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Author SHA1 Message Date
c971443b02 Preallocate texture VRAM, move files around 2026-05-22 23:38:16 +02:00
fd311b97e7 Minor refactors 2026-05-22 23:34:25 +02:00
16 changed files with 382 additions and 203 deletions

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@@ -1,19 +1,19 @@
const Chunk = @This(); const Chunk = @This();
const std = @import("std"); const std = @import("std");
const ctx = @import("../AppContext.zig"); const ctx = @import("AppContext.zig");
const math = @import("../math.zig"); const math = @import("math.zig");
const shaders = @import("../shaders.zig"); const shaders = @import("shaders.zig");
const vk = @import("vulkan"); const vk = @import("vulkan");
const vm = @import("vecmath"); const vm = @import("vecmath");
const voxels = @import("../voxels.zig"); const voxels = @import("voxels.zig");
const Blocks = @import("Blocks.zig"); const Blocks = @import("assets/Blocks.zig");
const CommandBuffer = @import("../engine/CommandBuffer.zig"); const CommandBuffer = @import("engine/CommandBuffer.zig");
const Engine = @import("../engine/Engine.zig"); const Engine = @import("engine/Engine.zig");
const Game = @import("../Game.zig"); const Game = @import("Game.zig");
const GenericBuffer = @import("../engine/GenericBuffer.zig").GenericBuffer; const GenericBuffer = @import("engine/GenericBuffer.zig").GenericBuffer;
const Materials = @import("Materials.zig"); const Materials = @import("engine/Materials.zig");
const ObjectUniformsBuffer = GenericBuffer(void, shaders.ObjectUniforms); const ObjectUniformsBuffer = GenericBuffer(void, shaders.ObjectUniforms);

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@@ -9,7 +9,7 @@ const vm = @import("vecmath");
const voxels = @import("voxels.zig"); const voxels = @import("voxels.zig");
const Blocks = @import("assets/Blocks.zig"); const Blocks = @import("assets/Blocks.zig");
const Chunk = @import("assets/Chunk.zig"); const Chunk = @import("Chunk.zig");
const Engine = @import("engine/Engine.zig"); const Engine = @import("engine/Engine.zig");
const Iterator2 = math.Iterator2; const Iterator2 = math.Iterator2;

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@@ -12,19 +12,19 @@ const vm = @import("vecmath");
const worldgen = @import("worldgen.zig"); const worldgen = @import("worldgen.zig");
const Blocks = @import("assets/Blocks.zig"); const Blocks = @import("assets/Blocks.zig");
const Chunk = @import("assets/Chunk.zig"); const Chunk = @import("Chunk.zig");
const Chunks = @import("Chunks.zig"); const Chunks = @import("Chunks.zig");
const CommandBuffer = @import("engine/CommandBuffer.zig"); const CommandBuffer = @import("engine/CommandBuffer.zig");
const Engine = @import("engine/Engine.zig"); const Engine = @import("engine/Engine.zig");
const Gui = @import("Gui.zig"); const Gui = @import("Gui.zig");
const Iterator2 = math.Iterator2; const Iterator2 = math.Iterator2;
const Materials = @import("assets/Materials.zig"); const Materials = @import("engine/Materials.zig");
const Player = @import("Player.zig"); const Player = @import("Player.zig");
const Skybox = @import("engine/Skybox.zig"); const Skybox = @import("engine/Skybox.zig");
const StagingBuffer = @import("engine/StagingBuffer.zig"); const StagingBuffer = @import("engine/StagingBuffer.zig");
const Swapchain = @import("engine/Swapchain.zig"); const Swapchain = @import("engine/Swapchain.zig");
const Texture = @import("engine/Texture.zig"); const Texture = @import("engine/Texture.zig");
const Textures = @import("assets/Textures.zig"); const Textures = @import("engine/Textures.zig");
global_descriptor_set_layout: vk.DescriptorSetLayout, global_descriptor_set_layout: vk.DescriptorSetLayout,
per_batch_descriptor_set_layout: vk.DescriptorSetLayout, per_batch_descriptor_set_layout: vk.DescriptorSetLayout,
@@ -899,7 +899,7 @@ fn render(self: *Game) !void {
try command_buffer.beginCommandBuffer(); try command_buffer.beginCommandBuffer();
{ {
const swapchain_image = &swapchain.swapchain_images[swapchain.image_index.?]; const swapchain_image = swapchain.getCurrentSwapchainImage();
command_buffer.pipelineBarrier(.{ command_buffer.pipelineBarrier(.{
.src_stage_mask = .{ .color_attachment_output_bit = true }, .src_stage_mask = .{ .color_attachment_output_bit = true },
@@ -988,31 +988,25 @@ fn render(self: *Game) !void {
}, },
}); });
command_buffer.setViewport(0, &.{ command_buffer.setViewport(0, .{
.{
.x = 0, .x = 0,
.y = 0, .y = 0,
.width = @floatFromInt(extent.width), .width = @floatFromInt(extent.width),
.height = @floatFromInt(extent.height), .height = @floatFromInt(extent.height),
.min_depth = 0, .min_depth = 0,
.max_depth = 1, .max_depth = 1,
},
}); });
command_buffer.setScissor(0, &.{ command_buffer.setScissor(0, .{
.{
.offset = .{ .x = 0, .y = 0 }, .offset = .{ .x = 0, .y = 0 },
.extent = extent, .extent = extent,
},
}); });
// --- RENDER 3D SCENE --- // --- RENDER 3D SCENE ---
command_buffer.bindPipeline(.graphics, self.pipeline); command_buffer.bindPipeline(.graphics, self.pipeline);
try command_buffer.bindVertexBuffers(0, &.{ try command_buffer.bindVertexBuffer(0, .{
.{
.buffer = self.vertex_buffer.buffer, .buffer = self.vertex_buffer.buffer,
.offset = 0, .offset = 0,
},
}); });
command_buffer.bindIndexBuffer(self.index_buffer.buffer, 0, .uint16); command_buffer.bindIndexBuffer(self.index_buffer.buffer, 0, .uint16);
command_buffer.bindDescriptorSet(.graphics, self.pipeline_layout, 0, self.global_descriptor_set, null); command_buffer.bindDescriptorSet(.graphics, self.pipeline_layout, 0, self.global_descriptor_set, null);

