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4a83333116
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Nothing
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2026-01-06 21:10:07 +01:00 |
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bc2131f1e4
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Resolve quaternion fiasco
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2026-01-05 23:59:43 +01:00 |
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00cfdcd77b
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Try to understand what's wrong and fail
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2026-01-04 22:45:00 +01:00 |
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fed1e982d2
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Use castle for vecmath (doesn't work fully yet)
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2026-01-04 17:13:58 +01:00 |
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21c1d2e139
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Attempts at raycast
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2026-01-04 15:44:29 +01:00 |
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8858e0c53e
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Add abs and sign to int vectors
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2025-12-30 20:33:07 +01:00 |
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9b7155d39d
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Fix math
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2025-12-25 22:47:48 +01:00 |
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63f7068b91
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Remove debug print spam
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2025-12-21 22:41:59 +01:00 |
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a77bddbdb2
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Separate out Chunks-related code, "fix" collisions to be less broken
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2025-12-21 22:26:55 +01:00 |
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d63aeba562
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Cleanup int collision math, which is still wrong
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2025-12-20 22:31:32 +01:00 |
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1453b2bbd7
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Fix validator warning
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2025-12-20 18:19:49 +01:00 |
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8f19b16130
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Transient CB only, validation fixes
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2025-12-20 18:11:24 +01:00 |
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71015874a9
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Trying to improve collisions and failing
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2025-12-19 01:36:50 +01:00 |
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04ae797196
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Bad collisions
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2025-12-12 01:24:09 +01:00 |
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df43975af4
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Clamp skybox to prevent +inf overflow
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2025-12-08 01:31:30 +01:00 |
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d760e9e259
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JANK HACK RenderDoc fix
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2025-12-07 23:59:22 +01:00 |
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7c438d1284
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Sketchy skybox
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2025-12-07 23:27:42 +01:00 |
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df00e3052f
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Load and convert skybox to cubemap
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2025-12-07 01:23:15 +01:00 |
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9baf42e838
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Complete all Vulkan wrappers. Maybe worth it.
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2025-12-05 22:07:06 +01:00 |
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a372bcb981
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More refactors around assets. Trust me, we need them
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2025-12-04 23:31:30 +01:00 |
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d885fbea43
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More wrappers, more cleanup
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2025-12-04 00:27:10 +01:00 |
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be4ae4f1a7
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Minor refactors and cleanups
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2025-12-02 15:58:51 +01:00 |
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faddb1f35e
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Vectorized noise (but was it a bottleneck?)
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2025-12-02 01:57:21 +01:00 |
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320273b053
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Fix assets
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2025-12-02 00:31:34 +01:00 |
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46ff0e5729
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Seed-based noise and worldgen
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2025-12-01 15:36:52 +01:00 |
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b3b6b6c30a
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Separate and improve player movement
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2025-11-30 22:45:29 +01:00 |
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4d61b14052
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Interator2
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2025-11-30 14:33:01 +01:00 |
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c33f700177
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SIMD noise (not used yet)
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2025-11-30 14:25:48 +01:00 |
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0fbc7f32f2
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Grass, debugger, noise height gen
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2025-11-30 00:06:04 +01:00 |
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b4b4c69ec3
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Add Bedrock
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2025-11-29 19:43:18 +01:00 |
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5dfbc64676
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Eliminate opposing walls
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2025-11-29 14:49:28 +01:00 |
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8d07dcd594
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Remove Glass for now
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2025-11-29 13:18:53 +01:00 |
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9d807f926b
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Bad resize logic
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2025-11-29 13:03:17 +01:00 |
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493937f870
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Actual deleak, debug object names
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2025-11-29 00:39:01 +01:00 |
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81a56f393e
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Blocks and chunks
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2025-11-28 23:24:22 +01:00 |
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2541dee18d
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CommandBuffer wrapper
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2025-11-28 17:09:37 +01:00 |
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94c43a170f
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Mouse button handling
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2025-11-28 15:03:11 +01:00 |
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652e5e82bd
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Introduce depth buffer finally
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2025-11-28 01:09:31 +01:00 |
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d1f6679f42
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Deleak the leaks
There is a chance that leaks from VkAllocator result from leaky allocations while deinitializing.
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2025-11-28 00:31:54 +01:00 |
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9d60be86ab
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Alpha discard, adjust lights for no reason
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2025-11-27 19:05:41 +01:00 |
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0747e5e880
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Legalize materials, add many more
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2025-11-27 18:49:18 +01:00 |
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df73f8f501
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Fix transfer semaphore fiasco
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2025-11-27 18:48:54 +01:00 |
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da1d740e5c
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Add load all materials function
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2025-11-27 18:45:52 +01:00 |
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6069249bf8
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Vertical movement, deinit logs, persistent global uniform transfers
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2025-11-27 17:07:30 +01:00 |
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b9a804ead6
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It works!
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2025-11-26 15:47:02 +01:00 |
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9f2d1e4608
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Refactor literally everything
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2025-11-26 01:19:20 +01:00 |
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d6a4b8c1fe
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Create descriptor set layout, pipeline, vertex buffer and index buffer
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2025-11-22 17:00:17 +01:00 |
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c3efeaf452
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Factor out command pool allocation
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2025-11-22 01:00:44 +01:00 |
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bf0224ccd8
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Loading materials and textures
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2025-11-22 00:41:56 +01:00 |
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63a8eee18c
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Begin new Asset Pipeline
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2025-11-21 13:02:50 +01:00 |
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