Transient CB only, validation fixes

This commit is contained in:
2025-12-20 18:11:24 +01:00
parent 71015874a9
commit 8f19b16130
7 changed files with 116 additions and 122 deletions

View File

@@ -2,9 +2,9 @@
//! arguments by turning pointer-length pairs into slices and integrates with
//! different queues from `Engine` struct.
//!
//! The wrapper retains information about the queue type and whether its
//! transient, such that it can submit to the correct queue preallocated in the
//! `Engine` struct when calling `CommandBuffer.submit`.
//! The wrapper retains information about the queue type, such that it can
//! submit to the correct queue preallocated in the `Engine` struct when calling
//! `CommandBuffer.submit`.
const CommandBuffer = @This();
const std = @import("std");
@@ -13,17 +13,14 @@ const vk = @import("vulkan");
const Engine = @import("Engine.zig");
const QueueType = @import("QueueType.zig").QueueType;
const Transient = @import("Transient.zig").Transient;
proxy: vk.CommandBufferProxy,
allocator: std.mem.Allocator,
queue_type: QueueType,
transient: Transient,
pub fn init(engine: *Engine, queue_type: QueueType, transient: Transient) !CommandBuffer {
pub fn init(engine: *Engine, queue_type: QueueType) !CommandBuffer {
const handle = try engine.allocateCommandBuffer(.{
.queue_type = queue_type,
.transient = transient,
.level = .primary,
});
const proxy: vk.CommandBufferProxy = .init(handle, engine.device.wrapper);
@@ -32,14 +29,12 @@ pub fn init(engine: *Engine, queue_type: QueueType, transient: Transient) !Comma
.proxy = proxy,
.allocator = allocator,
.queue_type = queue_type,
.transient = transient,
};
}
pub fn deinit(self: *CommandBuffer, engine: *Engine) void {
engine.freeCommandBuffer(.{
.queue_type = self.queue_type,
.transient = self.transient,
.command_buffer = self.proxy.handle,
});
self.* = undefined;
@@ -83,10 +78,7 @@ pub const VertexBufferBinding = struct {
pub fn beginCommandBuffer(self: CommandBuffer) !void {
try self.proxy.beginCommandBuffer(&.{
.flags = .{
.one_time_submit_bit = switch (self.transient) {
.persistent => true,
.transient => false,
},
.one_time_submit_bit = true,
},
});
}