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@@ -11,7 +11,7 @@ const Engine = @import("engine/Engine.zig");
const GenericBuffer = @import("engine/GenericBuffer.zig").GenericBuffer; const GenericBuffer = @import("engine/GenericBuffer.zig").GenericBuffer;
const Swapchain = @import("engine/Swapchain.zig"); const Swapchain = @import("engine/Swapchain.zig");
const Texture = @import("engine/Texture.zig"); const Texture = @import("engine/Texture.zig");
const Textures = @import("assets/Textures.zig"); const Textures = @import("engine/Textures.zig");
pub const Draw = struct { pub const Draw = struct {
pub const Box = extern struct { pub const Box = extern struct {

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@@ -9,8 +9,8 @@ const voxels = @import("../voxels.zig");
const Atom = @import("../engine/Atom.zig").Atom; const Atom = @import("../engine/Atom.zig").Atom;
const Engine = @import("../engine/Engine.zig"); const Engine = @import("../engine/Engine.zig");
const Materials = @import("Materials.zig"); const Materials = @import("../engine/Materials.zig");
const Textures = @import("Textures.zig"); const Textures = @import("../engine/Textures.zig");
pub const Id = enum(u16) { pub const Id = enum(u16) {
// VOLATILE Synchronize explicit values with `init` implementation. // VOLATILE Synchronize explicit values with `init` implementation.

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@@ -2,8 +2,13 @@ const std = @import("std");
const ctx = @import("../AppContext.zig"); const ctx = @import("../AppContext.zig");
/// Interned string ID. A string can be converted to a stable integer constant,
/// called an *atom*. The value of an atom for a given string is guaranteed to
/// be stable throughout a program's runtime, but not across different runs.
/// There can be no more than 2¹⁶ atoms.
pub const Atom = enum(u16) { pub const Atom = enum(u16) {
// VOLATILE Synchronize explicit values with `Atoms.init` implementation. // VOLATILE When modifying the list of explicitly defined atoms (i.e. any
// explicit enum value), we need to update `Atoms.init` implementation.
/// Atom representing an empty string, i.e. `""`. /// Atom representing an empty string, i.e. `""`.
empty, empty,

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@@ -3,13 +3,13 @@
//! guaranteed to be stable throughout a program's runtime, but not across //! guaranteed to be stable throughout a program's runtime, but not across
//! different runs. There can be no more than 2¹⁶ atoms. //! different runs. There can be no more than 2¹⁶ atoms.
//! //!
//! Use this module to convert string IDs into numbers, so that they can be //! The users should instead import `@import("Atom.zig").Atom` and use the
//! compared more easily. The users of this module should instead import //! methods available in the `Atom` type instead of accessing this module
//! `@import("Atom.zig").Atom` and use the methods available in the `Atom` type. //! directly.
//! //!
//! This module is intended to be initialized once and persist until the end of //! This module is intended to be initialized once and to persist until the end
//! the whole application. Trying to use it in any other way will result in //! of the whole program's runtime. Trying to use it in any other way will
//! weird behavior. //! result in weird behavior.
const Atoms = @This(); const Atoms = @This();
const std = @import("std"); const std = @import("std");
@@ -40,7 +40,9 @@ pub fn init() !*Atoms {
.mutex = .init, .mutex = .init,
}; };
// VOLATILE Synchronize with explicit values on top of `Atom` type. // VOLATILE The initial contents of `atoms.map` and `atoms.array` must
// correspond to explicitly defined values at the top of the `Atom` type.
try atoms.map.put(allocator_general, "", .empty); try atoms.map.put(allocator_general, "", .empty);
try atoms.array.append(allocator_general, ""); try atoms.array.append(allocator_general, "");
@@ -49,18 +51,14 @@ pub fn init() !*Atoms {
pub fn deinit(self: *Atoms) void { pub fn deinit(self: *Atoms) void {
const allocator_general = ctx.allocator_general; const allocator_general = ctx.allocator_general;
const io = ctx.io;
{
// VOLATILE Unlock mutex before `self.* = undefined` line.
self.mutex.lockUncancelable(io);
defer self.mutex.unlock(io);
std.log.scoped(.deinit).debug("Deinitializing {*}", .{self}); std.log.scoped(.deinit).debug("Deinitializing {*}", .{self});
// No waiting; if atoms are in use while deinitializing, something is wrong.
std.debug.assert(self.mutex.tryLock());
self.map.deinit(allocator_general); self.map.deinit(allocator_general);
self.array.deinit(allocator_general); self.array.deinit(allocator_general);
}
self.* = undefined; self.* = undefined;
} }

