Loading materials and textures

This commit is contained in:
2025-11-22 00:41:56 +01:00
parent 63a8eee18c
commit bf0224ccd8
16 changed files with 563 additions and 626 deletions

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@@ -5,6 +5,8 @@ const glfw = @import("zglfw");
const math = @import("math.zig");
const Atoms = @import("assets/Atoms.zig");
const Textures = @import("assets/Textures.zig");
const Materials = @import("assets/Materials.zig");
const Swapchain = @import("engine/Swapchain.zig");
const Iterator3 = math.Iterator3;
@@ -16,7 +18,9 @@ const Vector3 = math.Vector3;
allocator: std.mem.Allocator,
swapchain: *Swapchain,
atoms: Atoms,
materials: Materials,
textures: Textures,
camera_position: Vector3 = .init(0, 0, 1.62),
camera_pitch: f32 = 0,
@@ -38,24 +42,30 @@ const max_directional_lights = 4;
const player_speed = 5.0;
pub fn init(allocator: std.mem.Allocator, swapchain: *Swapchain) !Game {
var materials = try Materials.init(allocator);
errdefer materials.deinit();
var atoms = Atoms.init(allocator);
errdefer atoms.deinit();
var it = materials.map.iterator();
while (it.next()) |entry| {
std.debug.print("Material: {s}\n", .{entry.key_ptr.*});
std.debug.print("Value: {}\n", .{entry.value_ptr.*});
}
var materials = try Materials.init(allocator, swapchain.engine);
errdefer materials.deinit(swapchain.engine);
var textures = try Textures.init(allocator, swapchain.engine);
errdefer textures.deinit(swapchain.engine);
_ = try materials.getOrLoadId(swapchain.engine, &textures, &atoms, try atoms.getOrPutAtom("Bricks.json"));
return .{
.allocator = allocator,
.swapchain = swapchain,
.atoms = atoms,
.materials = materials,
.textures = textures,
};
}
pub fn deinit(self: *Game) void {
self.materials.deinit();
self.textures.deinit(self.swapchain.engine);
self.materials.deinit(self.swapchain.engine);
self.atoms.deinit();
self.* = undefined;
}

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@@ -1,219 +0,0 @@
const std = @import("std");
const main = @import("main.zig");
const zstbi = @import("zstbi");
pub const Texture = struct {
width: u32,
height: u32,
depth: u32,
data: []u8,
pub fn deinit(self: *Texture, allocator: std.mem.Allocator) void {
allocator.free(self.data);
self.* = undefined;
}
};
pub const TextureHdr = struct {
width: u32,
height: u32,
depth: u32,
data: []f16,
pub fn deinit(self: *TextureHdr, allocator: std.mem.Allocator) void {
allocator.free(self.data);
self.* = undefined;
}
};
pub const AssetMap = std.hash_map.StringHashMapUnmanaged;
pub fn visitTextures(allocator: std.mem.Allocator) AssetMap(Texture) {
zstbi.init(allocator);
defer zstbi.deinit();
const cwd = std.fs.cwd();
const sub_path = "assets/textures";
var ret: AssetMap(Texture) = .empty;
var textures_dir = cwd.openDir(sub_path, .{ .iterate = true }) catch |err| {
std.log.err("Could not open \"{s}\" directory: {s}", .{ sub_path, @errorName(err) });
return ret;
};
defer textures_dir.close();
var it = textures_dir.iterate();
while (it.next() catch |err| blk: {
std.log.err("Directory iteration interrupted due to an error: {s}", .{@errorName(err)});
break :blk null;
}) |entry| {
if (entry.kind != .file) {
std.log.warn("Skipping \"{s}\", which is not a file.", .{entry.name});
continue;
}
var texture = visitTexture(allocator, textures_dir, entry.name) catch {
continue;
};
const name = allocator.dupe(u8, std.fs.path.stem(entry.name)) catch {
std.log.err("Ran out of memory while trying to allocate asset name", .{});
texture.deinit(allocator);
continue;
};
ret.putNoClobber(allocator, name, texture) catch {
std.log.err("Ran out of memory while trying to save asset to map", .{});
texture.deinit(allocator);
allocator.free(name);
continue;
};
}
return ret;
}
fn visitTexture(allocator: std.mem.Allocator, dir: std.fs.Dir, filename: []const u8) !Texture {
std.log.info("Processing \"{s}\"...", .{filename});
const file = dir.openFile(filename, .{}) catch |err| {
std.log.err("Could not open \"{s}\" file: {s}", .{ filename, @errorName(err) });
return err;
};
defer file.close();
const file_buf = file.readToEndAlloc(allocator, std.math.maxInt(usize)) catch |err| {
std.log.err("Could not read \"{s}\" file contents due to an error: {s}", .{ filename, @errorName(err) });
return err;
};
defer allocator.free(file_buf);
var img = zstbi.Image.loadFromMemory(file_buf, 4) catch |err| {
std.log.err("Error reading \"{s}\" as an image file: {s}", .{ filename, @errorName(err) });
return err;
};
defer img.deinit();
std.log.debug("size: {}×{} | components: {}", .{ img.width, img.height, img.num_components });
const grid_w = 4;
const grid_h = 4;
const tile_count = grid_w * grid_h;
const tile_w = std.math.divExact(u32, img.width, grid_w) catch |err| {
std.log.err("Cannot divide image width ({}) by {}: {s}", .{ img.width, grid_w, @errorName(err) });
return err;
};
const tile_h = std.math.divExact(u32, img.height, grid_h) catch |err| {
std.log.err("Cannot divide image height ({}) by {}: {s}", .{ img.height, grid_h, @errorName(err) });
return err;
};
std.log.debug("tile size: {}×{}", .{ tile_w, tile_h });
const data = allocator.alloc(u8, 4 * tile_w * tile_h * tile_count) catch |err| {
std.log.err("Ran out of memory while trying to allocate output buffer", .{});
return err;
};
errdefer allocator.free(data);
rearrange(grid_w, grid_h, tile_w, tile_h, img.data, data);
return .{
.width = tile_w,
.height = tile_h,
.depth = tile_count,
.data = data,
};
}
pub fn visitSkybox(allocator: std.mem.Allocator) !TextureHdr {
zstbi.init(allocator);
defer zstbi.deinit();
const cwd = std.fs.cwd();
const filename = "assets/skybox.hdr";
std.log.info("Processing \"{s}\"...", .{filename});
const file = cwd.openFile(filename, .{}) catch |err| {
std.log.err("Could not open \"{s}\" file: {s}", .{ filename, @errorName(err) });
return err;
};
defer file.close();
const file_buf = file.readToEndAlloc(allocator, std.math.maxInt(usize)) catch |err| {
std.log.err("Could not read \"{s}\" file contents due to an error: {s}", .{ filename, @errorName(err) });
return err;
};
defer allocator.free(file_buf);
var img = zstbi.Image.loadFromMemory(file_buf, 4) catch |err| {
std.log.err("Error reading \"{s}\" as an image file: {s}", .{ filename, @errorName(err) });
return err;
};
defer img.deinit();
std.log.debug("size: {}×{} | components: {} | hdr: {}", .{ img.width, img.height, img.num_components, img.is_hdr });
const data = allocator.alloc(f16, 4 * img.width * img.height) catch |err| {
std.log.err("Ran out of memory while trying to allocate output buffer", .{});
return err;
};
errdefer allocator.free(data);
@memcpy(data, std.mem.bytesAsSlice(f16, img.data));
return .{
.width = img.width,
.height = img.height,
.depth = 1,
.data = data,
};
}
fn rearrange(grid_w: u32, grid_h: u32, tile_w: u32, tile_h: u32, inbuf: []const u8, outbuf: []u8) void {
std.log.debug("rearrange: {}×{} grid of {}×{} tiles", .{ grid_w, grid_h, tile_w, tile_h });
const row_size = 4 * tile_w;
const row_stride = row_size * grid_w;
const tile_stride = row_stride * tile_h;
std.debug.assert(inbuf.len == tile_stride * grid_h);
std.debug.assert(outbuf.len == tile_stride * grid_h);
var outptr: usize = 0;
var tile_y: u32 = 0;
while (tile_y < grid_h) : (tile_y += 1) {
const tile_byte_offset = tile_y * tile_stride;
var tile_x: u32 = 0;
while (tile_x < grid_w) : (tile_x += 1) {
const column_byte_offset = tile_x * row_size;
var row: u32 = 0;
while (row < tile_h) : (row += 1) {
const row_byte_offset = row * row_stride + tile_byte_offset;
const byte_offset = row_byte_offset + column_byte_offset;
@memcpy(
outbuf[outptr .. outptr + row_size],
inbuf[byte_offset .. byte_offset + row_size],
);
outptr += row_size;
}
}
}
}
pub fn deinitTextures(allocator: std.mem.Allocator, map: *AssetMap(Texture)) void {
var it = map.iterator();
while (it.next()) |entry| {
allocator.free(entry.key_ptr.*);
entry.value_ptr.deinit(allocator);
}
map.deinit(allocator);
}