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@@ -7,7 +7,6 @@ const vk = @import("vulkan");
const Queue = @import("Queue.zig");
const QueueType = @import("QueueType.zig").QueueType;
const Transient = @import("Transient.zig").Transient;
const VkAllocator = @import("VkAllocator.zig");
const WaitSemaphore = @import("WaitSemaphore.zig");
@@ -96,10 +95,6 @@ graphics_command_pool: vk.CommandPool,
compute_command_pool: vk.CommandPool,
transfer_command_pool: vk.CommandPool,
transient_graphics_command_pool: vk.CommandPool,
transient_compute_command_pool: vk.CommandPool,
transient_transfer_command_pool: vk.CommandPool,
prng_ptr: *std.Random.Pcg,
random: std.Random,
@@ -110,7 +105,7 @@ const vk_application_info: vk.ApplicationInfo = .{
.application_version = @bitCast(vk_version),
.p_engine_name = c.app_name,
.engine_version = @bitCast(vk_version),
.api_version = @bitCast(vk.API_VERSION_1_2),
.api_version = @bitCast(vk.API_VERSION_1_4),
};
const vk_debug_utils_messenger_create_info: vk.DebugUtilsMessengerCreateInfoEXT = .{
@@ -163,7 +158,7 @@ pub fn init(allocator: std.mem.Allocator, maybe_window: ?*glfw.Window) !Engine {
break :blk try base.createInstance(&.{
.p_application_info = &vk_application_info,
.enabled_layer_count = 0, //enabled_layers.len,
.enabled_layer_count = enabled_layers.len,
.pp_enabled_layer_names = enabled_layers.ptr,
.enabled_extension_count = @intCast(enabled_extensions.items.len),
.pp_enabled_extension_names = enabled_extensions.items.ptr,
@@ -291,14 +286,32 @@ pub fn init(allocator: std.mem.Allocator, maybe_window: ?*glfw.Window) !Engine {
var enabled_features_vulkan12: vk.PhysicalDeviceVulkan12Features = .{
.p_next = &enabled_features_vulkan11,
.descriptor_indexing = .true,
.descriptor_binding_partially_bound = .true,
.descriptor_binding_variable_descriptor_count = .true,
.runtime_descriptor_array = .true,
.scalar_block_layout = .true,
.imageless_framebuffer = .true,
.timeline_semaphore = .true,
};
var enabled_features_vulkan13: vk.PhysicalDeviceVulkan13Features = .{
.p_next = &enabled_features_vulkan12,
.robust_image_access = .true,
.inline_uniform_block = .true,
.synchronization_2 = .true,
.dynamic_rendering = .true,
.maintenance_4 = .true,
};
var enabled_features_vulkan14: vk.PhysicalDeviceVulkan14Features = .{
.p_next = &enabled_features_vulkan13,
.maintenance_5 = .true,
.maintenance_6 = .true,
};
break :blk try instance.createDevice(physical_device, &.{
.p_next = &enabled_features_vulkan12,
.p_next = &enabled_features_vulkan14,
.queue_create_info_count = @intCast(queue_create_info.items.len),
.p_queue_create_infos = queue_create_info.items.ptr,
.enabled_extension_count = @intCast(enabled_extensions.items.len),
@@ -317,38 +330,23 @@ pub fn init(allocator: std.mem.Allocator, maybe_window: ?*glfw.Window) !Engine {
// --- CREATE COMMAND POOLS, GET QUEUES ------------------------------------
const graphics_command_pool = try device.createCommandPool(&.{
.flags = .{ .transient_bit = true },
.queue_family_index = queue_allocations.graphics_queue.family,
}, &vk_allocator.interface);
errdefer device.destroyCommandPool(graphics_command_pool, &vk_allocator.interface);
const compute_command_pool = try device.createCommandPool(&.{
.flags = .{ .transient_bit = true },
.queue_family_index = queue_allocations.compute_queue.family,
}, &vk_allocator.interface);
errdefer device.destroyCommandPool(compute_command_pool, &vk_allocator.interface);
const transfer_command_pool = try device.createCommandPool(&.{
.flags = .{ .transient_bit = true },
.queue_family_index = queue_allocations.transfer_queue.family,
}, &vk_allocator.interface);
errdefer device.destroyCommandPool(transfer_command_pool, &vk_allocator.interface);
const transient_graphics_command_pool = try device.createCommandPool(&.{
.flags = .{ .transient_bit = true },
.queue_family_index = queue_allocations.graphics_queue.family,
}, &vk_allocator.interface);
errdefer device.destroyCommandPool(transient_graphics_command_pool, &vk_allocator.interface);