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@@ -21,10 +21,7 @@ queue_type: QueueType,
pub fn init(queue_type: QueueType) !CommandBuffer { pub fn init(queue_type: QueueType) !CommandBuffer {
const engine = ctx.engine; const engine = ctx.engine;
const handle = try engine.allocateCommandBuffer(.{ const handle = try engine.allocateCommandBuffer(.{ .queue_type = queue_type });
.queue_type = queue_type,
.level = .primary,
});
return .{ return .{
.proxy = .init(handle, engine.device.wrapper), .proxy = .init(handle, engine.device.wrapper),
.queue_type = queue_type, .queue_type = queue_type,
@@ -49,6 +46,40 @@ pub fn submit(self: CommandBuffer, submit_info: Engine.SubmitInfo) !void {
// --- VULKAN WRAPPERS --------------------------------------------------------- // --- VULKAN WRAPPERS ---------------------------------------------------------
fn ToVkType(comptime T: type) type {
if (!std.meta.hasFn(T, "toVk")) {
@compileError("Type " ++ T ++ " has no toVk method.");
}
const to_vk_type_info = @typeInfo(@TypeOf(@field(T, "toVk")));
return to_vk_type_info.@"fn".return_type.?;
}
fn toVkOptional(comptime T: type, maybe_value: ?T) !?*const ToVkType(T) {
const allocator_frame = ctx.allocator_frame;
if (maybe_value) |value| {
const ptr = try allocator_frame.create(ToVkType(T));
if (std.meta.hasFn(T, "toVk")) {
ptr.* = value.toVk();
}
return ptr;
} else {
return null;
}
}
fn toVkMulti(comptime T: type, values: []const T) ![*]const ToVkType(T) {
const allocator_frame = ctx.allocator_frame;
const slice = try allocator_frame.alloc(ToVkType(T), values.len);
for (slice, values) |*y, x| {
y.* = x.toVk();
}
return slice.ptr;
}
pub const DrawIndexed = struct { pub const DrawIndexed = struct {
index_count: u32, index_count: u32,
instance_count: u32 = 1, instance_count: u32 = 1,
@@ -75,6 +106,19 @@ pub const RenderingAttachmentInfo = struct {
load_op: vk.AttachmentLoadOp, load_op: vk.AttachmentLoadOp,
store_op: vk.AttachmentStoreOp, store_op: vk.AttachmentStoreOp,
clear_value: vk.ClearValue, clear_value: vk.ClearValue,
pub fn toVk(self: RenderingAttachmentInfo) vk.RenderingAttachmentInfo {
return .{
.image_view = self.image_view,
.image_layout = self.image_layout,
.resolve_mode = self.resolve_mode,
.resolve_image_view = self.resolve_image_view,
.resolve_image_layout = self.resolve_image_layout,
.load_op = self.load_op,
.store_op = self.store_op,
.clear_value = self.clear_value,
};
}
}; };
pub const RenderingInfo = struct { pub const RenderingInfo = struct {
@@ -85,11 +129,40 @@ pub const RenderingInfo = struct {
color_attachments: []const RenderingAttachmentInfo = &.{}, color_attachments: []const RenderingAttachmentInfo = &.{},
depth_attachment: ?RenderingAttachmentInfo = null, depth_attachment: ?RenderingAttachmentInfo = null,
stencil_attachment: ?RenderingAttachmentInfo = null, stencil_attachment: ?RenderingAttachmentInfo = null,
pub fn toVk(self: RenderingInfo) !vk.RenderingInfo {
return .{
.flags = self.flags,
.render_area = self.render_area,
.layer_count = self.layer_count,
.view_mask = self.view_mask,
.color_attachment_count = @intCast(self.color_attachments.len),
.p_color_attachments = try toVkMulti(RenderingAttachmentInfo, self.color_attachments),
.p_depth_attachment = try toVkOptional(RenderingAttachmentInfo, self.depth_attachment),
.p_stencil_attachment = try toVkOptional(RenderingAttachmentInfo, self.stencil_attachment),
};
}
}; };
pub const VertexBufferBinding = struct { pub const VertexBufferBinding = struct {
buffer: vk.Buffer, buffer: vk.Buffer,
offset: usize, offset: usize,
pub fn transpose(vertex_buffer_bindings: []const VertexBufferBinding) !struct { []const vk.Buffer, []const usize } {
const allocator_frame = ctx.allocator_frame;
var t: std.MultiArrayList(VertexBufferBinding) = .empty;
try t.ensureTotalCapacity(allocator_frame, vertex_buffer_bindings.len);
for (vertex_buffer_bindings) |binding| {
t.appendAssumeCapacity(binding);
}
return .{
t.items(.buffer),
t.items(.offset),
};
}
}; };
pub fn beginCommandBuffer(self: CommandBuffer) !void { pub fn beginCommandBuffer(self: CommandBuffer) !void {
@@ -101,50 +174,8 @@ pub fn beginCommandBuffer(self: CommandBuffer) !void {
} }
pub fn beginRendering(self: CommandBuffer, rendering_info: RenderingInfo) !void { pub fn beginRendering(self: CommandBuffer, rendering_info: RenderingInfo) !void {
const allocator_frame = ctx.allocator_frame; const rendering_info_vk = try rendering_info.toVk();
self.proxy.beginRendering(&rendering_info_vk);
const color_attachments = try allocator_frame.alloc(vk.RenderingAttachmentInfo, rendering_info.color_attachments.len);
for (color_attachments, rendering_info.color_attachments) |*x, color_attachment| {
x.* = .{
.image_view = color_attachment.image_view,
.image_layout = color_attachment.image_layout,
.resolve_mode = color_attachment.resolve_mode,
.resolve_image_view = color_attachment.resolve_image_view,
.resolve_image_layout = color_attachment.resolve_image_layout,
.load_op = color_attachment.load_op,
.store_op = color_attachment.store_op,
.clear_value = color_attachment.clear_value,
};
}
self.proxy.beginRendering(&.{
.flags = rendering_info.flags,
.render_area = rendering_info.render_area,
.layer_count = rendering_info.layer_count,
.view_mask = rendering_info.view_mask,
.color_attachment_count = @intCast(color_attachments.len),
.p_color_attachments = color_attachments.ptr,
.p_depth_attachment = if (rendering_info.depth_attachment) |x| &.{
.image_view = x.image_view,
.image_layout = x.image_layout,
.resolve_mode = x.resolve_mode,
.resolve_image_view = x.resolve_image_view,
.resolve_image_layout = x.resolve_image_layout,
.load_op = x.load_op,
.store_op = x.store_op,
.clear_value = x.clear_value,
} else null,
.p_stencil_attachment = if (rendering_info.stencil_attachment) |x| &.{
.image_view = x.image_view,
.image_layout = x.image_layout,
.resolve_mode = x.resolve_mode,
.resolve_image_view = x.resolve_image_view,
.resolve_image_layout = x.resolve_image_layout,
.load_op = x.load_op,
.store_op = x.store_op,
.clear_value = x.clear_value,
} else null,
});
} }
pub fn bindDescriptorSet( pub fn bindDescriptorSet(
@@ -181,48 +212,21 @@ pub fn bindDescriptorSets(
); );
} }
pub fn bindPipeline(self: CommandBuffer, pipeline_bind_point: vk.PipelineBindPoint, pipeline: vk.Pipeline) void {
self.proxy.bindPipeline(pipeline_bind_point, pipeline);
}
pub fn bindIndexBuffer(self: CommandBuffer, buffer: vk.Buffer, offset: u64, index_type: vk.IndexType) void { pub fn bindIndexBuffer(self: CommandBuffer, buffer: vk.Buffer, offset: u64, index_type: vk.IndexType) void {
self.proxy.bindIndexBuffer(buffer, offset, index_type); self.proxy.bindIndexBuffer(buffer, offset, index_type);
} }
pub fn bindPipeline(self: CommandBuffer, pipeline_bind_point: vk.PipelineBindPoint, pipeline: vk.Pipeline) void {
self.proxy.bindPipeline(pipeline_bind_point, pipeline);
}
pub fn bindVertexBuffer(self: CommandBuffer, index: u32, binding: VertexBufferBinding) !void {
self.proxy.bindVertexBuffers(index, &.{binding.buffer}, &.{binding.offset});
}
pub fn bindVertexBuffers(self: CommandBuffer, first_binding: u32, bindings: []const VertexBufferBinding) !void { pub fn bindVertexBuffers(self: CommandBuffer, first_binding: u32, bindings: []const VertexBufferBinding) !void {
const allocator_frame = ctx.allocator_frame; const buffers, const offsets = try VertexBufferBinding.transpose(bindings);
self.proxy.bindVertexBuffers(first_binding, buffers, offsets);
var vertex_buffer_bindings = std.MultiArrayList(VertexBufferBinding){};
defer vertex_buffer_bindings.deinit(allocator_frame);
try vertex_buffer_bindings.ensureTotalCapacity(allocator_frame, bindings.len);
for (bindings) |binding| {
vertex_buffer_bindings.appendAssumeCapacity(binding);
}
self.proxy.bindVertexBuffers(
first_binding,
vertex_buffer_bindings.items(.buffer),
vertex_buffer_bindings.items(.offset),
);
}
pub fn drawIndexed(self: CommandBuffer, draw_indexed: DrawIndexed) void {
self.proxy.drawIndexed(
draw_indexed.index_count,
draw_indexed.instance_count,
draw_indexed.first_index,
draw_indexed.vertex_offset,
draw_indexed.first_instance,
);
}
pub fn endCommandBuffer(self: CommandBuffer) !void {
try self.proxy.endCommandBuffer();
}
pub fn endRendering(self: CommandBuffer) void {
self.proxy.endRendering();
} }
pub fn copyBuffer( pub fn copyBuffer(
@@ -244,8 +248,22 @@ pub fn copyBufferToImage(
self.proxy.copyBufferToImage(src_buffer, dst_image, dst_image_layout, regions); self.proxy.copyBufferToImage(src_buffer, dst_image, dst_image_layout, regions);
} }
pub fn nextSubpass(self: CommandBuffer, contents: vk.SubpassContents) void { pub fn drawIndexed(self: CommandBuffer, draw_indexed: DrawIndexed) void {
self.proxy.nextSubpass(contents); self.proxy.drawIndexed(
draw_indexed.index_count,
draw_indexed.instance_count,
draw_indexed.first_index,
draw_indexed.vertex_offset,
draw_indexed.first_instance,
);
}
pub fn endCommandBuffer(self: CommandBuffer) !void {
try self.proxy.endCommandBuffer();
}
pub fn endRendering(self: CommandBuffer) void {
self.proxy.endRendering();
} }
pub fn pipelineBarrier(self: CommandBuffer, barrier: PipelineBarrier) void { pub fn pipelineBarrier(self: CommandBuffer, barrier: PipelineBarrier) void {
@@ -259,10 +277,18 @@ pub fn pipelineBarrier(self: CommandBuffer, barrier: PipelineBarrier) void {
); );
} }
pub fn setScissor(self: CommandBuffer, first_scissor: u32, scissors: []const vk.Rect2D) void { pub fn setScissor(self: CommandBuffer, index: u32, scissor: vk.Rect2D) void {
self.proxy.setScissor(index, &.{scissor});
}
pub fn setScissors(self: CommandBuffer, first_scissor: u32, scissors: []const vk.Rect2D) void {
self.proxy.setScissor(first_scissor, scissors); self.proxy.setScissor(first_scissor, scissors);
} }
pub fn setViewport(self: CommandBuffer, first_viewport: u32, viewports: []const vk.Viewport) void { pub fn setViewport(self: CommandBuffer, index: u32, viewports: vk.Viewport) void {
self.proxy.setViewport(index, &.{viewports});
}
pub fn setViewports(self: CommandBuffer, first_viewport: u32, viewports: []const vk.Viewport) void {
self.proxy.setViewport(first_viewport, viewports); self.proxy.setViewport(first_viewport, viewports);
} }

