Transient CB only, validation fixes
This commit is contained in:
81
src/Game.zig
81
src/Game.zig
@@ -41,11 +41,11 @@ index_buffer: shaders.IndexBuffer,
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global_uniforms: shaders.GlobalUniformsBuffer,
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global_uniforms_staging_buffer: StagingBuffer,
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global_uniforms_transfer_command_buffer: CommandBuffer,
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global_uniforms_transfer_semaphores: []vk.Semaphore,
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point_lights: shaders.PointLightBuffer,
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directional_lights: shaders.DirectionalLightBuffer,
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sampler: vk.Sampler,
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deferred_command_buffers: std.ArrayList(CommandBuffer),
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blocks: Blocks,
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materials: Materials,
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@@ -232,23 +232,6 @@ pub fn init(allocator: std.mem.Allocator, engine: *Engine, swapchain: *Swapchain
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});
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errdefer global_uniforms_staging_buffer.deinit(engine);
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var global_uniforms_transfer_command_buffer: CommandBuffer = try .init(engine, .transfer, .persistent);
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errdefer global_uniforms_transfer_command_buffer.deinit(engine);
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try global_uniforms_transfer_command_buffer.beginCommandBuffer();
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global_uniforms_transfer_command_buffer.copyBuffer(
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global_uniforms_staging_buffer.buffer,
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global_uniforms.buffer,
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&.{
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.{
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.src_offset = 0,
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.dst_offset = 0,
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.size = @sizeOf(shaders.GlobalUniforms),
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},
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},
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);
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try global_uniforms_transfer_command_buffer.endCommandBuffer();
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const global_uniforms_transfer_semaphores = blk: {
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var semaphores: std.ArrayList(vk.Semaphore) = try .initCapacity(allocator, swapchain.swapchain_images.len);
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errdefer semaphores.deinit(allocator);
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@@ -367,8 +350,24 @@ pub fn init(allocator: std.mem.Allocator, engine: *Engine, swapchain: *Swapchain
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.depth_compare_op = .greater,
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.depth_bounds_test_enable = .false,
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.stencil_test_enable = .false,
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.front = undefined,
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.back = undefined,
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.front = .{
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.fail_op = .keep,
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.pass_op = .keep,
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.depth_fail_op = .keep,
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.compare_op = .never,
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.compare_mask = 0,
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.write_mask = 0,
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.reference = 0,
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},
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.back = .{
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.fail_op = .keep,
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.pass_op = .keep,
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.depth_fail_op = .keep,
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.compare_op = .never,
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.compare_mask = 0,
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.write_mask = 0,
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.reference = 0,
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},
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.min_depth_bounds = 0,
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.max_depth_bounds = 1,
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},
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@@ -536,8 +535,8 @@ pub fn init(allocator: std.mem.Allocator, engine: *Engine, swapchain: *Swapchain
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const world_seed = engine.random.int(u64);
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std.log.info("Using world seed 0x{x:0<16}", .{world_seed});
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var it = Iterator2(i16).init(.{
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.min = .{ -12, -12 },
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.max = .{ 12, 12 },
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.min = .{ -8, -8 },
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.max = .{ 8, 8 },
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});
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while (it.next()) |chunk_coords2| {
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const chunk_coords3 = chunk_coords2 ++ [_]i16{0};
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@@ -648,11 +647,11 @@ pub fn init(allocator: std.mem.Allocator, engine: *Engine, swapchain: *Swapchain
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.global_uniforms = global_uniforms,
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.global_uniforms_staging_buffer = global_uniforms_staging_buffer,
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.global_uniforms_transfer_command_buffer = global_uniforms_transfer_command_buffer,
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.global_uniforms_transfer_semaphores = global_uniforms_transfer_semaphores,
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.point_lights = point_lights,