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@@ -11,14 +11,14 @@ pub const Atom = extern struct {
};
pub const Map = std.StringHashMapUnmanaged(Atom);
pub const Array = std.ArrayList([]const u16);
pub const Array = std.ArrayList([]const u8);
pub fn init(allocator: std.mem.Allocator) Atoms {
return .{
.allocator = allocator,
.string_arena_state = .{},
.map = .empty,
.next_index = 0,
.array = .empty,
};
}
@@ -44,7 +44,7 @@ pub fn getOrPutAtom(self: *Atoms, string: []const u8) !Atom {
if (entry.found_existing) {
return entry.value_ptr.*;
} else {
errdefer self.map.remove(string);
errdefer _ = self.map.remove(string);
try self.array.ensureUnusedCapacity(self.allocator, 1);
const owned_string = try self.toOwnedString(string);
@@ -60,7 +60,7 @@ pub fn getOrPutAtom(self: *Atoms, string: []const u8) !Atom {
}
}
fn toOwnedString(self: *const Atoms, string: []const u8) ![]const u8 {
fn toOwnedString(self: *Atoms, string: []const u8) ![]const u8 {
var string_arena = self.string_arena_state.promote(std.heap.page_allocator);
defer self.string_arena_state = string_arena.state;

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@@ -5,10 +5,15 @@ const vk = @import("vulkan");
const Atoms = @import("Atoms.zig");
const Engine = @import("../engine/Engine.zig");
const StorageBuffer = @import("../engine/StorageBuffer.zig");
const Textures = @import("Textures.zig");
allocator: std.mem.Allocator,
map: Map,
storage_buffer: StorageBuffer,
next_id: Id,
pub const initial_capacity = 4;
pub const Id = extern struct {
id: u32,
@@ -30,22 +35,44 @@ pub const Material = extern struct {
roughness: f32,
};
pub fn init(allocator: std.mem.Allocator) !Materials {
pub fn init(allocator: std.mem.Allocator, engine: *Engine) !Materials {
var map: Map = .empty;
errdefer map.deinit(allocator);
var storage_buffer: StorageBuffer = try .init(engine, void, Material, initial_capacity);
errdefer storage_buffer.deinit(engine);
return .{
.allocator = allocator,
.map = map,
.storage_buffer = storage_buffer,
.next_id = .{ .id = 0 },
};
}
pub fn deinit(self: *Materials) void {
self.arena.deinit();
pub fn deinit(self: *Materials, engine: *Engine) void {
self.storage_buffer.deinit(engine);
self.map.deinit(self.allocator);
self.* = undefined;
}
fn loadMaterial(self: *Materials, textures: *Textures, engine: *Engine, atoms: *Atoms, key: Atoms.Atom) !Id {
pub fn getId(self: *const Materials, key: Atoms.Atom) ?Id {
return self.map.get(key);
}
pub fn getOrLoadId(self: *Materials, engine: *Engine, textures: *Textures, atoms: *Atoms, key: Atoms.Atom) !Id {
const entry = try self.map.getOrPut(self.allocator, key);
if (entry.found_existing) {
return entry.value_ptr.*;
} else {
const id = try self.loadMaterial(engine, textures, atoms, key);
entry.value_ptr.* = id;
return id;
}
}
fn loadMaterial(self: *Materials, engine: *Engine, textures: *Textures, atoms: *Atoms, key: Atoms.Atom) !Id {
const MaterialJson = struct {
baseColor: [3]f32 = .{ 1, 1, 1 },
baseColorTexture: ?[]const u8 = null,
@@ -89,7 +116,7 @@ fn loadMaterial(self: *Materials, textures: *Textures, engine: *Engine, atoms: *
const base_color_texture = blk: {
if (material_json.baseColorTexture) |name| {
const atom = try atoms.getOrPutAtom(name);
break :blk try textures.getOrLoadId(engine, .{ .atom = atom, .usage = .base_color });
break :blk try textures.getOrLoadId(engine, atoms, .{ .atom = atom, .usage = .base_color });
} else {
break :blk textures.empty_base_color;
}
@@ -98,7 +125,7 @@ fn loadMaterial(self: *Materials, textures: *Textures, engine: *Engine, atoms: *
const emissive_texture = blk: {
if (material_json.emissiveTexture) |name| {
const atom = try atoms.getOrPutAtom(name);
break :blk try textures.getOrLoadId(engine, .{ .atom = atom, .usage = .emissive });
break :blk try textures.getOrLoadId(engine, atoms, .{ .atom = atom, .usage = .emissive });
} else {
break :blk textures.empty_emissive;
}
@@ -107,7 +134,7 @@ fn loadMaterial(self: *Materials, textures: *Textures, engine: *Engine, atoms: *
const normal_texture = blk: {
if (material_json.normalTexture) |name| {
const atom = try atoms.getOrPutAtom(name);
break :blk try textures.getOrLoadId(engine, .{ .atom = atom, .usage = .normal });
break :blk try textures.getOrLoadId(engine, atoms, .{ .atom = atom, .usage = .normal });
} else {
break :blk textures.empty_normal;
}
@@ -116,23 +143,37 @@ fn loadMaterial(self: *Materials, textures: *Textures, engine: *Engine, atoms: *
const occlusion_roughness_metallic_texture = blk: {
if (material_json.occlusionRoughnessMetallicTexture) |name| {
const atom = try atoms.getOrPutAtom(name);
break :blk try textures.getOrLoadId(engine, .{ .atom = atom, .usage = .occlusion_roughness_metallic });
break :blk try textures.getOrLoadId(engine, atoms, .{ .atom = atom, .usage = .occlusion_roughness_metallic });
} else {
break :blk textures.empty_occlusuion_roughness_metallic;
}
};
const material: Material = .{
.base_color = material_json.baseColor,
.base_color_texture = base_color_texture,
.emissive = material_json.emissive,
.emissive_texture = emissive_texture,
.ior = material_json.ior,
.metallic = material_json.metallic,
.normal_scale = material_json.normalScale,
.normal_texture = normal_texture,
.occlusion_roughness_metallic_texture = occlusion_roughness_metallic_texture,
.occlusion_texture_strength = material_json.occlusionTextureStrength,
.roughness = material_json.roughness,
const next_id = self.next_id;
const offset: usize = next_id.id;
if (offset >= self.storage_buffer.array_capacity) {
try self.storage_buffer.enlarge(void, Material, engine, self.storage_buffer.array_capacity * 2);
}
const materials = [_]Material{
.{
.base_color = material_json.baseColor,
.base_color_texture = base_color_texture,
.emissive = material_json.emissive,
.emissive_texture = emissive_texture,
.ior = material_json.ior,
.metallic = material_json.metallic,
.normal_scale = material_json.normalScale,
.normal_texture = normal_texture,
.occlusion_roughness_metallic_texture = occlusion_roughness_metallic_texture,
.occlusion_texture_strength = material_json.occlusionTextureStrength,
.roughness = material_json.roughness,
},
};
try self.storage_buffer.writeOffset(void, Material, engine, {}, offset, &materials);
self.next_id = .{ .id = next_id.id + 1 };
return next_id;
}