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@@ -0,0 +1,53 @@
const std = @import("std");
const DeviceAllocation = @This();
const ctx = @import("../AppContext.zig");
const vk = @import("vulkan");
device_memory: vk.DeviceMemory,
memory_type_index: u32,
allocated: usize,
capacity: usize,
pub fn deinit(self: *DeviceAllocation) void {
const engine = ctx.engine;
engine.freeMemory(self.device_memory);
self.* = undefined;
}
pub fn bindBuffer(self: *DeviceAllocation, buffer: vk.Buffer) !void {
const engine = ctx.engine;
const memory_requirements = engine.getBufferMemoryRequirements(buffer);
const is_type = memory_requirements.memory_type_bits & (@as(u32, 1) << @truncate(self.memory_type_index)) != 0;
std.debug.assert(is_type);
const offset = std.mem.alignForward(usize, self.allocated, memory_requirements.alignment);
const next_allocated = offset + memory_requirements.size;
if (next_allocated > self.capacity) {
return error.OutOfMemory;
}
try engine.bindBufferMemory(buffer, self.device_memory, offset);
self.allocated = next_allocated;
}
pub fn bindImage(self: *DeviceAllocation, image: vk.Image) !void {
const engine = ctx.engine;
const memory_requirements = engine.getImageMemoryRequirements(image);
const is_type = memory_requirements.memory_type_bits & (@as(u32, 1) << @truncate(self.memory_type_index)) != 0;
std.debug.assert(is_type);
const offset = std.mem.alignForward(usize, self.allocated, memory_requirements.alignment);
const next_allocated = offset + memory_requirements.size;
if (next_allocated > self.capacity) {
return error.OutOfMemory;
}
try engine.bindImageMemory(image, self.device_memory, offset);
self.allocated = next_allocated;
}