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.directional_lights = directional_lights,
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.sampler = sampler,
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.deferred_command_buffers = try .initCapacity(allocator, 4),
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.blocks = blocks,
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.materials = materials,
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@@ -667,6 +666,11 @@ pub fn init(allocator: std.mem.Allocator, engine: *Engine, swapchain: *Swapchain
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pub fn deinit(self: *Game) void {
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std.log.scoped(.deinit).debug("Deinitializing {*}", .{self});
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for (self.deferred_command_buffers.items) |*command_buffer| {
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command_buffer.deinit(self.engine);
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}
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self.deferred_command_buffers.deinit(self.allocator);
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self.vertex_buffer.deinit(self.engine);
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self.index_buffer.deinit(self.engine);
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@@ -679,7 +683,6 @@ pub fn deinit(self: *Game) void {
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self.global_uniforms.deinit(self.engine);
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self.global_uniforms_staging_buffer.deinit(self.engine);
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self.global_uniforms_transfer_command_buffer.deinit(self.engine);
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self.point_lights.deinit(self.engine);
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self.directional_lights.deinit(self.engine);
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@@ -755,6 +758,11 @@ fn render(self: *Game) !void {
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else => return err,
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};
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for (self.deferred_command_buffers.items) |*deferred_command_buffer| {
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deferred_command_buffer.deinit(self.engine);
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}
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self.deferred_command_buffers.clearRetainingCapacity();
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const extent = self.swapchain.extent;
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const framebuffer_size = Vector2.init(
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@@ -800,12 +808,31 @@ fn render(self: *Game) !void {
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@memcpy(staging_memory, std.mem.asBytes(&global_uniforms_data));
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self.global_uniforms_staging_buffer.unmap(self.engine);
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try self.global_uniforms_transfer_command_buffer.submit(self.engine, .{
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try self.deferred_command_buffers.ensureUnusedCapacity(self.allocator, 1);
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const global_uniforms_transfer_command_buffer = try CommandBuffer.init(self.engine, .transfer);
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self.deferred_command_buffers.appendAssumeCapacity(global_uniforms_transfer_command_buffer);
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try global_uniforms_transfer_command_buffer.beginCommandBuffer();
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global_uniforms_transfer_command_buffer.copyBuffer(
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self.global_uniforms_staging_buffer.buffer,
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self.global_uniforms.buffer,
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&.{
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.{
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.src_offset = 0,
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.dst_offset = 0,
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.size = @sizeOf(shaders.GlobalUniforms),
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},
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},
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);
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try global_uniforms_transfer_command_buffer.endCommandBuffer();
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try global_uniforms_transfer_command_buffer.submit(self.engine, .{
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.signal_semaphores = &.{self.global_uniforms_transfer_semaphores[self.swapchain.image_index.?]},
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});
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var command_buffer: CommandBuffer = try .init(self.engine, .graphics, .transient);
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defer command_buffer.deinit(self.engine);
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try self.deferred_command_buffers.ensureUnusedCapacity(self.allocator, 1);
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const command_buffer: CommandBuffer = try .init(self.engine, .graphics);
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self.deferred_command_buffers.appendAssumeCapacity(command_buffer);
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try command_buffer.beginCommandBuffer();
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{
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@@ -2,9 +2,9 @@
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//! arguments by turning pointer-length pairs into slices and integrates with
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//! different queues from `Engine` struct.
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//!
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//! The wrapper retains information about the queue type and whether its
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//! transient, such that it can submit to the correct queue preallocated in the
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//! `Engine` struct when calling `CommandBuffer.submit`.
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//! The wrapper retains information about the queue type, such that it can
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//! submit to the correct queue preallocated in the `Engine` struct when calling
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//! `CommandBuffer.submit`.