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@@ -34,7 +34,7 @@ pub fn init(allocator: std.mem.Allocator, engine: *Engine) !Textures {
var array: Array = try .initCapacity(allocator, 4);
errdefer {
for (array.items) |texture| {
for (array.items) |*texture| {
texture.deinit(engine);
}
array.deinit(allocator);
@@ -56,12 +56,13 @@ pub fn init(allocator: std.mem.Allocator, engine: *Engine) !Textures {
const empty_occlusuion_roughness_metallic_texture: Texture = try .init(engine, 1, 1, .occlusion_roughness_metallic);
array.appendAssumeCapacity(empty_occlusuion_roughness_metallic_texture);
empty_base_color_texture.write([3]u8, &.{.{ 255, 255, 255 }});
empty_emissive_texture.write([3]f32, &.{.{ 1.0, 1.0, 1.0 }});
empty_normal_texture.write([3]u8, &.{.{ 128, 128, 255 }});
empty_occlusuion_roughness_metallic_texture.write([3]u8, &.{.{ 255, 255, 255 }});
try empty_base_color_texture.write([4]u8, engine, &.{.{ 255, 255, 255, 255 }});
try empty_emissive_texture.write([4]f16, engine, &.{.{ 1.0, 1.0, 1.0, 1.0 }});
try empty_normal_texture.write([4]u8, engine, &.{.{ 128, 128, 255, 255 }});
try empty_occlusuion_roughness_metallic_texture.write([4]u8, engine, &.{.{ 255, 255, 255, 255 }});
return .{
.allocator = allocator,
.map = map,
.array = array,
@@ -72,13 +73,13 @@ pub fn init(allocator: std.mem.Allocator, engine: *Engine) !Textures {
};
}
pub fn deinit(self: *Textures, allocator: std.mem.Allocator, engine: *Engine) void {
for (self.array.items) |texture| {
pub fn deinit(self: *Textures, engine: *Engine) void {
for (self.array.items) |*texture| {
texture.deinit(engine);
}
self.array.deinit(allocator);
self.array.deinit(self.allocator);
self.map.deinit(allocator);
self.map.deinit(self.allocator);
}
pub fn getTexture(self: *const Textures, id: Id) ?*Texture {
@@ -90,15 +91,15 @@ pub fn getId(self: *const Textures, key: Key) ?Id {
return self.map.get(key);
}
pub fn getOrLoadId(self: *Textures, engine: *Engine, key: Key) !Id {
pub fn getOrLoadId(self: *Textures, engine: *Engine, atoms: *Atoms, key: Key) !Id {
const entry = try self.map.getOrPut(self.allocator, key);
if (entry.found_existing) {
return entry.value_ptr.*;
} else {
errdefer self.map.remove(key);
errdefer _ = self.map.remove(key);
try self.array.ensureUnusedCapacity(self.allocator, 1);
const texture = try self.loadTexture(engine, key);
const texture = try self.loadTexture(engine, atoms, key);
const id = self.nextId();
@@ -109,13 +110,14 @@ pub fn getOrLoadId(self: *Textures, engine: *Engine, key: Key) !Id {
}
}
fn loadTexture(self: *Textures, engine: *Engine, key: Key) !Texture {
fn loadTexture(self: *Textures, engine: *Engine, atoms: *Atoms, key: Key) !Texture {
const filename = atoms.getString(key.atom).?;
const cwd = std.fs.cwd();
var dir = try cwd.openDir("assets/textures", .{});
defer dir.close();
const file = try dir.openFile(key.name, .{});
const file = try dir.openFile(filename, .{});
defer file.close();
const file_buf = try file.readToEndAlloc(self.allocator, std.math.maxInt(usize));
@@ -128,7 +130,7 @@ fn loadTexture(self: *Textures, engine: *Engine, key: Key) !Texture {
var texture: Texture = try .init(engine, img.width, img.height, key.usage);
errdefer texture.deinit(engine);
texture.write(u8, img.data);
try texture.write(u8, engine, img.data);
return texture;
}

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@@ -290,7 +290,14 @@ pub fn init(allocator: std.mem.Allocator, maybe_window: ?*glfw.Window) !Engine {
device_wrapper_ptr.* = .load(device_handle, instance.wrapper.dispatch.vkGetDeviceProcAddr.?);
const device = vk.DeviceProxy.init(device_handle, device_wrapper_ptr);
errdefer device.destroyDevice(vk_allocator.interface);
errdefer device.destroyDevice(&vk_allocator.interface);
// --- GET QUEUES, CREATE COMMAND POOLS ------------------------------------
const graphics_queue = try Queue.initAllocation(device, queue_allocations.graphics_queue, false, &vk_allocator.interface);
const compute_queue = try Queue.initAllocation(device, queue_allocations.compute_queue, true, &vk_allocator.interface);
const transfer_queue = try Queue.initAllocation(device, queue_allocations.transfer_queue, true, &vk_allocator.interface);
const presentation_queue = if (maybe_window != null) try Queue.initAllocation(device, queue_allocations.presentation_queue, false, &vk_allocator.interface) else undefined;
// -------------------------------------------------------------------------
@@ -298,7 +305,7 @@ pub fn init(allocator: std.mem.Allocator, maybe_window: ?*glfw.Window) !Engine {
.mode = if (maybe_window) |window| .{ .surface = .{
.window = window,
.surface = surface,
.presentation_queue = .initAllocation(device, queue_allocations.presentation_queue),
.presentation_queue = presentation_queue,
} } else .{ .headless = {} },
.vk_allocator = vk_allocator,
@@ -311,15 +318,22 @@ pub fn init(allocator: std.mem.Allocator, maybe_window: ?*glfw.Window) !Engine {
.memory_types = memory_types,
.memory_heaps = memory_heaps,
.graphics_queue = .initAllocation(device, queue_allocations.graphics_queue),
.compute_queue = .initAllocation(device, queue_allocations.compute_queue),
.transfer_queue = .initAllocation(device, queue_allocations.transfer_queue),
.graphics_queue = graphics_queue,
.compute_queue = compute_queue,
.transfer_queue = transfer_queue,
};
}
pub fn deinit(self: *Engine) void {
const allocator = self.vk_allocator.allocator;
if (std.meta.activeTag(self.mode) == .surface) {
self.mode.surface.presentation_queue.deinit(self.device, &self.vk_allocator.interface);
}
self.transfer_queue.deinit(self.device, &self.vk_allocator.interface);
self.compute_queue.deinit(self.device, &self.vk_allocator.interface);
self.graphics_queue.deinit(self.device, &self.vk_allocator.interface);
self.device.destroyDevice(&self.vk_allocator.interface);
allocator.destroy(self.device.wrapper);
@@ -348,13 +362,63 @@ pub fn allocate(self: *const Engine, memory_requirements: vk.MemoryRequirements,
return try self.device.allocateMemory(&.{
.allocation_size = memory_requirements.size,
.memory_type_index = @truncate(i),
});
}, &self.vk_allocator.interface);
}
}
return error.NoSuitableMemoryType;
}
pub fn allocateTransferCommandBuffer(self: *const Engine) !vk.CommandBufferProxy {
var command_buffer: vk.CommandBuffer = undefined;
try self.device.allocateCommandBuffers(&.{
.command_pool = self.transfer_queue.command_pool,
.level = .primary,
.command_buffer_count = 1,
}, @ptrCast(&command_buffer));
return .init(command_buffer, self.device.wrapper);
}
pub fn allocateGraphicsCommandBuffer(self: *const Engine) !vk.CommandBufferProxy {
var command_buffer: vk.CommandBuffer = undefined;
try self.device.allocateCommandBuffers(&.{
.command_pool = self.graphics_queue.command_pool,
.level = .primary,
.command_buffer_count = 1,
}, @ptrCast(&command_buffer));
return .init(command_buffer, self.device.wrapper);
}
pub fn freeTransferCommandBuffer(self: *const Engine, command_buffer: vk.CommandBufferProxy) void {
self.device.freeCommandBuffers(self.transfer_queue.command_pool, 1, @ptrCast(&command_buffer));
}
pub fn freeGraphicsCommandBuffer(self: *const Engine, command_buffer: vk.CommandBufferProxy) void {
self.device.freeCommandBuffers(self.graphics_queue.command_pool, 1, @ptrCast(&command_buffer));
}
pub fn submitTransferCommandBuffer(self: *const Engine, command_buffer: vk.CommandBufferProxy, fence: vk.Fence) !void {
const submits = [_]vk.SubmitInfo{
.{
.command_buffer_count = 1,
.p_command_buffers = @ptrCast(&command_buffer.handle),
},
};
try self.device.queueSubmit(self.transfer_queue.handle, submits.len, &submits, fence);
}
pub fn submitGraphicsCommandBuffer(self: *const Engine, command_buffer: vk.CommandBufferProxy, fence: vk.Fence) !void {
const submits = [_]vk.SubmitInfo{
.{
.command_buffer_count = 1,
.p_command_buffers = @ptrCast(&command_buffer.handle),
},
};
try self.device.queueSubmit(self.graphics_queue.handle, submits.len, &submits, fence);
}
fn debugUtilsMessengerCallback(
severity: vk.DebugUtilsMessageSeverityFlagsEXT,
message_type: vk.DebugUtilsMessageTypeFlagsEXT,

