Minor refactors
This commit is contained in:
14
src/Game.zig
14
src/Game.zig
@@ -899,7 +899,7 @@ fn render(self: *Game) !void {
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try command_buffer.beginCommandBuffer();
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{
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const swapchain_image = &swapchain.swapchain_images[swapchain.image_index.?];
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const swapchain_image = swapchain.getCurrentSwapchainImage();
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command_buffer.pipelineBarrier(.{
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.src_stage_mask = .{ .color_attachment_output_bit = true },
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@@ -988,31 +988,25 @@ fn render(self: *Game) !void {
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},
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});
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command_buffer.setViewport(0, &.{
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.{
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command_buffer.setViewport(0, .{
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.x = 0,
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.y = 0,
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.width = @floatFromInt(extent.width),
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.height = @floatFromInt(extent.height),
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.min_depth = 0,
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.max_depth = 1,
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},
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});
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command_buffer.setScissor(0, &.{
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.{
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command_buffer.setScissor(0, .{
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.offset = .{ .x = 0, .y = 0 },
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.extent = extent,
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},
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});
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// --- RENDER 3D SCENE ---
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command_buffer.bindPipeline(.graphics, self.pipeline);
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try command_buffer.bindVertexBuffers(0, &.{
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.{
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try command_buffer.bindVertexBuffer(0, .{
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.buffer = self.vertex_buffer.buffer,
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.offset = 0,
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},
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});
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command_buffer.bindIndexBuffer(self.index_buffer.buffer, 0, .uint16);
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command_buffer.bindDescriptorSet(.graphics, self.pipeline_layout, 0, self.global_descriptor_set, null);
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@@ -2,8 +2,13 @@ const std = @import("std");
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const ctx = @import("../AppContext.zig");
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/// Interned string ID. A string can be converted to a stable integer constant,
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/// called an *atom*. The value of an atom for a given string is guaranteed to
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/// be stable throughout a program's runtime, but not across different runs.
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/// There can be no more than 2¹⁶ atoms.
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pub const Atom = enum(u16) {
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// VOLATILE Synchronize explicit values with `Atoms.init` implementation.
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// VOLATILE When modifying the list of explicitly defined atoms (i.e. any
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// explicit enum value), we need to update `Atoms.init` implementation.
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/// Atom representing an empty string, i.e. `""`.
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empty,
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@@ -3,13 +3,13 @@
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//! guaranteed to be stable throughout a program's runtime, but not across
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//! different runs. There can be no more than 2¹⁶ atoms.
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//!
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//! Use this module to convert string IDs into numbers, so that they can be
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//! compared more easily. The users of this module should instead import
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//! `@import("Atom.zig").Atom` and use the methods available in the `Atom` type.
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//! The users should instead import `@import("Atom.zig").Atom` and use the
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//! methods available in the `Atom` type instead of accessing this module
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//! directly.
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//!
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//! This module is intended to be initialized once and persist until the end of
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//! the whole application. Trying to use it in any other way will result in
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//! weird behavior.
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//! This module is intended to be initialized once and to persist until the end
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//! of the whole program's runtime. Trying to use it in any other way will
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//! result in weird behavior.
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const Atoms = @This();
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const std = @import("std");
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@@ -40,7 +40,9 @@ pub fn init() !*Atoms {
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.mutex = .init,
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};
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// VOLATILE Synchronize with explicit values on top of `Atom` type.
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// VOLATILE The initial contents of `atoms.map` and `atoms.array` must
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// correspond to explicitly defined values at the top of the `Atom` type.
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try atoms.map.put(allocator_general, "", .empty);
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try atoms.array.append(allocator_general, "");
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@@ -49,18 +51,14 @@ pub fn init() !*Atoms {
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pub fn deinit(self: *Atoms) void {
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const allocator_general = ctx.allocator_general;
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const io = ctx.io;
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{
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// VOLATILE Unlock mutex before `self.* = undefined` line.
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self.mutex.lockUncancelable(io);
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defer self.mutex.unlock(io);
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std.log.scoped(.deinit).debug("Deinitializing {*}", .{self});
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std.log.scoped(.deinit).debug("Deinitializing {*}", .{self});
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// No waiting; if atoms are in use while deinitializing, something is wrong.