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const CommandBuffer = @This();
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const std = @import("std");
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@@ -13,17 +13,14 @@ const vk = @import("vulkan");
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const Engine = @import("Engine.zig");
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const QueueType = @import("QueueType.zig").QueueType;
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const Transient = @import("Transient.zig").Transient;
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proxy: vk.CommandBufferProxy,
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allocator: std.mem.Allocator,
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queue_type: QueueType,
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transient: Transient,
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pub fn init(engine: *Engine, queue_type: QueueType, transient: Transient) !CommandBuffer {
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pub fn init(engine: *Engine, queue_type: QueueType) !CommandBuffer {
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const handle = try engine.allocateCommandBuffer(.{
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.queue_type = queue_type,
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.transient = transient,
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.level = .primary,
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});
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const proxy: vk.CommandBufferProxy = .init(handle, engine.device.wrapper);
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@@ -32,14 +29,12 @@ pub fn init(engine: *Engine, queue_type: QueueType, transient: Transient) !Comma
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.proxy = proxy,
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.allocator = allocator,
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.queue_type = queue_type,
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.transient = transient,
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};
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}
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pub fn deinit(self: *CommandBuffer, engine: *Engine) void {
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engine.freeCommandBuffer(.{
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.queue_type = self.queue_type,
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.transient = self.transient,
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.command_buffer = self.proxy.handle,
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});
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self.* = undefined;
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@@ -83,10 +78,7 @@ pub const VertexBufferBinding = struct {
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pub fn beginCommandBuffer(self: CommandBuffer) !void {
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try self.proxy.beginCommandBuffer(&.{
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.flags = .{
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.one_time_submit_bit = switch (self.transient) {
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.persistent => true,
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.transient => false,
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},
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.one_time_submit_bit = true,
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},
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});
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}
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@@ -7,7 +7,6 @@ const vk = @import("vulkan");
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const Queue = @import("Queue.zig");
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const QueueType = @import("QueueType.zig").QueueType;
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const Transient = @import("Transient.zig").Transient;
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const VkAllocator = @import("VkAllocator.zig");
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const WaitSemaphore = @import("WaitSemaphore.zig");
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@@ -96,10 +95,6 @@ graphics_command_pool: vk.CommandPool,
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compute_command_pool: vk.CommandPool,
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transfer_command_pool: vk.CommandPool,
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transient_graphics_command_pool: vk.CommandPool,
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transient_compute_command_pool: vk.CommandPool,
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transient_transfer_command_pool: vk.CommandPool,
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prng_ptr: *std.Random.Pcg,
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random: std.Random,
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@@ -110,7 +105,7 @@ const vk_application_info: vk.ApplicationInfo = .{
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.application_version = @bitCast(vk_version),
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.p_engine_name = c.app_name,
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.engine_version = @bitCast(vk_version),
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.api_version = @bitCast(vk.API_VERSION_1_2),
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.api_version = @bitCast(vk.API_VERSION_1_4),
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};
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const vk_debug_utils_messenger_create_info: vk.DebugUtilsMessengerCreateInfoEXT = .{
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@@ -163,7 +158,7 @@ pub fn init(allocator: std.mem.Allocator, maybe_window: ?*glfw.Window) !Engine {
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break :blk try base.createInstance(&.{
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.p_application_info = &vk_application_info,
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.enabled_layer_count = 0, //enabled_layers.len,
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.enabled_layer_count = enabled_layers.len,
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.pp_enabled_layer_names = enabled_layers.ptr,