View File

@@ -5,6 +5,7 @@ const vk = @import("vulkan");
const Engine = @import("Engine.zig");
const StagingBuffer = @import("StagingBuffer.zig");
const QSM = @import("QueueSharingMode.zig");
buffer: vk.Buffer,
memory: vk.DeviceMemory,
@@ -13,14 +14,17 @@ index_count: usize,
pub fn init(engine: *Engine, index_count: usize) !IndexBuffer {
const size = std.math.mul(usize, index_count, @sizeOf(u16)) catch return error.OutOfMemory;
const qsm = QSM.resolve(engine.graphics_queue.allocation.family, engine.transfer_queue.allocation.family);
const buffer = try engine.device.createBuffer(&.{
.size = size,
.usage = .{
.transfer_dst_bit = true,
.index_buffer_bit = true,
},
.sharing_mode = .exclusive,
}, null);
.sharing_mode = qsm.sharing_mode,
.queue_family_index_count = qsm.queue_family_index_count,
.p_queue_family_indices = qsm.p_queue_family_indices,
}, &engine.vk_allocator.interface);
errdefer engine.device.destroyBuffer(buffer);
const memory_requirements = engine.device.getBufferMemoryRequirements(buffer);
@@ -46,6 +50,36 @@ pub fn deinit(self: *IndexBuffer, engine: *Engine) void {
pub fn write(self: IndexBuffer, engine: *Engine, indices: []const u16) !void {
std.debug.assert(indices.len == self.index_count);
const fence = try engine.device.createFence(.{}, &engine.vk_allocator.interface);
defer engine.device.destroyFence(fence, &engine.vk_allocator.interface);
const size = std.mem.sliceAsBytes(indices).len;
const staging_buffer: StagingBuffer = .init(engine, std.mem.sliceAsBytes(indices), engine.graphics_queue.allocation.family);
defer staging_buffer.deinit(engine);
const command_buffer = try engine.allocateTransferCommandBuffer();
defer engine.freeTransferCommandBuffer(command_buffer);
try command_buffer.beginCommandBuffer(&.{ .flags = .{ .one_time_submit_bit = true } });
const regions = [_]vk.BufferCopy{
.{
.src_offset = 0,
.dst_offset = 0,
.size = size,
},
};
command_buffer.copyBuffer(
staging_buffer.buffer,
self.buffer,
regions.len,
&regions,
);
try command_buffer.endCommandBuffer();
try engine.submitTransferCommandBuffer(command_buffer, fence);
_ = try engine.device.waitForFences(1, @ptrCast(&fence), .true, std.math.maxInt(u64));
}

View File

@@ -9,11 +9,27 @@ pub const Allocation = struct {
};
handle: vk.Queue,
command_pool: vk.CommandPool,
allocation: Allocation,
pub fn initAllocation(device: vk.DeviceProxy, allocation: Allocation) Queue {
pub fn initAllocation(device: vk.DeviceProxy, allocation: Allocation, transient: bool, p_allocator: ?*const vk.AllocationCallbacks) !Queue {
const command_pool = try device.createCommandPool(&.{
.flags = .{
.transient_bit = transient,
.reset_command_buffer_bit = true,
},
.queue_family_index = allocation.family,
}, p_allocator);
errdefer device.destroyCommandPool(command_pool, p_allocator);
return .{
.handle = device.getDeviceQueue(allocation.family, allocation.index),
.allocation = allocation,
.command_pool = command_pool,
};
}
pub fn deinit(self: *Queue, device: vk.DeviceProxy, p_allocator: ?*const vk.AllocationCallbacks) void {
device.destroyCommandPool(self.command_pool, p_allocator);
self.* = undefined;
}

View File

@@ -0,0 +1,20 @@
const QueueSharingMode = @This();
const vk = @import("vulkan");
threadlocal var qsm: QueueSharingMode = undefined;
buffer: [2]u32,
sharing_mode: vk.SharingMode,
queue_family_index_count: u32,
p_queue_family_indices: ?[*]const u32,
pub fn resolve(a: u32, b: u32) *const QueueSharingMode {
const self = &qsm;
const same = a == b;
self.buffer = .{ a, b };
self.sharing_mode = if (same) .exclusive else .concurrent;
self.queue_family_index_count = if (same) 0 else 2;
self.p_queue_family_indices = if (same) null else &self.buffer;
return self;
}

View File

@@ -4,6 +4,7 @@ const std = @import("std");
const vk = @import("vulkan");
const Engine = @import("Engine.zig");
const QSM = @import("QueueSharingMode.zig");
buffer: vk.Buffer,
memory: vk.DeviceMemory,
@@ -11,18 +12,17 @@ memory: vk.DeviceMemory,
pub fn init(engine: *Engine, data: []const u8, destination_queue_family: u32) !StagingBuffer {
const transfer_queue_family = engine.transfer_queue.allocation.family;
const single_queue_family = transfer_queue_family == destination_queue_family;
const queue_family_indices: []const u32 = if (single_queue_family) &.{} else &.{ transfer_queue_family, destination_queue_family };
const qsm = QSM.resolve(destination_queue_family, transfer_queue_family);
const buffer = try engine.device.createBuffer(&.{
.size = data.len,
.usage = .{
.transfer_src_bit = true,
},
.sharing_mode = if (single_queue_family) .exclusive else .concurrent,
.p_queue_family_indices = queue_family_indices.ptr,
}, null);
errdefer engine.device.destroyBuffer(buffer);
.sharing_mode = qsm.sharing_mode,
.queue_family_index_count = qsm.queue_family_index_count,
.p_queue_family_indices = qsm.p_queue_family_indices,
}, &engine.vk_allocator.interface);
errdefer engine.device.destroyBuffer(buffer, &engine.vk_allocator.interface);
const memory_requirements = engine.device.getBufferMemoryRequirements(buffer);
const memory = try engine.allocate(
@@ -48,7 +48,7 @@ pub fn init(engine: *Engine, data: []const u8, destination_queue_family: u32) !S
pub fn deinit(self: *StagingBuffer, engine: *Engine) void {
engine.device.freeMemory(self.memory, &engine.vk_allocator.interface);
engine.device.destroyBuffer(self.buffer);
engine.device.destroyBuffer(self.buffer, &engine.vk_allocator.interface);
self.* = undefined;
}