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std.debug.assert(self.mutex.tryLock());
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self.map.deinit(allocator_general);
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self.array.deinit(allocator_general);
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}
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self.map.deinit(allocator_general);
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self.array.deinit(allocator_general);
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self.* = undefined;
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}
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@@ -21,10 +21,7 @@ queue_type: QueueType,
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pub fn init(queue_type: QueueType) !CommandBuffer {
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const engine = ctx.engine;
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const handle = try engine.allocateCommandBuffer(.{
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.queue_type = queue_type,
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.level = .primary,
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});
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const handle = try engine.allocateCommandBuffer(.{ .queue_type = queue_type });
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return .{
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.proxy = .init(handle, engine.device.wrapper),
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.queue_type = queue_type,
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@@ -49,6 +46,40 @@ pub fn submit(self: CommandBuffer, submit_info: Engine.SubmitInfo) !void {
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// --- VULKAN WRAPPERS ---------------------------------------------------------
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fn ToVkType(comptime T: type) type {
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if (!std.meta.hasFn(T, "toVk")) {
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@compileError("Type " ++ T ++ " has no toVk method.");
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}
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const to_vk_type_info = @typeInfo(@TypeOf(@field(T, "toVk")));
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return to_vk_type_info.@"fn".return_type.?;
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}
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fn toVkOptional(comptime T: type, maybe_value: ?T) !?*const ToVkType(T) {
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const allocator_frame = ctx.allocator_frame;
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if (maybe_value) |value| {
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const ptr = try allocator_frame.create(ToVkType(T));
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if (std.meta.hasFn(T, "toVk")) {
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ptr.* = value.toVk();
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}
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return ptr;
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} else {
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return null;
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}
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}
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fn toVkMulti(comptime T: type, values: []const T) ![*]const ToVkType(T) {
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const allocator_frame = ctx.allocator_frame;
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const slice = try allocator_frame.alloc(ToVkType(T), values.len);
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for (slice, values) |*y, x| {
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y.* = x.toVk();
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}
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return slice.ptr;
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}
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pub const DrawIndexed = struct {
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index_count: u32,
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instance_count: u32 = 1,
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@@ -75,6 +106,19 @@ pub const RenderingAttachmentInfo = struct {
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load_op: vk.AttachmentLoadOp,
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store_op: vk.AttachmentStoreOp,
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clear_value: vk.ClearValue,
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pub fn toVk(self: RenderingAttachmentInfo) vk.RenderingAttachmentInfo {
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return .{
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.image_view = self.image_view,
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.image_layout = self.image_layout,
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.resolve_mode = self.resolve_mode,
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.resolve_image_view = self.resolve_image_view,
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.resolve_image_layout = self.resolve_image_layout,
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.load_op = self.load_op,
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.store_op = self.store_op,
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.clear_value = self.clear_value,
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};
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}
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};
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pub const RenderingInfo = struct {
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@@ -85,11 +129,40 @@ pub const RenderingInfo = struct {
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color_attachments: []const RenderingAttachmentInfo = &.{},
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depth_attachment: ?RenderingAttachmentInfo = null,
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stencil_attachment: ?RenderingAttachmentInfo = null,
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pub fn toVk(self: RenderingInfo) !vk.RenderingInfo {
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return .{
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.flags = self.flags,
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.render_area = self.render_area,
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.layer_count = self.layer_count,
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.view_mask = self.view_mask,
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.color_attachment_count = @intCast(self.color_attachments.len),
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.p_color_attachments = try toVkMulti(RenderingAttachmentInfo, self.color_attachments),
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.p_depth_attachment = try toVkOptional(RenderingAttachmentInfo, self.depth_attachment),
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.p_stencil_attachment = try toVkOptional(RenderingAttachmentInfo, self.stencil_attachment),
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};
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}
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};
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pub const VertexBufferBinding = struct {
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buffer: vk.Buffer,
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offset: usize,
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pub fn transpose(vertex_buffer_bindings: []const VertexBufferBinding) !struct { []const vk.Buffer, []const usize } {