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@@ -6,6 +6,7 @@ const ctx = @import("../AppContext.zig");
const glfw = @import("zglfw"); const glfw = @import("zglfw");
const vk = @import("vulkan"); const vk = @import("vulkan");
const DeviceAllocation = @import("DeviceAllocation.zig");
const Queue = @import("Queue.zig"); const Queue = @import("Queue.zig");
const QueueType = @import("QueueType.zig").QueueType; const QueueType = @import("QueueType.zig").QueueType;
const VkAllocator = @import("VkAllocator.zig"); const VkAllocator = @import("VkAllocator.zig");
@@ -418,18 +419,46 @@ pub fn deinit(self: *Engine) void {
} }
pub fn allocate(self: *const Engine, memory_requirements: vk.MemoryRequirements, memory_property_flags: vk.MemoryPropertyFlags) !vk.DeviceMemory { pub fn allocate(self: *const Engine, memory_requirements: vk.MemoryRequirements, memory_property_flags: vk.MemoryPropertyFlags) !vk.DeviceMemory {
for (self.memory_types.items, 0..) |memory_type, i| { const memory_type_index = try self.findMemoryTypeIndex(memory_requirements.memory_type_bits, memory_property_flags);
const is_type = memory_requirements.memory_type_bits & (@as(u32, 1) << @truncate(i)) != 0;
const has_flags = memory_type.property_flags.contains(memory_property_flags);
if (is_type and has_flags) {
return try self.device.allocateMemory(&.{
.allocation_size = memory_requirements.size,
.memory_type_index = @truncate(i),
}, ctx.vk_allocator.capture());
}
}
return error.NoSuitableMemoryType; return self.device.allocateMemory(&.{
.allocation_size = memory_requirements.size,
.memory_type_index = memory_type_index,
}, ctx.vk_allocator.capture());
}
/// Allocate `vk.DeviceMemory` suitable for image created by given
/// `create_info`, except the allocation is `size` bytes large.
pub fn allocateForImage(
self: *const Engine,
create_info: ImageCreateInfo,
plane_aspect: vk.ImageAspectFlags,
size: usize,
memory_property_flags: vk.MemoryPropertyFlags,
) !DeviceAllocation {
const create_info_vk = try create_info.toVk();
var memory_requirements2: vk.MemoryRequirements2 = .{
.memory_requirements = undefined,
};
self.device.getDeviceImageMemoryRequirements(&.{
.p_create_info = &create_info_vk,
.plane_aspect = plane_aspect,
}, &memory_requirements2);
const memory_requirements = memory_requirements2.memory_requirements;
const memory_type_index = try self.findMemoryTypeIndex(memory_requirements.memory_type_bits, memory_property_flags);
const device_memory = try self.device.allocateMemory(&.{
.allocation_size = size,
.memory_type_index = memory_type_index,
}, ctx.vk_allocator.capture());
return .{
.device_memory = device_memory,
.allocated = 0,
.capacity = size,
.memory_type_index = memory_type_index,
};
} }
pub fn setObjectName(self: *const Engine, handle: anytype, comptime fmt: []const u8, args: anytype) void { pub fn setObjectName(self: *const Engine, handle: anytype, comptime fmt: []const u8, args: anytype) void {
@@ -663,8 +692,16 @@ fn findPresentationQueueFamily(queue_families_properties: []const vk.QueueFamily
return null; return null;
} }
fn makeArena(self: *const Engine) std.heap.ArenaAllocator { fn findMemoryTypeIndex(self: *const Engine, memory_type_bits: u32, memory_property_flags: vk.MemoryPropertyFlags) !u32 {
return .init(self.vk_allocator.allocator); for (self.memory_types.items, 0..) |memory_type, i| {
const is_type = memory_type_bits & (@as(u32, 1) << @truncate(i)) != 0;
const has_flags = memory_type.property_flags.contains(memory_property_flags);
if (is_type and has_flags) {
return @truncate(i);
}
}
return error.NoSuitableMemoryType;
} }
fn resolveCommandPool(self: *const Engine, queue_type: QueueType) vk.CommandPool { fn resolveCommandPool(self: *const Engine, queue_type: QueueType) vk.CommandPool {
@@ -692,7 +729,7 @@ pub const BufferCreateInfo = struct {
pub const CommandBufferAllocateInfo = struct { pub const CommandBufferAllocateInfo = struct {
queue_type: QueueType, queue_type: QueueType,
level: vk.CommandBufferLevel, level: vk.CommandBufferLevel = .primary,
}; };
pub const CommandBufferFreeInfo = struct { pub const CommandBufferFreeInfo = struct {
@@ -769,6 +806,33 @@ pub const ImageCreateInfo = struct {
usage: vk.ImageUsageFlags, usage: vk.ImageUsageFlags,
queue_family_indices: []const u32 = &.{}, queue_family_indices: []const u32 = &.{},
initial_layout: vk.ImageLayout, initial_layout: vk.ImageLayout,
pub fn toVk(self: ImageCreateInfo) !vk.ImageCreateInfo {
const allocator_frame = ctx.allocator_frame;
var queue_family_indices_set: std.AutoArrayHashMapUnmanaged(u32, void) = .{};
for (self.queue_family_indices) |queue_family_index| {
try queue_family_indices_set.put(allocator_frame, queue_family_index, {});
}
const queue_family_indices = queue_family_indices_set.keys();
return .{
.flags = self.flags,
.image_type = self.image_type,
.format = self.format,
.extent = self.extent,
.mip_levels = self.mip_levels,
.array_layers = self.array_layers,
.samples = self.samples,
.tiling = self.tiling,
.usage = self.usage,
.sharing_mode = if (queue_family_indices.len > 1) .concurrent else .exclusive,
.queue_family_index_count = if (queue_family_indices.len > 1) @intCast(queue_family_indices.len) else 0,
.p_queue_family_indices = if (queue_family_indices.len > 1) queue_family_indices.ptr else null,
.initial_layout = self.initial_layout,
};
}
}; };
pub const ImageViewCreateInfo = struct { pub const ImageViewCreateInfo = struct {
@@ -1110,31 +1174,8 @@ pub fn createGraphicsPipeline(self: *Engine, create_info: GraphicsPipelineCreate
} }
pub fn createImage(self: *Engine, create_info: ImageCreateInfo) !vk.Image { pub fn createImage(self: *Engine, create_info: ImageCreateInfo) !vk.Image {
const allocator_frame = ctx.allocator_frame; const create_info_vk = try create_info.toVk();
return self.device.createImage(&create_info_vk, ctx.vk_allocator.capture());
var queue_family_indices_set: std.AutoArrayHashMapUnmanaged(u32, void) = .{};
for (create_info.queue_family_indices) |queue_family_index| {
try queue_family_indices_set.put(allocator_frame, queue_family_index, {});
}
const queue_family_indices = queue_family_indices_set.keys();
const image = self.device.createImage(&.{
.flags = create_info.flags,
.image_type = create_info.image_type,
.format = create_info.format,
.extent = create_info.extent,
.mip_levels = create_info.mip_levels,
.array_layers = create_info.array_layers,
.samples = create_info.samples,
.tiling = create_info.tiling,
.usage = create_info.usage,
.sharing_mode = if (queue_family_indices.len > 1) .concurrent else .exclusive,
.queue_family_index_count = if (queue_family_indices.len > 1) @intCast(queue_family_indices.len) else 0,
.p_queue_family_indices = if (queue_family_indices.len > 1) queue_family_indices.ptr else null,
.initial_layout = create_info.initial_layout,
}, ctx.vk_allocator.capture());
return image;
} }
pub fn createImageView(self: *Engine, create_info: ImageViewCreateInfo) !vk.ImageView { pub fn createImageView(self: *Engine, create_info: ImageViewCreateInfo) !vk.ImageView {