View File

@@ -5,6 +5,7 @@ const vk = @import("vulkan");
const Engine = @import("Engine.zig");
const StagingBuffer = @import("StagingBuffer.zig");
const QSM = @import("QueueSharingMode.zig");
buffer: vk.Buffer,
memory: vk.DeviceMemory,
@@ -19,17 +20,21 @@ pub fn init(engine: *Engine, comptime PrefixType: type, comptime ElementType: ty
const element_size = @sizeOf(ElementType);
const array_capacity_in_bytes = std.math.mul(usize, array_capacity, element_size) catch return error.OutOfMemory;
const size = std.math.add(array_offset, array_capacity_in_bytes) catch return error.OutOfMemory;
const size = std.math.add(usize, array_offset, array_capacity_in_bytes) catch return error.OutOfMemory;
const qsm = QSM.resolve(engine.graphics_queue.allocation.family, engine.transfer_queue.allocation.family);
const buffer = try engine.device.createBuffer(&.{
.size = size,
.usage = .{
.transfer_src_bit = true,
.transfer_dst_bit = true,
.storage_buffer_bit = true,
},
.sharing_mode = .exclusive,
}, null);
errdefer engine.device.destroyBuffer(buffer);
.sharing_mode = qsm.sharing_mode,
.queue_family_index_count = qsm.queue_family_index_count,
.p_queue_family_indices = qsm.p_queue_family_indices,
}, &engine.vk_allocator.interface);
errdefer engine.device.destroyBuffer(buffer, &engine.vk_allocator.interface);
const memory_requirements = engine.device.getBufferMemoryRequirements(buffer);
const memory = try engine.allocate(memory_requirements, .{ .device_local_bit = true });
@@ -49,26 +54,147 @@ pub fn init(engine: *Engine, comptime PrefixType: type, comptime ElementType: ty
pub fn deinit(self: *StorageBuffer, engine: *Engine) void {
engine.device.freeMemory(self.memory, &engine.vk_allocator.interface);
engine.device.destroyBuffer(self.buffer);
engine.device.destroyBuffer(self.buffer, &engine.vk_allocator.interface);
self.* = undefined;
}
pub fn write(self: StorageBuffer, comptime PrefixType: type, comptime ElementType: type, engine: *Engine, prefix: PrefixType, elements: []const ElementType) !void {
std.debug.assert(elements.len <= self.array_capacity);
pub fn enlarge(self: *StorageBuffer, comptime PrefixType: type, comptime ElementType: type, engine: *Engine, array_capacity: usize) !void {
std.debug.assert(array_capacity > self.array_capacity);
std.debug.assert(@sizeOf(PrefixType) == self.prefix_size);
std.debug.assert(@sizeOf(ElementType) == self.element_size);
std.debug.assert(std.mem.isAligned(self.array_offset, @alignOf(ElementType)));
const array_size_in_bytes = elements.len * elements.len;
const fence = try engine.device.createFence(&.{}, &engine.vk_allocator.interface);
defer engine.device.destroyFence(fence, &engine.vk_allocator.interface);
const prefix_size = @sizeOf(PrefixType);
const array_offset = std.mem.alignForward(usize, prefix_size, @alignOf(ElementType));
const element_size = @sizeOf(ElementType);
const old_array_size_in_bytes = self.array_capacity * @sizeOf(ElementType);
const old_size = self.array_offset + old_array_size_in_bytes;
const new_array_capacity_in_bytes = std.math.mul(usize, array_capacity, element_size) catch return error.OutOfMemory;
const new_size = std.math.add(usize, array_offset, new_array_capacity_in_bytes) catch return error.OutOfMemory;
const qsm = QSM.resolve(engine.graphics_queue.allocation.family, engine.transfer_queue.allocation.family);
const buffer = try engine.device.createBuffer(&.{
.size = new_size,
.usage = .{
.transfer_src_bit = true,
.transfer_dst_bit = true,
.storage_buffer_bit = true,
},
.sharing_mode = qsm.sharing_mode,
.queue_family_index_count = qsm.queue_family_index_count,
.p_queue_family_indices = qsm.p_queue_family_indices,
}, &engine.vk_allocator.interface);
errdefer engine.device.destroyBuffer(buffer, &engine.vk_allocator.interface);
const memory_requirements = engine.device.getBufferMemoryRequirements(buffer);
const memory = try engine.allocate(memory_requirements, .{ .device_local_bit = true });
errdefer engine.device.freeMemory(memory, &engine.vk_allocator.interface);
try engine.device.bindBufferMemory(buffer, memory, 0);
const command_buffer = try engine.allocateTransferCommandBuffer();
defer engine.freeTransferCommandBuffer(command_buffer);
try command_buffer.beginCommandBuffer(&.{ .flags = .{ .one_time_submit_bit = true } });
const regions = [_]vk.BufferCopy{
.{
.src_offset = 0,
.dst_offset = 0,
.size = old_size,
},
};
command_buffer.copyBuffer(
self.buffer,
buffer,
regions.len,
&regions,
);
try command_buffer.endCommandBuffer();
try engine.submitTransferCommandBuffer(command_buffer, fence);
_ = try engine.device.waitForFences(1, @ptrCast(&fence), .true, std.math.maxInt(u64));
engine.device.freeMemory(self.memory, &engine.vk_allocator.interface);
engine.device.destroyBuffer(self.buffer, &engine.vk_allocator.interface);
self.buffer = buffer;
self.memory = memory;
self.array_capacity = array_capacity;
}
pub fn write(self: StorageBuffer, comptime PrefixType: type, comptime ElementType: type, engine: *Engine, prefix: PrefixType, elements: []const ElementType) !void {
try self.writeOffset(PrefixType, ElementType, engine, prefix, 0, elements);
}
pub fn writeOffset(self: StorageBuffer, comptime PrefixType: type, comptime ElementType: type, engine: *Engine, prefix: PrefixType, offset: usize, elements: []const ElementType) !void {
std.debug.assert(offset + elements.len <= self.array_capacity);
std.debug.assert(@sizeOf(PrefixType) == self.prefix_size);
std.debug.assert(@sizeOf(ElementType) == self.element_size);
std.debug.assert(std.mem.isAligned(self.array_offset, @alignOf(ElementType)));
const array_size_in_bytes = elements.len * @sizeOf(ElementType);
const size = self.array_offset + array_size_in_bytes;
var regions_buffer: [2]vk.BufferCopy = undefined;
var regions: std.ArrayList(vk.BufferCopy) = .initBuffer(&regions_buffer);
if (self.prefix_size > 0) {
regions.appendAssumeCapacity(.{
.src_offset = 0,
.dst_offset = 0,
.size = self.prefix_size,
});
}
if (array_size_in_bytes > 0) {
regions.appendAssumeCapacity(.{
.src_offset = self.array_offset,
.dst_offset = self.array_offset + offset * @sizeOf(ElementType),
.size = array_size_in_bytes,
});
}
if (regions.items.len == 0) {
std.log.warn("Zero-length StorageBuffer({s}, {s}) write", .{ @typeName(PrefixType), @typeName(ElementType) });
return;
}
const fence = try engine.device.createFence(&.{}, &engine.vk_allocator.interface);
defer engine.device.destroyFence(fence, &engine.vk_allocator.interface);
const data = try engine.vk_allocator.allocator.alloc(u8, size);
defer engine.vk_allocator.allocator.free(data);
@memcpy(data[0..@sizeOf(PrefixType)], std.mem.asBytes(&prefix));
@memcpy(data[self.array_offset..], std.mem.sliceAsBytes(elements));
const staging_buffer: StagingBuffer = .init(engine, data, engine.graphics_queue.allocation.family);
var staging_buffer: StagingBuffer = try .init(engine, data, engine.graphics_queue.allocation.family);
defer staging_buffer.deinit(engine);
const command_buffer = try engine.allocateTransferCommandBuffer();
defer engine.freeTransferCommandBuffer(command_buffer);
try command_buffer.beginCommandBuffer(&.{ .flags = .{ .one_time_submit_bit = true } });
command_buffer.copyBuffer(
staging_buffer.buffer,
self.buffer,
@intCast(regions.items.len),
regions.items.ptr,
);
try command_buffer.endCommandBuffer();
try engine.submitTransferCommandBuffer(command_buffer, fence);
_ = try engine.device.waitForFences(1, @ptrCast(&fence), .true, std.math.maxInt(u64));
}