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const allocator_frame = ctx.allocator_frame;
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var t: std.MultiArrayList(VertexBufferBinding) = .empty;
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try t.ensureTotalCapacity(allocator_frame, vertex_buffer_bindings.len);
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for (vertex_buffer_bindings) |binding| {
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t.appendAssumeCapacity(binding);
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}
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return .{
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t.items(.buffer),
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t.items(.offset),
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};
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}
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};
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pub fn beginCommandBuffer(self: CommandBuffer) !void {
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@@ -101,50 +174,8 @@ pub fn beginCommandBuffer(self: CommandBuffer) !void {
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}
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pub fn beginRendering(self: CommandBuffer, rendering_info: RenderingInfo) !void {
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const allocator_frame = ctx.allocator_frame;
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const color_attachments = try allocator_frame.alloc(vk.RenderingAttachmentInfo, rendering_info.color_attachments.len);
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for (color_attachments, rendering_info.color_attachments) |*x, color_attachment| {
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x.* = .{
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.image_view = color_attachment.image_view,
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.image_layout = color_attachment.image_layout,
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.resolve_mode = color_attachment.resolve_mode,
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.resolve_image_view = color_attachment.resolve_image_view,
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.resolve_image_layout = color_attachment.resolve_image_layout,
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.load_op = color_attachment.load_op,
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.store_op = color_attachment.store_op,
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.clear_value = color_attachment.clear_value,
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};
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}
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self.proxy.beginRendering(&.{
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.flags = rendering_info.flags,
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.render_area = rendering_info.render_area,
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.layer_count = rendering_info.layer_count,
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.view_mask = rendering_info.view_mask,
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.color_attachment_count = @intCast(color_attachments.len),
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.p_color_attachments = color_attachments.ptr,
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.p_depth_attachment = if (rendering_info.depth_attachment) |x| &.{
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.image_view = x.image_view,
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.image_layout = x.image_layout,
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.resolve_mode = x.resolve_mode,
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.resolve_image_view = x.resolve_image_view,
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.resolve_image_layout = x.resolve_image_layout,
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.load_op = x.load_op,
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.store_op = x.store_op,
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.clear_value = x.clear_value,
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} else null,
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.p_stencil_attachment = if (rendering_info.stencil_attachment) |x| &.{
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.image_view = x.image_view,
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.image_layout = x.image_layout,
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.resolve_mode = x.resolve_mode,
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.resolve_image_view = x.resolve_image_view,
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.resolve_image_layout = x.resolve_image_layout,
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.load_op = x.load_op,
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.store_op = x.store_op,
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.clear_value = x.clear_value,
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} else null,
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});
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const rendering_info_vk = try rendering_info.toVk();
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self.proxy.beginRendering(&rendering_info_vk);
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}
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pub fn bindDescriptorSet(
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@@ -181,48 +212,21 @@ pub fn bindDescriptorSets(
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);
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}
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pub fn bindPipeline(self: CommandBuffer, pipeline_bind_point: vk.PipelineBindPoint, pipeline: vk.Pipeline) void {
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self.proxy.bindPipeline(pipeline_bind_point, pipeline);
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}
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pub fn bindIndexBuffer(self: CommandBuffer, buffer: vk.Buffer, offset: u64, index_type: vk.IndexType) void {
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self.proxy.bindIndexBuffer(buffer, offset, index_type);
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}
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pub fn bindPipeline(self: CommandBuffer, pipeline_bind_point: vk.PipelineBindPoint, pipeline: vk.Pipeline) void {
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self.proxy.bindPipeline(pipeline_bind_point, pipeline);
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}
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pub fn bindVertexBuffer(self: CommandBuffer, index: u32, binding: VertexBufferBinding) !void {
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self.proxy.bindVertexBuffers(index, &.{binding.buffer}, &.{binding.offset});
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}
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pub fn bindVertexBuffers(self: CommandBuffer, first_binding: u32, bindings: []const VertexBufferBinding) !void {
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const allocator_frame = ctx.allocator_frame;
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var vertex_buffer_bindings = std.MultiArrayList(VertexBufferBinding){};
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defer vertex_buffer_bindings.deinit(allocator_frame);
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try vertex_buffer_bindings.ensureTotalCapacity(allocator_frame, bindings.len);
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for (bindings) |binding| {
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vertex_buffer_bindings.appendAssumeCapacity(binding);