const transient_compute_command_pool = try device.createCommandPool(&.{
.flags = .{ .transient_bit = true },
.queue_family_index = queue_allocations.compute_queue.family,
}, &vk_allocator.interface);
errdefer device.destroyCommandPool(transient_compute_command_pool, &vk_allocator.interface);
const transient_transfer_command_pool = try device.createCommandPool(&.{
.flags = .{ .transient_bit = true },
.queue_family_index = queue_allocations.transfer_queue.family,
}, &vk_allocator.interface);
errdefer device.destroyCommandPool(transient_transfer_command_pool, &vk_allocator.interface);
const graphics_queue: Queue = .init(
device.getDeviceQueue(
queue_allocations.graphics_queue.family,
@@ -414,10 +412,6 @@ pub fn init(allocator: std.mem.Allocator, maybe_window: ?*glfw.Window) !Engine {
.compute_command_pool = compute_command_pool,
.transfer_command_pool = transfer_command_pool,
.transient_graphics_command_pool = transient_graphics_command_pool,
.transient_compute_command_pool = transient_compute_command_pool,
.transient_transfer_command_pool = transient_transfer_command_pool,
.prng_ptr = prng_ptr,
.random = random,
};
@@ -434,10 +428,6 @@ pub fn deinit(self: *Engine) void {
self.device.destroyCommandPool(self.compute_command_pool, &self.vk_allocator.interface);
self.device.destroyCommandPool(self.transfer_command_pool, &self.vk_allocator.interface);
self.device.destroyCommandPool(self.transient_graphics_command_pool, &self.vk_allocator.interface);
self.device.destroyCommandPool(self.transient_compute_command_pool, &self.vk_allocator.interface);
self.device.destroyCommandPool(self.transient_transfer_command_pool, &self.vk_allocator.interface);
self.device.destroyDevice(&self.vk_allocator.interface);
allocator.destroy(self.device.wrapper);
@@ -702,20 +692,11 @@ fn findPresentationQueueFamily(queue_families_properties: []const vk.QueueFamily
return null;
}
fn resolveCommandPool(self: *const Engine, queue_type: QueueType, transient: Transient) vk.CommandPool {
fn resolveCommandPool(self: *const Engine, queue_type: QueueType) vk.CommandPool {
return switch (queue_type) {
.graphics => switch (transient) {
.persistent => self.graphics_command_pool,
.transient => self.transient_graphics_command_pool,
},
.compute => switch (transient) {
.persistent => self.compute_command_pool,
.transient => self.transient_compute_command_pool,
},
.transfer => switch (transient) {
.persistent => self.transfer_command_pool,
.transient => self.transient_transfer_command_pool,
},
.graphics => self.graphics_command_pool,
.compute => self.compute_command_pool,
.transfer => self.transfer_command_pool,
};
}
@@ -736,13 +717,11 @@ pub const BufferCreateInfo = struct {
pub const CommandBufferAllocateInfo = struct {
queue_type: QueueType,
transient: Transient,
level: vk.CommandBufferLevel,
};
pub const CommandBufferFreeInfo = struct {
queue_type: QueueType,
transient: Transient,
command_buffer: vk.CommandBuffer,
};
@@ -944,7 +923,7 @@ pub fn acquireNextImage(self: *Engine, swapchain: vk.SwapchainKHR, acquire_info:
}
pub fn allocateCommandBuffer(self: *Engine, allocate_info: CommandBufferAllocateInfo) !vk.CommandBuffer {
const command_pool = self.resolveCommandPool(allocate_info.queue_type, allocate_info.transient);
const command_pool = self.resolveCommandPool(allocate_info.queue_type);
var command_buffers: [1]vk.CommandBuffer = undefined;
try self.device.allocateCommandBuffers(&.{
.command_pool = command_pool,
@@ -1372,7 +1351,7 @@ pub fn deviceWaitIdle(self: *Engine) !void {
}
pub fn freeCommandBuffer(self: *Engine, free_info: CommandBufferFreeInfo) void {
const command_pool = self.resolveCommandPool(free_info.queue_type, free_info.transient);
const command_pool = self.resolveCommandPool(free_info.queue_type);
const command_buffers = [_]vk.CommandBuffer{free_info.command_buffer};
self.device.freeCommandBuffers(command_pool, command_buffers.len, &command_buffers);
}