View File

@@ -4,6 +4,7 @@ const std = @import("std");
const vk = @import("vulkan");
const Engine = @import("Engine.zig");
const QSM = @import("QueueSharingMode.zig");
engine: *Engine,
params: Params,
@@ -92,12 +93,7 @@ pub fn recreate(self: *Swapchain) !void {
const surface_capabilities = try self.engine.instance.getPhysicalDeviceSurfaceCapabilitiesKHR(self.engine.physical_device, mode.surface);
const graphics_queue_family = self.engine.graphics_queue.allocation.family;
const presentation_queue_family = mode.presentation_queue.allocation.family;
const single_queue_family = graphics_queue_family == presentation_queue_family;
const queue_family_indices: []const u32 = if (single_queue_family) &.{} else &.{ graphics_queue_family, presentation_queue_family };
const qsm = QSM.resolve(self.engine.graphics_queue.allocation.family, mode.presentation_queue.allocation.family);
const new_swapchain = try self.engine.device.createSwapchainKHR(&.{
.surface = mode.surface,
.min_image_count = self.params.image_count,
@@ -106,9 +102,9 @@ pub fn recreate(self: *Swapchain) !void {
.image_extent = extent,
.image_array_layers = 1,
.image_usage = .{ .color_attachment_bit = true },
.image_sharing_mode = if (single_queue_family) .exclusive else .concurrent,
.queue_family_index_count = @intCast(queue_family_indices.len),
.p_queue_family_indices = queue_family_indices.ptr,
.image_sharing_mode = qsm.sharing_mode,
.queue_family_index_count = qsm.queue_family_index_count,
.p_queue_family_indices = qsm.p_queue_family_indices,
.pre_transform = surface_capabilities.current_transform,
.composite_alpha = .{ .opaque_bit_khr = true },
.present_mode = .fifo_khr,

View File

@@ -4,6 +4,8 @@ const std = @import("std");
const vk = @import("vulkan");
const Engine = @import("Engine.zig");
const StagingBuffer = @import("StagingBuffer.zig");
const QSM = @import("QueueSharingMode.zig");
pub const Usage = enum {
base_color,
@@ -13,19 +15,19 @@ pub const Usage = enum {
pub fn format(self: Usage) vk.Format {
return switch (self) {
.base_color => .r8g8b8_srgb,
.normal => .r8g8b8_snorm,
.occlusion_roughness_metallic => .r8g8b8_unorm,
.emissive => .r16g16b16_sfloat,
.base_color => .r8g8b8a8_srgb,
.normal => .r8g8b8a8_snorm,
.occlusion_roughness_metallic => .r8g8b8a8_unorm,
.emissive => .r16g16b16a16_sfloat,
};
}
pub fn sampleCount(self: Usage) usize {
pub fn sampleCount(self: Usage) u32 {
return switch (self) {
.base_color => 3,
.normal => 3,
.occlusion_roughness_metallic => 3,
.emissive => 3,
.base_color => 4,
.normal => 4,
.occlusion_roughness_metallic => 4,
.emissive => 4,
};
}
@@ -38,7 +40,7 @@ pub const Usage = enum {
};
}
pub fn sampleSize(self: Usage) usize {
pub fn sampleSize(self: Usage) u32 {
return switch (self) {
inline else => |x| @sizeOf(SampleType(x)),
};
@@ -48,7 +50,7 @@ pub const Usage = enum {
return [self.sampleCount()]SampleType(self);
}
pub fn texelSize(self: Usage) usize {
pub fn texelSize(self: Usage) u32 {
return switch (self) {
inline else => |x| @sizeOf(TexelType(x)),
};
@@ -66,6 +68,7 @@ usage: Usage,
pub fn init(engine: *Engine, width: u32, height: u32, usage: Usage) !Texture {
const format: vk.Format = usage.format();
const qsm = QSM.resolve(engine.graphics_queue.allocation.family, engine.transfer_queue.allocation.family);
const image = try engine.device.createImage(&.{
.image_type = .@"2d",
.format = format,
@@ -79,10 +82,12 @@ pub fn init(engine: *Engine, width: u32, height: u32, usage: Usage) !Texture {
.samples = .{ .@"1_bit" = true },
.tiling = .optimal,
.usage = .{
.transfer_src_bit = true,
.transfer_dst_bit = true,
.sampled_bit = true,
},
.sharing_mode = .exclusive,
.sharing_mode = qsm.sharing_mode,
.queue_family_index_count = qsm.queue_family_index_count,
.p_queue_family_indices = qsm.p_queue_family_indices,
.initial_layout = .undefined,
}, &engine.vk_allocator.interface);
errdefer engine.device.destroyImage(image, &engine.vk_allocator.interface);
@@ -107,7 +112,7 @@ pub fn init(engine: *Engine, width: u32, height: u32, usage: Usage) !Texture {
.aspect_mask = .{ .color_bit = true },
.base_mip_level = 0,
.level_count = 1,
.base_array_level = 0,
.base_array_layer = 0,
.layer_count = 1,
},
}, &engine.vk_allocator.interface);
@@ -119,6 +124,7 @@ pub fn init(engine: *Engine, width: u32, height: u32, usage: Usage) !Texture {
.memory = memory,
.width = width,
.height = height,
.usage = usage,
};
}
@@ -130,10 +136,123 @@ pub fn deinit(self: *Texture, engine: *Engine) void {
self.* = undefined;
}
pub fn write(self: Texture, comptime T: type, data: []const T) void {
const bytes_per_texel = self.format.texelSize();
pub fn write(self: Texture, comptime T: type, engine: *Engine, data: []const T) !void {
const bytes_per_texel = self.usage.texelSize();
const bytes_per_row = self.width * bytes_per_texel;
const byte_length = self.height * bytes_per_row;
const byte_length = @as(usize, self.height) * bytes_per_row;
std.debug.assert(data.len * @sizeOf(T) == byte_length);
const fence = try engine.device.createFence(&.{}, &engine.vk_allocator.interface);
defer engine.device.destroyFence(fence, &engine.vk_allocator.interface);
var staging_buffer: StagingBuffer = try .init(engine, std.mem.sliceAsBytes(data), engine.graphics_queue.allocation.family);
defer staging_buffer.deinit(engine);
const transfer_command_buffer = try engine.allocateTransferCommandBuffer();
defer engine.freeTransferCommandBuffer(transfer_command_buffer);
const graphics_command_buffer = try engine.allocateGraphicsCommandBuffer();
defer engine.freeGraphicsCommandBuffer(graphics_command_buffer);
try transfer_command_buffer.beginCommandBuffer(&.{ .flags = .{ .one_time_submit_bit = true } });
const pre_copy_barriers = [_]vk.ImageMemoryBarrier{
.{
.src_access_mask = .{},
.dst_access_mask = .{ .transfer_write_bit = true },
.old_layout = .undefined,
.new_layout = .transfer_dst_optimal,
.src_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
.dst_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
.image = self.image,
.subresource_range = .{
.aspect_mask = .{ .color_bit = true },
.base_mip_level = 0,
.level_count = 1,
.base_array_layer = 0,
.layer_count = 1,
},
},
};
transfer_command_buffer.pipelineBarrier(
.{ .top_of_pipe_bit = true },
.{ .transfer_bit = true },
.{},
0,
null,
0,
null,
pre_copy_barriers.len,
&pre_copy_barriers,
);
const regions = [_]vk.BufferImageCopy{
.{
.buffer_offset = 0,
.buffer_row_length = self.width,
.buffer_image_height = self.height,
.image_subresource = .{
.aspect_mask = .{ .color_bit = true },
.mip_level = 0,
.base_array_layer = 0,
.layer_count = 1,
},
.image_offset = .{ .x = 0, .y = 0, .z = 0 },
.image_extent = .{ .width = self.width, .height = self.height, .depth = 1 },
},
};
transfer_command_buffer.copyBufferToImage(
staging_buffer.buffer,
self.image,
.transfer_dst_optimal,
regions.len,
&regions,
);
try transfer_command_buffer.endCommandBuffer();
try engine.submitTransferCommandBuffer(transfer_command_buffer, fence);
_ = try engine.device.waitForFences(1, @ptrCast(&fence), .true, std.math.maxInt(u64));
try engine.device.resetFences(1, @ptrCast(&fence));
try graphics_command_buffer.beginCommandBuffer(&.{ .flags = .{ .one_time_submit_bit = true } });
const post_copy_barriers = [_]vk.ImageMemoryBarrier{
.{
.src_access_mask = .{ .transfer_write_bit = true },
.dst_access_mask = .{ .shader_read_bit = true },
.old_layout = .transfer_dst_optimal,
.new_layout = .shader_read_only_optimal,
.src_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
.dst_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
.image = self.image,
.subresource_range = .{
.aspect_mask = .{ .color_bit = true },
.base_mip_level = 0,
.level_count = 1,
.base_array_layer = 0,
.layer_count = 1,
},
},
};
graphics_command_buffer.pipelineBarrier(
.{ .transfer_bit = true },
.{ .fragment_shader_bit = true },
.{},
0,
null,
0,
null,
post_copy_barriers.len,
&post_copy_barriers,
);
try graphics_command_buffer.endCommandBuffer();
try engine.submitGraphicsCommandBuffer(graphics_command_buffer, fence);
_ = try engine.device.waitForFences(1, @ptrCast(&fence), .true, std.math.maxInt(u64));
}