View File

@@ -1,4 +1,9 @@
//! Module for loading persistent materials. //! Module for loading persistent materials, which are all stored in a single
//! storage buffer in VRAM.
//!
//! This module is intended to be initialized once and to persist until the end
//! of the whole program's runtime. Trying to use it in any other way will
//! result in weird behavior.
const Materials = @This(); const Materials = @This();
const std = @import("std"); const std = @import("std");
@@ -13,11 +18,13 @@ const Engine = @import("../engine/Engine.zig");
const Textures = @import("Textures.zig"); const Textures = @import("Textures.zig");
pub const Id = enum(u16) { pub const Id = enum(u16) {
// VOLATILE Synchronize explicit values with `init` implementation. // VOLATILE When modifying the list of explicitly defined material IDs (i.e.
// any explicit enum value), we need to update `Materials.init`
// implementation.
/// A material ID that can be used as a "null" material. An object with this /// A material ID that can be used as a "null" material. An object with this
/// material ID must not be rendered. If this ID is rendered, an "error" /// material ID must not be rendered. If this material is rendered anyway,
/// replacement material will be used. /// an appropriate "error"-looking material will be used.
empty, empty,
_, _,

View File

@@ -218,6 +218,10 @@ pub fn acquire(self: *Swapchain) !void {
self.image_index = res.image_index; self.image_index = res.image_index;
} }
pub fn getCurrentSwapchainImage(self: *Swapchain) *const SwapchainImage {
return &self.swapchain_images[self.image_index.?];
}
pub const PresentInfo = struct { pub const PresentInfo = struct {
command_buffer: CommandBuffer, command_buffer: CommandBuffer,
wait_semaphores: []const WaitSemaphore = &.{}, wait_semaphores: []const WaitSemaphore = &.{},
@@ -227,7 +231,7 @@ pub fn present(self: *Swapchain, present_info: PresentInfo) !void {
const allocator_frame = ctx.allocator_frame; const allocator_frame = ctx.allocator_frame;
const engine = ctx.engine; const engine = ctx.engine;
const current_swapchain_image = &self.swapchain_images[self.image_index.?]; const current_swapchain_image = self.getCurrentSwapchainImage();
// --- SUBMIT COMMAND BUFFER ----------------------------------------------- // --- SUBMIT COMMAND BUFFER -----------------------------------------------