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@@ -154,7 +154,7 @@ pub fn GenericBuffer(comptime Header: type, comptime Element: type) type {
@memcpy(staging_memory[array_write_offset..write_size], std.mem.sliceAsBytes(write_info.elements));
staging_buffer.unmap(engine);
var command_buffer: CommandBuffer = try .init(engine, .transfer, .transient);
var command_buffer: CommandBuffer = try .init(engine, .transfer);
defer command_buffer.deinit(engine);
try command_buffer.beginCommandBuffer();
@@ -185,7 +185,7 @@ pub fn GenericBuffer(comptime Header: type, comptime Element: type) type {
@memcpy(staging_memory, data);
staging_buffer.unmap(engine);
const command_buffer: CommandBuffer(.tranfer, .transient) = try .init(engine);
var command_buffer = try CommandBuffer.init(engine, .transfer);
defer command_buffer.deinit(engine);
try command_buffer.beginCommandBuffer(.{});

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@@ -120,7 +120,7 @@ pub fn load(filename: []const u8, engine: *Engine, cube_size: u32, global_unifor
// --- TRANSITION TO TRANSFER_DST_OPTIMAL AND COPY -------------------------
var transfer_command_buffer = try CommandBuffer.init(engine, .transfer, .transient);
var transfer_command_buffer = try CommandBuffer.init(engine, .transfer);
defer transfer_command_buffer.deinit(engine);
try transfer_command_buffer.beginCommandBuffer();
@@ -174,7 +174,7 @@ pub fn load(filename: []const u8, engine: *Engine, cube_size: u32, global_unifor
// --- TRANSITION TO SHADER_READ_ONLY_OPTIMAL ------------------------------
var transition1_command_buffer = try CommandBuffer.init(engine, .graphics, .transient);
var transition1_command_buffer = try CommandBuffer.init(engine, .graphics);
defer transition1_command_buffer.deinit(engine);
try transition1_command_buffer.beginCommandBuffer();
@@ -386,7 +386,7 @@ pub fn load(filename: []const u8, engine: *Engine, cube_size: u32, global_unifor
// 1. Run compute shader
var compute_command_buffer = try CommandBuffer.init(engine, .compute, .transient);
var compute_command_buffer = try CommandBuffer.init(engine, .compute);
defer compute_command_buffer.deinit(engine);
try compute_command_buffer.beginCommandBuffer();
@@ -394,22 +394,6 @@ pub fn load(filename: []const u8, engine: *Engine, cube_size: u32, global_unifor
.src_stage_mask = .{ .top_of_pipe_bit = true },
.dst_stage_mask = .{ .compute_shader_bit = true },
.image_memory_barriers = &.{
.{
.src_access_mask = .{},
.dst_access_mask = .{ .shader_read_bit = true },
.old_layout = .preinitialized,
.new_layout = .shader_read_only_optimal,
.src_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
.dst_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
.image = equirect_image,
.subresource_range = .{
.aspect_mask = .{ .color_bit = true },
.base_mip_level = 0,
.level_count = 1,
.base_array_layer = 0,
.layer_count = 1,
},
},
.{
.src_access_mask = .{},
.dst_access_mask = .{ .shader_write_bit = true },
@@ -445,13 +429,13 @@ pub fn load(filename: []const u8, engine: *Engine, cube_size: u32, global_unifor
// 2. Transition cubemap
var transition2_command_buffer = try CommandBuffer.init(engine, .graphics, .transient);
var transition2_command_buffer = try CommandBuffer.init(engine, .graphics);
defer transition2_command_buffer.deinit(engine);
try transition2_command_buffer.beginCommandBuffer();
transition2_command_buffer.pipelineBarrier(.{
.src_stage_mask = .{ .compute_shader_bit = true },
.dst_stage_mask = .{ .top_of_pipe_bit = true },
.dst_stage_mask = .{ .fragment_shader_bit = true },
.image_memory_barriers = &.{
.{
.src_access_mask = .{ .shader_write_bit = true },
@@ -700,8 +684,24 @@ pub fn load(filename: []const u8, engine: *Engine, cube_size: u32, global_unifor
.depth_compare_op = .equal,
.depth_bounds_test_enable = .false,
.stencil_test_enable = .false,
.front = undefined,
.back = undefined,
.front = .{
.fail_op = .keep,
.pass_op = .keep,
.depth_fail_op = .keep,
.compare_op = .never,
.compare_mask = 0,
.write_mask = 0,
.reference = 0,
},
.back = .{
.fail_op = .keep,
.pass_op = .keep,
.depth_fail_op = .keep,
.compare_op = .never,
.compare_mask = 0,
.write_mask = 0,
.reference = 0,
},
.min_depth_bounds = 0,
.max_depth_bounds = 1,
},

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@@ -205,7 +205,7 @@ pub fn writeRaw(self: Texture, engine: *Engine, data: []const u8) !void {
// --- TRANSITION TO TRANSFER_DST_OPTIMAL AND COPY -----------------
var transfer_command_buffer: CommandBuffer = try .init(engine, .transfer, .transient);
var transfer_command_buffer: CommandBuffer = try .init(engine, .transfer);
defer transfer_command_buffer.deinit(engine);
try transfer_command_buffer.beginCommandBuffer();
@@ -265,7 +265,7 @@ pub fn writeRaw(self: Texture, engine: *Engine, data: []const u8) !void {
// --- TRANSITION TO SHADER_READ_ONLY_OPTIMAL ----------------------
var graphics_command_buffer: CommandBuffer = try .init(engine, .graphics, .transient);
var graphics_command_buffer: CommandBuffer = try .init(engine, .graphics);
defer graphics_command_buffer.deinit(engine);
try graphics_command_buffer.beginCommandBuffer();

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@@ -1,4 +0,0 @@
pub const Transient = enum {
persistent,
transient,
};