View File

@@ -5,6 +5,7 @@ const vk = @import("vulkan");
const Engine = @import("Engine.zig");
const StagingBuffer = @import("StagingBuffer.zig");
const QSM = @import("QueueSharingMode.zig");
buffer: vk.Buffer,
memory: vk.DeviceMemory,
@@ -15,14 +16,17 @@ pub fn init(engine: *Engine, comptime VertexType: type, vertex_count: usize) !Ve
const vertex_size = @sizeOf(VertexType);
const size = std.math.mul(usize, vertex_count, vertex_size) catch return error.OutOfMemory;
const qsm = QSM.resolve(engine.graphics_queue.allocation.family, engine.transfer_queue.allocation.family);
const buffer = try engine.device.createBuffer(&.{
.size = size,
.usage = .{
.transfer_dst_bit = true,
.vertex_buffer_bit = true,
},
.sharing_mode = .exclusive,
}, null);
.sharing_mode = qsm.sharing_mode,
.queue_family_index_count = qsm.queue_family_index_count,
.p_queue_family_indices = qsm.p_queue_family_indices,
}, &engine.vk_allocator.interface);
errdefer engine.device.destroyBuffer(buffer);
const memory_requirements = engine.device.getBufferMemoryRequirements(buffer);
@@ -50,6 +54,36 @@ pub fn write(self: VertexBuffer, comptime VertexType: type, engine: *Engine, ver
std.debug.assert(vertices.len == self.vertex_count);
std.debug.assert(@sizeOf(VertexType) == self.vertex_size);
const fence = try engine.device.createFence(.{}, &engine.vk_allocator.interface);
defer engine.device.destroyFence(fence, &engine.vk_allocator.interface);
const size = std.mem.sliceAsBytes(vertices).len;
const staging_buffer: StagingBuffer = .init(engine, std.mem.sliceAsBytes(vertices), engine.graphics_queue.allocation.family);
defer staging_buffer.deinit(engine);
const command_buffer = try engine.allocateTransferCommandBuffer();
defer engine.freeTransferCommandBuffer(command_buffer);
try command_buffer.beginCommandBuffer(&.{ .flags = .{ .one_time_submit_bit = true } });
const regions = [_]vk.BufferCopy{
.{
.src_offset = 0,
.dst_offset = 0,
.size = size,
},
};
command_buffer.copyBuffer(
staging_buffer.buffer,
self.buffer,
regions.len,
&regions,
);
try command_buffer.endCommandBuffer();
try engine.submitTransferCommandBuffer(command_buffer, fence);
_ = try engine.device.waitForFences(1, @ptrCast(&fence), .true, std.math.maxInt(u64));
}

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@@ -1,111 +0,0 @@
const shaders = @import("shaders");
const sokol = @import("sokol");
const sg = sokol.gfx;
const ap = @import("asset_pipeline.zig");
const game = @import("game.zig");
const main = @import("main.zig");
const math = @import("math.zig");
const samplers = @import("samplers.zig");
const cubemap_size = 512;
var skybox_equirectangular_texture: sg.Image = undefined;
var skybox_equirectangular_texture_view: sg.View = undefined;
var skybox_cubemap_texture: sg.Image = undefined;
var skybox_cubemap_texture_view: sg.View = undefined;
pub fn init() void {
var image = ap.visitSkybox(main.allocator) catch unreachable;
defer image.deinit(main.allocator);
skybox_equirectangular_texture = sg.makeImage(.{
.type = ._2D,
.usage = .{ .immutable = true },
.width = @intCast(image.width),
.height = @intCast(image.height),
.num_slices = @intCast(image.depth),
.pixel_format = .RGBA16F,
.data = blk: {
var ret: sg.ImageData = .{};
ret.mip_levels[0] = sg.asRange(image.data);
break :blk ret;
},
.label = "Skybox Equirectangular Texture",
});
skybox_equirectangular_texture_view = sg.makeView(.{
.texture = .{ .image = skybox_equirectangular_texture },
.label = "Skybox Equirectangular TV",
});
skybox_cubemap_texture = sg.makeImage(.{
.type = .CUBE,
.usage = .{
.immutable = true,
.storage_image = true,
},
.width = cubemap_size,
.height = cubemap_size,
.pixel_format = .RGBA16F,
.label = "Skybox Cubemap Texture",
});
skybox_cubemap_texture_view = sg.makeView(.{
.texture = .{ .image = skybox_cubemap_texture },
.label = "Skybox Cubemap TV",
});
{
sg.beginPass(.{ .compute = true });
defer sg.endPass();
const pipeline = sg.makePipeline(.{
.shader = sg.makeShader(shaders.equirectangularToCubemapShaderDesc(sg.queryBackend())),
.compute = true,
.label = "EquirectangularToCubemap Compute Pipeline",
});
defer sg.destroyPipeline(pipeline);
sg.applyPipeline(pipeline);
const sampler = samplers.getOrCreateSampler(.{
.wrap_u = .REPEAT,
.wrap_v = .REPEAT,
.wrap_w = .REPEAT,
.min_filter = .LINEAR,
.mag_filter = .LINEAR,
.mipmap_filter = .LINEAR,
}) catch unreachable;
var layer_index: i32 = 0;
while (layer_index < 6) : (layer_index += 1) {
const skybox_cubemap_image_storage_view = sg.makeView(.{
.storage_image = .{
.image = skybox_cubemap_texture,
.slice = layer_index,
},
});
defer sg.destroyView(skybox_cubemap_image_storage_view);
var bindings: sg.Bindings = .{};
bindings.views[shaders.VIEW__EquirectangularTexture] = skybox_equirectangular_texture_view;
bindings.views[shaders.VIEW__CubemapImage] = skybox_cubemap_image_storage_view;
bindings.samplers[shaders.SMP__EquirectangularSampler] = sampler;
sg.applyBindings(bindings);
sg.applyUniforms(0, sg.asRange(&shaders.LayerIndex{
._LayerIndex = layer_index,
}));
sg.dispatch(@divExact(cubemap_size, 8), @divExact(cubemap_size, 8), 1);
}
}
}
pub fn deinit() void {
sg.destroyView(skybox_equirectangular_texture_view);
sg.destroyImage(skybox_equirectangular_texture);
}

