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bf0224ccd8
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Loading materials and textures
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2025-11-22 00:41:56 +01:00 |
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63a8eee18c
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Begin new Asset Pipeline
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2025-11-21 13:02:50 +01:00 |
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bbafc55f6f
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Port rewrite
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2025-11-19 14:43:57 +01:00 |
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444d20243c
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Vulkan port
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2025-11-16 21:53:29 +01:00 |
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258dfe8ef5
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Add .vscode/launch.json to run debugger
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2025-11-16 13:54:14 +01:00 |
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266abbf6d0
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Minor fixes and adjustments
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2025-11-15 14:38:24 +01:00 |
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a011603195
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Camera controls, fix some math; lighting probably broken
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2025-11-13 17:01:10 +01:00 |
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4cbf151fd9
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Refactor math for no good reason; I just really like math
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2025-11-13 02:22:22 +01:00 |
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2e8cfd36fd
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Add math
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2025-11-12 01:56:08 +01:00 |
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c11a384b27
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Replace zig-gamedev implementation with sokol implementation
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2025-11-11 19:53:15 +01:00 |
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3379717cf5
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Texture pipeline, pixel-art shader
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2025-11-11 19:47:16 +01:00 |
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f2eff70179
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Move and change shader module name; in preparation for asset pipeline
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2025-11-10 00:46:17 +01:00 |
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67a0c4e417
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Port old pipeline logic
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2025-11-10 00:41:33 +01:00 |
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bcde2e80ff
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PBR Shader
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2025-11-09 21:32:13 +01:00 |
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00b5f9c2b2
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Show Dear ImGui demo window
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2025-11-08 18:53:30 +01:00 |
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a956085240
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tringle
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2025-11-08 18:45:12 +01:00 |
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b1cf52b552
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Empty window
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2025-11-08 18:07:15 +01:00 |
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1a3d52079b
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Switch to sokol
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2025-11-08 17:43:11 +01:00 |
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439d8d3b25
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Renderer code
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2025-02-16 22:01:42 +01:00 |
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e101346d4f
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Steal some renderer helpers from my previous project
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2025-02-16 19:44:18 +01:00 |
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d7794972d4
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Add tilemap to texture array conversion to pipeline
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2025-02-16 16:54:15 +01:00 |
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88e2e58228
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Introduce pipeline, shader sketch
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2025-02-11 21:11:25 +01:00 |
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4c381f5e77
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Introduce textures
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2025-02-09 00:10:22 +01:00 |
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bf2c03b8d5
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Rename build options
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2025-02-08 12:16:31 +01:00 |
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50b68ed5b2
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Custom logger and console, setup IO callbacks
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2025-02-02 19:03:00 +01:00 |
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b98288605b
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Project template
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2025-02-02 16:41:39 +01:00 |
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