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40fcba9323
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Globalize textures, materials and gui
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2026-05-23 01:37:28 +02:00 |
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c971443b02
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Preallocate texture VRAM, move files around
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2026-05-22 23:38:16 +02:00 |
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ad80fb4fd9
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Make use of some globals to stop typing engine everywhere.
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2026-05-15 02:20:08 +02:00 |
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79c62141df
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Update to zig 0.16.0, update deps, Vulkan validation fixes
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2026-05-13 00:43:49 +02:00 |
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39712e359d
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Use castle's stbi instead of zstbi
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2026-02-06 23:27:21 +01:00 |
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33a0b241ef
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Fantasizing about C API and plugins
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2026-01-16 20:28:08 +01:00 |
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0d171fb892
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Fix -Z chunk face
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2026-01-07 13:54:53 +01:00 |
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4a83333116
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Nothing
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2026-01-06 21:10:07 +01:00 |
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fed1e982d2
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Use castle for vecmath (doesn't work fully yet)
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2026-01-04 17:13:58 +01:00 |
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04ae797196
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Bad collisions
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2025-12-12 01:24:09 +01:00 |
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9baf42e838
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Complete all Vulkan wrappers. Maybe worth it.
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2025-12-05 22:07:06 +01:00 |
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a372bcb981
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More refactors around assets. Trust me, we need them
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2025-12-04 23:31:30 +01:00 |
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d885fbea43
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More wrappers, more cleanup
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2025-12-04 00:27:10 +01:00 |
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be4ae4f1a7
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Minor refactors and cleanups
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2025-12-02 15:58:51 +01:00 |
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5dfbc64676
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Eliminate opposing walls
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2025-11-29 14:49:28 +01:00 |
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493937f870
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Actual deleak, debug object names
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2025-11-29 00:39:01 +01:00 |
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81a56f393e
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Blocks and chunks
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2025-11-28 23:24:22 +01:00 |
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da1d740e5c
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Add load all materials function
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2025-11-27 18:45:52 +01:00 |
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6069249bf8
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Vertical movement, deinit logs, persistent global uniform transfers
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2025-11-27 17:07:30 +01:00 |
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b9a804ead6
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It works!
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2025-11-26 15:47:02 +01:00 |
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9f2d1e4608
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Refactor literally everything
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2025-11-26 01:19:20 +01:00 |
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d6a4b8c1fe
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Create descriptor set layout, pipeline, vertex buffer and index buffer
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2025-11-22 17:00:17 +01:00 |
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bf0224ccd8
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Loading materials and textures
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2025-11-22 00:41:56 +01:00 |
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63a8eee18c
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Begin new Asset Pipeline
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2025-11-21 13:02:50 +01:00 |
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