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}
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self.proxy.bindVertexBuffers(
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first_binding,
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vertex_buffer_bindings.items(.buffer),
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vertex_buffer_bindings.items(.offset),
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);
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}
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pub fn drawIndexed(self: CommandBuffer, draw_indexed: DrawIndexed) void {
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self.proxy.drawIndexed(
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draw_indexed.index_count,
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draw_indexed.instance_count,
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draw_indexed.first_index,
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draw_indexed.vertex_offset,
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draw_indexed.first_instance,
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);
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}
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pub fn endCommandBuffer(self: CommandBuffer) !void {
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try self.proxy.endCommandBuffer();
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}
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pub fn endRendering(self: CommandBuffer) void {
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self.proxy.endRendering();
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const buffers, const offsets = try VertexBufferBinding.transpose(bindings);
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self.proxy.bindVertexBuffers(first_binding, buffers, offsets);
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}
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pub fn copyBuffer(
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@@ -244,8 +248,22 @@ pub fn copyBufferToImage(
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self.proxy.copyBufferToImage(src_buffer, dst_image, dst_image_layout, regions);
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}
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pub fn nextSubpass(self: CommandBuffer, contents: vk.SubpassContents) void {
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self.proxy.nextSubpass(contents);
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pub fn drawIndexed(self: CommandBuffer, draw_indexed: DrawIndexed) void {
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self.proxy.drawIndexed(
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draw_indexed.index_count,
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draw_indexed.instance_count,
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draw_indexed.first_index,
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draw_indexed.vertex_offset,
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draw_indexed.first_instance,
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);
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}
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pub fn endCommandBuffer(self: CommandBuffer) !void {
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try self.proxy.endCommandBuffer();
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}
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pub fn endRendering(self: CommandBuffer) void {
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self.proxy.endRendering();
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}
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pub fn pipelineBarrier(self: CommandBuffer, barrier: PipelineBarrier) void {
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@@ -259,10 +277,18 @@ pub fn pipelineBarrier(self: CommandBuffer, barrier: PipelineBarrier) void {
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);
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}
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pub fn setScissor(self: CommandBuffer, first_scissor: u32, scissors: []const vk.Rect2D) void {
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pub fn setScissor(self: CommandBuffer, index: u32, scissor: vk.Rect2D) void {
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self.proxy.setScissor(index, &.{scissor});
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}
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pub fn setScissors(self: CommandBuffer, first_scissor: u32, scissors: []const vk.Rect2D) void {
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self.proxy.setScissor(first_scissor, scissors);
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}
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pub fn setViewport(self: CommandBuffer, first_viewport: u32, viewports: []const vk.Viewport) void {
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pub fn setViewport(self: CommandBuffer, index: u32, viewports: vk.Viewport) void {
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self.proxy.setViewport(index, &.{viewports});
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}
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pub fn setViewports(self: CommandBuffer, first_viewport: u32, viewports: []const vk.Viewport) void {
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self.proxy.setViewport(first_viewport, viewports);
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}
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@@ -692,7 +692,7 @@ pub const BufferCreateInfo = struct {
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pub const CommandBufferAllocateInfo = struct {
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queue_type: QueueType,
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level: vk.CommandBufferLevel,
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level: vk.CommandBufferLevel = .primary,
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};
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pub const CommandBufferFreeInfo = struct {
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@@ -218,6 +218,10 @@ pub fn acquire(self: *Swapchain) !void {
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self.image_index = res.image_index;
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}
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pub fn getCurrentSwapchainImage(self: *Swapchain) *const SwapchainImage {
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return &self.swapchain_images[self.image_index.?];
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}
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pub const PresentInfo = struct {
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command_buffer: CommandBuffer,
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wait_semaphores: []const WaitSemaphore = &.{},
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@@ -227,7 +231,7 @@ pub fn present(self: *Swapchain, present_info: PresentInfo) !void {
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const allocator_frame = ctx.allocator_frame;
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const engine = ctx.engine;
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const current_swapchain_image = &self.swapchain_images[self.image_index.?];
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const current_swapchain_image = self.getCurrentSwapchainImage();
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// --- SUBMIT COMMAND BUFFER -----------------------------------------------
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Reference in New Issue
Block a user