View File

@@ -5,6 +5,7 @@ const ctx = @import("../AppContext.zig");
const vk = @import("vulkan"); const vk = @import("vulkan");
const CommandBuffer = @import("CommandBuffer.zig"); const CommandBuffer = @import("CommandBuffer.zig");
const DeviceAllocation = @import("DeviceAllocation.zig");
const Engine = @import("Engine.zig"); const Engine = @import("Engine.zig");
const StagingBuffer = @import("StagingBuffer.zig"); const StagingBuffer = @import("StagingBuffer.zig");
const TargetQueue = @import("TargetQueue.zig").TargetQueue; const TargetQueue = @import("TargetQueue.zig").TargetQueue;
@@ -68,11 +69,14 @@ pub const InitInfo = struct {
height: u32, height: u32,
usage: Usage, usage: Usage,
target_queue: TargetQueue, target_queue: TargetQueue,
device_allocation: ?*DeviceAllocation = null,
name: ?[]const u8 = null, name: ?[]const u8 = null,
}; };
image: vk.Image, image: vk.Image,
image_view: vk.ImageView, image_view: vk.ImageView,
/// Is `.null_handle` when external device memory is provided via
/// `device_allocation` in init info.
device_memory: vk.DeviceMemory, device_memory: vk.DeviceMemory,
target_queue: TargetQueue, target_queue: TargetQueue,
@@ -114,14 +118,20 @@ pub fn init(init_info: InitInfo) !Texture {
engine.setObjectName(image, "I {s} [{s}]", .{ name, @tagName(init_info.usage) }); engine.setObjectName(image, "I {s} [{s}]", .{ name, @tagName(init_info.usage) });
} }
const memory_requirements = engine.getImageMemoryRequirements(image); var device_memory: vk.DeviceMemory = .null_handle;
const device_memory = try engine.allocate(memory_requirements, .{ .device_local_bit = true });
errdefer engine.freeMemory(device_memory); errdefer engine.freeMemory(device_memory);
if (init_info.device_allocation) |device_allocation| {
try device_allocation.bindImage(image);
} else {
const memory_requirements = engine.getImageMemoryRequirements(image);
device_memory = try engine.allocate(memory_requirements, .{ .device_local_bit = true });
if (init_info.name) |name| { if (init_info.name) |name| {
engine.setObjectName(device_memory, "DM {s} [{s}]", .{ name, @tagName(init_info.usage) }); engine.setObjectName(device_memory, "DM {s} [{s}]", .{ name, @tagName(init_info.usage) });
} }
try engine.bindImageMemory(image, device_memory, 0); try engine.bindImageMemory(image, device_memory, 0);
}
const image_view = try engine.createImageView(.{ const image_view = try engine.createImageView(.{
.image = image, .image = image,