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.enabled_extension_count = @intCast(enabled_extensions.items.len),
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.pp_enabled_extension_names = enabled_extensions.items.ptr,
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@@ -291,14 +286,32 @@ pub fn init(allocator: std.mem.Allocator, maybe_window: ?*glfw.Window) !Engine {
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var enabled_features_vulkan12: vk.PhysicalDeviceVulkan12Features = .{
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.p_next = &enabled_features_vulkan11,
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.descriptor_indexing = .true,
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.descriptor_binding_partially_bound = .true,
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.descriptor_binding_variable_descriptor_count = .true,
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.runtime_descriptor_array = .true,
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.scalar_block_layout = .true,
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.imageless_framebuffer = .true,
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.timeline_semaphore = .true,
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};
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var enabled_features_vulkan13: vk.PhysicalDeviceVulkan13Features = .{
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.p_next = &enabled_features_vulkan12,
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.robust_image_access = .true,
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.inline_uniform_block = .true,
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.synchronization_2 = .true,
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.dynamic_rendering = .true,
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.maintenance_4 = .true,
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};
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var enabled_features_vulkan14: vk.PhysicalDeviceVulkan14Features = .{
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.p_next = &enabled_features_vulkan13,
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.maintenance_5 = .true,
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.maintenance_6 = .true,
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};
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break :blk try instance.createDevice(physical_device, &.{
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.p_next = &enabled_features_vulkan12,
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.p_next = &enabled_features_vulkan14,
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.queue_create_info_count = @intCast(queue_create_info.items.len),
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.p_queue_create_infos = queue_create_info.items.ptr,
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.enabled_extension_count = @intCast(enabled_extensions.items.len),
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@@ -317,38 +330,23 @@ pub fn init(allocator: std.mem.Allocator, maybe_window: ?*glfw.Window) !Engine {
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// --- CREATE COMMAND POOLS, GET QUEUES ------------------------------------
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const graphics_command_pool = try device.createCommandPool(&.{
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.flags = .{ .transient_bit = true },
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.queue_family_index = queue_allocations.graphics_queue.family,
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}, &vk_allocator.interface);
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errdefer device.destroyCommandPool(graphics_command_pool, &vk_allocator.interface);
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const compute_command_pool = try device.createCommandPool(&.{
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.flags = .{ .transient_bit = true },
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.queue_family_index = queue_allocations.compute_queue.family,
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}, &vk_allocator.interface);
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errdefer device.destroyCommandPool(compute_command_pool, &vk_allocator.interface);
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const transfer_command_pool = try device.createCommandPool(&.{
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.flags = .{ .transient_bit = true },
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.queue_family_index = queue_allocations.transfer_queue.family,
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}, &vk_allocator.interface);
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errdefer device.destroyCommandPool(transfer_command_pool, &vk_allocator.interface);
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const transient_graphics_command_pool = try device.createCommandPool(&.{
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.flags = .{ .transient_bit = true },
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.queue_family_index = queue_allocations.graphics_queue.family,
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}, &vk_allocator.interface);
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errdefer device.destroyCommandPool(transient_graphics_command_pool, &vk_allocator.interface);
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const transient_compute_command_pool = try device.createCommandPool(&.{
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.flags = .{ .transient_bit = true },
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.queue_family_index = queue_allocations.compute_queue.family,
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}, &vk_allocator.interface);
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errdefer device.destroyCommandPool(transient_compute_command_pool, &vk_allocator.interface);
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const transient_transfer_command_pool = try device.createCommandPool(&.{
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.flags = .{ .transient_bit = true },
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.queue_family_index = queue_allocations.transfer_queue.family,
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}, &vk_allocator.interface);
