename}));
glslc.addArgs(&.{ "-MD", "-MF" });
_ = glslc.addDepFileOutputArg(b.fmt("{s}.d", .{entry.basename}));
exe_mod.addAnonymousImport(b.fmt("shaders/{s}", .{entry.path}), .{ .root_source_file = spv });
}
}