View File

@@ -5,10 +5,12 @@ const std = @import("std");
const ctx = @import("../AppContext.zig"); const ctx = @import("../AppContext.zig");
const media = @import("media"); const media = @import("media");
const vk = @import("vulkan");
const Atom = @import("../engine/Atom.zig").Atom; const Atom = @import("Atom.zig").Atom;
const Engine = @import("../engine/Engine.zig"); const DeviceAllocation = @import("DeviceAllocation.zig");
const Texture = @import("../engine/Texture.zig"); const Engine = @import("Engine.zig");
const Texture = @import("Texture.zig");
pub const Id = enum(u16) { pub const Id = enum(u16) {
// VOLATILE Synchronize explicit values with `init` implementation. // VOLATILE Synchronize explicit values with `init` implementation.
@@ -62,13 +64,15 @@ map: std.AutoHashMapUnmanaged(Key, Id),
/// Stores all `Texture` structs and maps a texture ID to a `Texture` struct. /// Stores all `Texture` structs and maps a texture ID to a `Texture` struct.
/// Preallocated with `allocator_general`. /// Preallocated with `allocator_general`.
array: std.ArrayList(Texture), array: std.ArrayList(Texture),
device_allocation: DeviceAllocation,
/// 4096 textures of usage `.base_color` and 16×16 dimensions should take 4 MiB
/// in VRAM.
pub const max_textures = 4096; pub const max_textures = 4096;
/// Enough for 4096 textures of usage `.base_color` and 64×64 dimensions.
pub const max_memory = 64 * 1024 * 1024;
pub fn init() !Textures { pub fn init() !Textures {
const allocator_general = ctx.allocator_general; const allocator_general = ctx.allocator_general;
const engine = ctx.engine;
var map: std.AutoHashMapUnmanaged(Key, Id) = .empty; var map: std.AutoHashMapUnmanaged(Key, Id) = .empty;
errdefer map.deinit(allocator_general); errdefer map.deinit(allocator_general);
@@ -82,6 +86,35 @@ pub fn init() !Textures {
array.deinit(allocator_general); array.deinit(allocator_general);
} }
var device_allocation = try engine.allocateForImage(
.{
.image_type = .@"2d",
.format = .r8g8b8a8_unorm,
.extent = .{
.width = 1,
.height = 1,
.depth = 1,
},
.mip_levels = 1,
.array_layers = 1,
.samples = .{ .@"1_bit" = true },
.tiling = .optimal,
.usage = .{
.transfer_dst_bit = true,
.sampled_bit = true,
},
.queue_family_indices = &.{
engine.graphics_queue.allocation.family,
engine.transfer_queue.allocation.family,
},
.initial_layout = .undefined,
},
.{ .color_bit = true },
max_memory,
.{ .device_local_bit = true },
);
errdefer engine.freeMemory(device_allocation.device_memory);
// VOLATILE Synchronize with explicit values on top of `Id` type. // VOLATILE Synchronize with explicit values on top of `Id` type.
const empty_base_color_texture = try Texture.init(.{ const empty_base_color_texture = try Texture.init(.{
@@ -89,6 +122,7 @@ pub fn init() !Textures {
.height = 1, .height = 1,
.usage = .base_color, .usage = .base_color,
.target_queue = .graphics, .target_queue = .graphics,
.device_allocation = &device_allocation,
.name = "@Empty", .name = "@Empty",
}); });
array.appendAssumeCapacity(empty_base_color_texture); array.appendAssumeCapacity(empty_base_color_texture);
@@ -98,6 +132,7 @@ pub fn init() !Textures {
.height = 1, .height = 1,
.usage = .emissive, .usage = .emissive,
.target_queue = .graphics, .target_queue = .graphics,
.device_allocation = &device_allocation,
.name = "@Empty", .name = "@Empty",
}); });
array.appendAssumeCapacity(empty_emissive_texture); array.appendAssumeCapacity(empty_emissive_texture);
@@ -107,6 +142,7 @@ pub fn init() !Textures {
.height = 1, .height = 1,
.usage = .normal, .usage = .normal,
.target_queue = .graphics, .target_queue = .graphics,
.device_allocation = &device_allocation,
.name = "@Empty", .name = "@Empty",
}); });
array.appendAssumeCapacity(empty_normal_texture); array.appendAssumeCapacity(empty_normal_texture);
@@ -116,6 +152,7 @@ pub fn init() !Textures {
.height = 1, .height = 1,
.usage = .occlusion_roughness_metallic, .usage = .occlusion_roughness_metallic,
.target_queue = .graphics, .target_queue = .graphics,
.device_allocation = &device_allocation,
.name = "@Empty", .name = "@Empty",
}); });
array.appendAssumeCapacity(empty_occlusuion_roughness_metallic_texture); array.appendAssumeCapacity(empty_occlusuion_roughness_metallic_texture);
@@ -128,6 +165,7 @@ pub fn init() !Textures {
return .{ return .{
.map = map, .map = map,
.array = array, .array = array,
.device_allocation = device_allocation,
}; };
} }
@@ -139,6 +177,7 @@ pub fn deinit(self: *Textures) void {
for (self.array.items) |*texture| { for (self.array.items) |*texture| {
texture.deinit(); texture.deinit();
} }
self.device_allocation.deinit();
self.array.deinit(allocator_general); self.array.deinit(allocator_general);
self.map.deinit(allocator_general); self.map.deinit(allocator_general);
self.* = undefined; self.* = undefined;
@@ -201,7 +240,7 @@ pub fn getOrLoad(
const id = Id.fromIndexSafe(self.array.items.len) catch |err| switch (err) { const id = Id.fromIndexSafe(self.array.items.len) catch |err| switch (err) {
error.Overflow => return error.OutOfTextures, error.Overflow => return error.OutOfTextures,
}; };
const texture = try loadTexture(stbi, filename, usage); const texture = try loadTexture(stbi, filename, usage, &self.device_allocation);
self.map.putAssumeCapacityNoClobber(key, id); self.map.putAssumeCapacityNoClobber(key, id);
self.array.appendAssumeCapacity(texture); self.array.appendAssumeCapacity(texture);
@@ -239,7 +278,7 @@ pub fn getOrLoadAtom(
const id = Id.fromIndexSafe(self.array.items.len) catch |err| switch (err) { const id = Id.fromIndexSafe(self.array.items.len) catch |err| switch (err) {
error.Overflow => return error.OutOfTextures, error.Overflow => return error.OutOfTextures,
}; };
const texture = try loadTexture(stbi, filename.toString(), usage); const texture = try loadTexture(stbi, filename.toString(), usage, &self.device_allocation);
self.map.putAssumeCapacityNoClobber(key, id); self.map.putAssumeCapacityNoClobber(key, id);
self.array.appendAssumeCapacity(texture); self.array.appendAssumeCapacity(texture);
@@ -255,6 +294,7 @@ fn loadTexture(
stbi: *media.stbi, stbi: *media.stbi,
filename: []const u8, filename: []const u8,
usage: Texture.Usage, usage: Texture.Usage,
device_allocation: *DeviceAllocation,
) !Texture { ) !Texture {
const io = ctx.io; const io = ctx.io;
@@ -292,6 +332,7 @@ fn loadTexture(
.height = img.height, .height = img.height,
.usage = usage, .usage = usage,
.target_queue = .graphics, .target_queue = .graphics,
.device_allocation = device_allocation,
.name = filename, .name = filename,
}); });
errdefer texture.deinit(); errdefer texture.deinit();

View File

@@ -1,9 +1,9 @@
const std = @import("std"); const std = @import("std");
const vm = @import("vecmath"); const vm = @import("vecmath");
const Materials = @import("assets/Materials.zig"); const Materials = @import("engine/Materials.zig");
const GenericBuffer = @import("engine/GenericBuffer.zig").GenericBuffer; const GenericBuffer = @import("engine/GenericBuffer.zig").GenericBuffer;
const Textures = @import("assets/Textures.zig"); const Textures = @import("engine/Textures.zig");
pub const VertexBuffer = GenericBuffer(void, Vertex); pub const VertexBuffer = GenericBuffer(void, Vertex);
pub const IndexBuffer = GenericBuffer(void, Index); pub const IndexBuffer = GenericBuffer(void, Index);

View File

@@ -3,7 +3,7 @@ const std = @import("std");
const c = @import("const.zig"); const c = @import("const.zig");
const vm = @import("vecmath"); const vm = @import("vecmath");
const Materials = @import("assets/Materials.zig"); const Materials = @import("engine/Materials.zig");
pub const Orientation = enum(u3) { pub const Orientation = enum(u3) {
negative_x = 0b111, negative_x = 0b111,