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40fcba9323
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Globalize textures, materials and gui
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2026-05-23 01:37:28 +02:00 |
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c971443b02
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Preallocate texture VRAM, move files around
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2026-05-22 23:38:16 +02:00 |
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fd311b97e7
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Minor refactors
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2026-05-22 23:34:25 +02:00 |
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ad80fb4fd9
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Make use of some globals to stop typing engine everywhere.
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2026-05-15 02:20:08 +02:00 |
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36434f8107
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Remove legacy render passes and frambebuffers in favor of dynamic rendering
Somehow, some way, we ended up with net positive lines changed
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2026-05-13 17:28:16 +02:00 |
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41b60c45d6
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Replace legacy VkDeviceCreateInfo::pEnabledFeatures with VkPhysicalDeviceFeatures2in pNext chain
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2026-05-13 14:08:11 +02:00 |
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bce62feb09
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GUI: Box drawing
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2026-05-13 05:40:31 +02:00 |
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79c62141df
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Update to zig 0.16.0, update deps, Vulkan validation fixes
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2026-05-13 00:43:49 +02:00 |
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39712e359d
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Use castle's stbi instead of zstbi
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2026-02-06 23:27:21 +01:00 |
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4a83333116
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Nothing
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2026-01-06 21:10:07 +01:00 |
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fed1e982d2
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Use castle for vecmath (doesn't work fully yet)
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2026-01-04 17:13:58 +01:00 |
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8f19b16130
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Transient CB only, validation fixes
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2025-12-20 18:11:24 +01:00 |
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df43975af4
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Clamp skybox to prevent +inf overflow
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2025-12-08 01:31:30 +01:00 |
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7c438d1284
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Sketchy skybox
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2025-12-07 23:27:42 +01:00 |
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df00e3052f
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Load and convert skybox to cubemap
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2025-12-07 01:23:15 +01:00 |
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9baf42e838
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Complete all Vulkan wrappers. Maybe worth it.
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2025-12-05 22:07:06 +01:00 |
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a372bcb981
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More refactors around assets. Trust me, we need them
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2025-12-04 23:31:30 +01:00 |
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d885fbea43
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More wrappers, more cleanup
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2025-12-04 00:27:10 +01:00 |
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be4ae4f1a7
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Minor refactors and cleanups
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2025-12-02 15:58:51 +01:00 |
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9d807f926b
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Bad resize logic
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2025-11-29 13:03:17 +01:00 |
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493937f870
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Actual deleak, debug object names
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2025-11-29 00:39:01 +01:00 |
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81a56f393e
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Blocks and chunks
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2025-11-28 23:24:22 +01:00 |
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2541dee18d
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CommandBuffer wrapper
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2025-11-28 17:09:37 +01:00 |
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652e5e82bd
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Introduce depth buffer finally
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2025-11-28 01:09:31 +01:00 |
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d1f6679f42
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Deleak the leaks
There is a chance that leaks from VkAllocator result from leaky allocations while deinitializing.
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2025-11-28 00:31:54 +01:00 |
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6069249bf8
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Vertical movement, deinit logs, persistent global uniform transfers
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2025-11-27 17:07:30 +01:00 |
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b9a804ead6
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It works!
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2025-11-26 15:47:02 +01:00 |
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9f2d1e4608
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Refactor literally everything
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2025-11-26 01:19:20 +01:00 |
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d6a4b8c1fe
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Create descriptor set layout, pipeline, vertex buffer and index buffer
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2025-11-22 17:00:17 +01:00 |
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c3efeaf452
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Factor out command pool allocation
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2025-11-22 01:00:44 +01:00 |
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bf0224ccd8
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Loading materials and textures
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2025-11-22 00:41:56 +01:00 |
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63a8eee18c
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Begin new Asset Pipeline
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2025-11-21 13:02:50 +01:00 |
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bbafc55f6f
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Port rewrite
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2025-11-19 14:43:57 +01:00 |
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