GUI: Box drawing
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@@ -7,11 +7,7 @@ out Varyings {
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layout(location = 0) vec3 texCoord;
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} var;
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layout(set = 0, binding = 0, scalar) uniform GlobalUniforms {
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mat4 matrixWStoVS;
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mat4 matrixVStoCS;
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vec3 ambientLight;
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} _Global;
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#include "includes/global_uniforms.glsl"
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void main() {
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vec3 directionVS = (_Global.matrixWStoVS * vec4(directionWS, 0.0)).xyz;
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