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@@ -1,195 +0,0 @@
const shaders = @import("shaders");
const sokol = @import("sokol");
const sg = sokol.gfx;
const ap = @import("asset_pipeline.zig");
const game = @import("game.zig");
const main = @import("main.zig");
const math = @import("math.zig");
const samplers = @import("samplers.zig");
const Matrix4x4 = math.Matrix4x4;
const Quaternion = math.Quaternion;
const Vector3 = math.Vector3;
var vertex_buffer: sg.Buffer = undefined;
var index_buffer: sg.Buffer = undefined;
var pipeline: sg.Pipeline = undefined;
var base_color_texture: sg.Image = undefined;
var base_color_texture_view: sg.View = undefined;
var occlusion_roughness_metallic_texture: sg.Image = undefined;
var occlusion_roughness_metallic_texture_view: sg.View = undefined;
var normal_texture: sg.Image = undefined;
var normal_texture_view: sg.View = undefined;
var bindings: sg.Bindings = undefined;
pub fn init() void {
var textures = ap.visitTextures(main.allocator);
defer ap.deinitTextures(main.allocator, &textures);
const base_color_image = textures.getPtr("BaseColor").?;
const normal_image = textures.getPtr("Normal").?;
const occlusion_roughness_metallic_image = textures.getPtr("OcclusionRoughnessMetallic").?;
vertex_buffer = sg.makeBuffer(.{
.data = sg.asRange(&[_]f32{
// positionOS texCoord normalOS tangentOS
-0.5, -0.5, 0, 0, 1, 0, 0, 1, 1, 0, 0, -1,
0.5, -0.5, 0, 1, 1, 0, 0, 1, 1, 0, 0, -1,
-0.5, 0.5, 0, 0, 0, 0, 0, 1, 1, 0, 0, -1,
0.5, 0.5, 0, 1, 0, 0, 0, 1, 1, 0, 0, -1,
}),
.usage = .{
.immutable = true,
.vertex_buffer = true,
},
.label = "Tile Quad VB",
});
index_buffer = sg.makeBuffer(.{
.data = sg.asRange(&[_]u16{ 0, 1, 2, 2, 1, 3 }),
.usage = .{
.immutable = true,
.index_buffer = true,
},
.label = "Tile Quad IB",
});
pipeline = sg.makePipeline(.{
.shader = sg.makeShader(shaders.mainShaderDesc(sg.queryBackend())),
.layout = blk: {
var ret: sg.VertexLayoutState = .{};
ret.attrs[shaders.ATTR_main_positionOS].format = .FLOAT3;
ret.attrs[shaders.ATTR_main_texCoord].format = .FLOAT2;
ret.attrs[shaders.ATTR_main_normalOS].format = .FLOAT3;
ret.attrs[shaders.ATTR_main_tangentOS].format = .FLOAT4;
break :blk ret;
},
.depth = .{
.compare = .GREATER,
},
.primitive_type = .TRIANGLES,
.index_type = .UINT16,
.cull_mode = .BACK,
.face_winding = .CCW,
.label = "Tile Pipeline",
});
const sampler = samplers.getOrCreateSampler(.{
.wrap_u = .REPEAT,
.wrap_v = .REPEAT,
.wrap_w = .REPEAT,
.min_filter = .LINEAR,
.mag_filter = .LINEAR,
.mipmap_filter = .LINEAR,
}) catch unreachable;
base_color_texture = sg.makeImage(.{
.type = .ARRAY,
.usage = .{ .immutable = true },
.width = @intCast(base_color_image.width),
.height = @intCast(base_color_image.height),
.num_slices = @intCast(base_color_image.depth),
.pixel_format = .RGBA8,
.data = blk: {
var ret: sg.ImageData = .{};
ret.mip_levels[0] = sg.asRange(base_color_image.data);
break :blk ret;
},
.label = "Tile BaseColor Texture",
});
base_color_texture_view = sg.makeView(.{
.texture = .{ .image = base_color_texture },
.label = "Tile BaseColor TV",
});
occlusion_roughness_metallic_texture = sg.makeImage(.{
.type = .ARRAY,
.usage = .{ .immutable = true },
.width = @intCast(occlusion_roughness_metallic_image.width),
.height = @intCast(occlusion_roughness_metallic_image.height),
.num_slices = @intCast(occlusion_roughness_metallic_image.depth),
.pixel_format = .RGBA8,
.data = blk: {
var ret: sg.ImageData = .{};
ret.mip_levels[0] = sg.asRange(occlusion_roughness_metallic_image.data);
break :blk ret;
},
.label = "Tile ORM Texture",
});
occlusion_roughness_metallic_texture_view = sg.makeView(.{
.texture = .{ .image = occlusion_roughness_metallic_texture },
.label = "Tile ORM TV",
});
normal_texture = sg.makeImage(.{
.type = .ARRAY,
.usage = .{ .immutable = true },
.width = @intCast(normal_image.width),
.height = @intCast(normal_image.height),
.num_slices = @intCast(normal_image.depth),
.pixel_format = .RGBA8,
.data = blk: {
var ret: sg.ImageData = .{};
ret.mip_levels[0] = sg.asRange(normal_image.data);
break :blk ret;
},
.label = "Tile Normal Texture",
});
normal_texture_view = sg.makeView(.{
.texture = .{ .image = normal_texture },
.label = "Tile Normal TV",
});
bindings = .{};
bindings.vertex_buffers[0] = vertex_buffer;
bindings.index_buffer = index_buffer;
bindings.views[shaders.VIEW_Point_Lights] = game.point_light_buffer_view;
bindings.views[shaders.VIEW_Directional_Lights] = game.directional_light_buffer_view;
bindings.views[shaders.VIEW__BaseColorTexture] = base_color_texture_view;
bindings.views[shaders.VIEW__OcclusionRoughnessMetallicTexture] = occlusion_roughness_metallic_texture_view;
bindings.views[shaders.VIEW__NormalTexture] = normal_texture_view;
bindings.samplers[shaders.SMP__Sampler] = sampler;
}
pub fn deinit() void {
sg.destroyView(normal_texture_view);
sg.destroyImage(normal_texture);
sg.destroyView(occlusion_roughness_metallic_texture_view);
sg.destroyImage(occlusion_roughness_metallic_texture);
sg.destroyView(base_color_texture_view);
sg.destroyImage(base_color_texture);
sg.destroyPipeline(pipeline);
sg.destroyBuffer(index_buffer);
sg.destroyBuffer(vertex_buffer);
}
pub fn bind() void {
sg.applyPipeline(pipeline);
sg.applyBindings(bindings);
}
pub fn draw(translation: Vector3, rotation: Quaternion, texture_index: u32) void {
const matrix_os_to_ws = Matrix4x4.initTranslationRotationScale(translation, rotation, .one);
const matrix_os_to_ws_normal = Matrix4x4.inverseTransposeAffine(matrix_os_to_ws);
sg.applyUniforms(shaders.UB_Material_Uniforms, sg.asRange(&shaders.MaterialUniforms{
._TextureIndex = @intCast(texture_index),
}));
sg.applyUniforms(shaders.UB_Object_Uniforms, sg.asRange(&shaders.ObjectUniforms{
._MatrixOStoWS = matrix_os_to_ws.asArray(),
._MatrixOStoWSNormal = matrix_os_to_ws_normal.asArray(),
}));
sg.draw(0, 6, 1);
}