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errdefer device.destroyCommandPool(transient_transfer_command_pool, &vk_allocator.interface);
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const graphics_queue: Queue = .init(
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device.getDeviceQueue(
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queue_allocations.graphics_queue.family,
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@@ -414,10 +412,6 @@ pub fn init(allocator: std.mem.Allocator, maybe_window: ?*glfw.Window) !Engine {
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.compute_command_pool = compute_command_pool,
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.transfer_command_pool = transfer_command_pool,
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.transient_graphics_command_pool = transient_graphics_command_pool,
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.transient_compute_command_pool = transient_compute_command_pool,
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.transient_transfer_command_pool = transient_transfer_command_pool,
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.prng_ptr = prng_ptr,
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.random = random,
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};
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@@ -434,10 +428,6 @@ pub fn deinit(self: *Engine) void {
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self.device.destroyCommandPool(self.compute_command_pool, &self.vk_allocator.interface);
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self.device.destroyCommandPool(self.transfer_command_pool, &self.vk_allocator.interface);
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self.device.destroyCommandPool(self.transient_graphics_command_pool, &self.vk_allocator.interface);
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self.device.destroyCommandPool(self.transient_compute_command_pool, &self.vk_allocator.interface);
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self.device.destroyCommandPool(self.transient_transfer_command_pool, &self.vk_allocator.interface);
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self.device.destroyDevice(&self.vk_allocator.interface);
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allocator.destroy(self.device.wrapper);
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@@ -702,20 +692,11 @@ fn findPresentationQueueFamily(queue_families_properties: []const vk.QueueFamily
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return null;
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}
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fn resolveCommandPool(self: *const Engine, queue_type: QueueType, transient: Transient) vk.CommandPool {
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fn resolveCommandPool(self: *const Engine, queue_type: QueueType) vk.CommandPool {
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return switch (queue_type) {
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.graphics => switch (transient) {
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.persistent => self.graphics_command_pool,
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.transient => self.transient_graphics_command_pool,
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},
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.compute => switch (transient) {
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.persistent => self.compute_command_pool,
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.transient => self.transient_compute_command_pool,
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},
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.transfer => switch (transient) {
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.persistent => self.transfer_command_pool,
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.transient => self.transient_transfer_command_pool,
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},
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.graphics => self.graphics_command_pool,
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.compute => self.compute_command_pool,
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.transfer => self.transfer_command_pool,
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};
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}
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@@ -736,13 +717,11 @@ pub const BufferCreateInfo = struct {
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pub const CommandBufferAllocateInfo = struct {
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queue_type: QueueType,
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transient: Transient,
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level: vk.CommandBufferLevel,
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};
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pub const CommandBufferFreeInfo = struct {
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queue_type: QueueType,
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transient: Transient,
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command_buffer: vk.CommandBuffer,
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};
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@@ -944,7 +923,7 @@ pub fn acquireNextImage(self: *Engine, swapchain: vk.SwapchainKHR, acquire_info:
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}
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pub fn allocateCommandBuffer(self: *Engine, allocate_info: CommandBufferAllocateInfo) !vk.CommandBuffer {
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const command_pool = self.resolveCommandPool(allocate_info.queue_type, allocate_info.transient);
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const command_pool = self.resolveCommandPool(allocate_info.queue_type);
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var command_buffers: [1]vk.CommandBuffer = undefined;
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try self.device.allocateCommandBuffers(&.{
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.command_pool = command_pool,
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@@ -1372,7 +1351,7 @@ pub fn deviceWaitIdle(self: *Engine) !void {
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}
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pub fn freeCommandBuffer(self: *Engine, free_info: CommandBufferFreeInfo) void {
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const command_pool = self.resolveCommandPool(free_info.queue_type, free_info.transient);
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const command_pool = self.resolveCommandPool(free_info.queue_type);
|
||||
const command_buffers = [_]vk.CommandBuffer{free_info.command_buffer};
|
||||
self.device.freeCommandBuffers(command_pool, command_buffers.len, &command_buffers);
|
||||
}
|
||||
|
||||
@@ -154,7 +154,7 @@ pub fn GenericBuffer(comptime Header: type, comptime Element: type) type {
|
||||
@memcpy(staging_memory[array_write_offset..write_size], std.mem.sliceAsBytes(write_info.elements));
|
||||
staging_buffer.unmap(engine);
|
||||
|
||||
var command_buffer: CommandBuffer = try .init(engine, .transfer, .transient);
|
||||
var command_buffer: CommandBuffer = try .init(engine, .transfer);
|
||||
defer command_buffer.deinit(engine);
|
||||
|
||||
try command_buffer.beginCommandBuffer();
|
||||
@@ -185,7 +185,7 @@ pub fn GenericBuffer(comptime Header: type, comptime Element: type) type {
|
||||
@memcpy(staging_memory, data);
|
||||
staging_buffer.unmap(engine);
|
||||
|
||||
const command_buffer: CommandBuffer(.tranfer, .transient) = try .init(engine);
|
||||
var command_buffer = try CommandBuffer.init(engine, .transfer);
|
||||
defer command_buffer.deinit(engine);
|
||||
|
||||
try command_buffer.beginCommandBuffer(.{});
|
||||
|
||||
@@ -120,7 +120,7 @@ pub fn load(filename: []const u8, engine: *Engine, cube_size: u32, global_unifor
|
||||
|
||||
// --- TRANSITION TO TRANSFER_DST_OPTIMAL AND COPY -------------------------
|
||||
|
||||
var transfer_command_buffer = try CommandBuffer.init(engine, .transfer, .transient);
|
||||
var transfer_command_buffer = try CommandBuffer.init(engine, .transfer);
|
||||
defer transfer_command_buffer.deinit(engine);
|
||||
|
||||
try transfer_command_buffer.beginCommandBuffer();
|
||||
@@ -174,7 +174,7 @@ pub fn load(filename: []const u8, engine: *Engine, cube_size: u32, global_unifor
|
||||
|
||||
// --- TRANSITION TO SHADER_READ_ONLY_OPTIMAL ------------------------------
|
||||
|
||||
var transition1_command_buffer = try CommandBuffer.init(engine, .graphics, .transient);
|
||||
var transition1_command_buffer = try CommandBuffer.init(engine, .graphics);
|
||||
defer transition1_command_buffer.deinit(engine);
|
||||
|
||||
try transition1_command_buffer.beginCommandBuffer();
|
||||
@@ -386,7 +386,7 @@ pub fn load(filename: []const u8, engine: *Engine, cube_size: u32, global_unifor
|
||||
|
||||
// 1. Run compute shader
|
||||
|
||||
var compute_command_buffer = try CommandBuffer.init(engine, .compute, .transient);
|
||||
var compute_command_buffer = try CommandBuffer.init(engine, .compute);
|
||||
defer compute_command_buffer.deinit(engine);
|
||||
|
||||
try compute_command_buffer.beginCommandBuffer();
|
||||
@@ -394,22 +394,6 @@ pub fn load(filename: []const u8, engine: *Engine, cube_size: u32, global_unifor
|
||||
.src_stage_mask = .{ .top_of_pipe_bit = true },
|
||||
.dst_stage_mask = .{ .compute_shader_bit = true },
|
||||
.image_memory_barriers = &.{
|
||||
.{
|
||||
.src_access_mask = .{},
|
||||
.dst_access_mask = .{ .shader_read_bit = true },
|
||||
.old_layout = .preinitialized,
|
||||
.new_layout = .shader_read_only_optimal,
|
||||
.src_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
|
||||
.dst_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
|
||||
.image = equirect_image,
|
||||
.subresource_range = .{
|
||||
.aspect_mask = .{ .color_bit = true },
|
||||
.base_mip_level = 0,
|
||||
.level_count = 1,
|
||||
.base_array_layer = 0,
|
||||
.layer_count = 1,
|
||||
},
|
||||
},
|
||||
.{
|
||||
.src_access_mask = .{},
|
||||
.dst_access_mask = .{ .shader_write_bit = true },
|
||||
@@ -445,13 +429,13 @@ pub fn load(filename: []const u8, engine: *Engine, cube_size: u32, global_unifor
|
||||
|
||||
// 2. Transition cubemap
|
||||
|
||||
var transition2_command_buffer = try CommandBuffer.init(engine, .graphics, .transient);
|
||||
var transition2_command_buffer = try CommandBuffer.init(engine, .graphics);
|
||||
defer transition2_command_buffer.deinit(engine);
|
||||
|
||||
try transition2_command_buffer.beginCommandBuffer();
|
||||
transition2_command_buffer.pipelineBarrier(.{
|
||||
.src_stage_mask = .{ .compute_shader_bit = true },
|
||||
.dst_stage_mask = .{ .top_of_pipe_bit = true },
|
||||
.dst_stage_mask = .{ .fragment_shader_bit = true },
|
||||
.image_memory_barriers = &.{
|
||||
.{
|
||||
.src_access_mask = .{ .shader_write_bit = true },
|
||||
@@ -700,8 +684,24 @@ pub fn load(filename: []const u8, engine: *Engine, cube_size: u32, global_unifor
|
||||
.depth_compare_op = .equal,
|
||||
.depth_bounds_test_enable = .false,
|
||||
.stencil_test_enable = .false,
|
||||
.front = undefined,
|
||||
.back = undefined,
|
||||
.front = .{
|
||||
.fail_op = .keep,
|
||||
.pass_op = .keep,
|
||||
.depth_fail_op = .keep,
|
||||
.compare_op = .never,
|
||||
.compare_mask = 0,
|
||||
.write_mask = 0,
|
||||
.reference = 0,
|
||||
},
|
||||
.back = .{
|
||||
.fail_op = .keep,
|
||||
.pass_op = .keep,
|
||||
.depth_fail_op = .keep,
|
||||
.compare_op = .never,
|
||||
.compare_mask = 0,
|
||||
.write_mask = 0,
|
||||
.reference = 0,
|
||||
},
|
||||
.min_depth_bounds = 0,
|
||||
.max_depth_bounds = 1,
|
||||
},
|
||||
|
||||
@@ -205,7 +205,7 @@ pub fn writeRaw(self: Texture, engine: *Engine, data: []const u8) !void {
|
||||
|
||||
// --- TRANSITION TO TRANSFER_DST_OPTIMAL AND COPY -----------------
|
||||
|
||||
var transfer_command_buffer: CommandBuffer = try .init(engine, .transfer, .transient);
|
||||
var transfer_command_buffer: CommandBuffer = try .init(engine, .transfer);
|
||||
defer transfer_command_buffer.deinit(engine);
|
||||
|
||||
try transfer_command_buffer.beginCommandBuffer();
|
||||
@@ -265,7 +265,7 @@ pub fn writeRaw(self: Texture, engine: *Engine, data: []const u8) !void {
|
||||
|
||||
// --- TRANSITION TO SHADER_READ_ONLY_OPTIMAL ----------------------
|
||||
|
||||
var graphics_command_buffer: CommandBuffer = try .init(engine, .graphics, .transient);
|
||||
var graphics_command_buffer: CommandBuffer = try .init(engine, .graphics);
|
||||
defer graphics_command_buffer.deinit(engine);
|
||||
|
||||
try graphics_command_buffer.beginCommandBuffer();
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
pub const Transient = enum {
|
||||
persistent,
|
||||
transient,
|
||||
};
|
||||
Reference in New Issue
Block a user