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40fcba9323
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Globalize textures, materials and gui
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2026-05-23 01:37:28 +02:00 |
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c971443b02
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Preallocate texture VRAM, move files around
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2026-05-22 23:38:16 +02:00 |
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fd311b97e7
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Minor refactors
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2026-05-22 23:34:25 +02:00 |
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ad80fb4fd9
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Make use of some globals to stop typing engine everywhere.
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2026-05-15 02:20:08 +02:00 |
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36434f8107
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Remove legacy render passes and frambebuffers in favor of dynamic rendering
Somehow, some way, we ended up with net positive lines changed
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2026-05-13 17:28:16 +02:00 |
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e736c0df34
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Update vk.xml
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2026-05-13 14:09:31 +02:00 |
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41b60c45d6
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Replace legacy VkDeviceCreateInfo::pEnabledFeatures with VkPhysicalDeviceFeatures2in pNext chain
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2026-05-13 14:08:11 +02:00 |
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bce62feb09
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GUI: Box drawing
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2026-05-13 05:40:31 +02:00 |
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79c62141df
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Update to zig 0.16.0, update deps, Vulkan validation fixes
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2026-05-13 00:43:49 +02:00 |
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39712e359d
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Use castle's stbi instead of zstbi
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2026-02-06 23:27:21 +01:00 |
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33a0b241ef
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Fantasizing about C API and plugins
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2026-01-16 20:28:08 +01:00 |
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133994d2ef
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Block placing
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2026-01-08 13:27:35 +01:00 |
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d96946d1a0
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BLOK DISTROJ
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2026-01-07 14:19:49 +01:00 |
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0d171fb892
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Fix -Z chunk face
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2026-01-07 13:54:53 +01:00 |
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4a83333116
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Nothing
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2026-01-06 21:10:07 +01:00 |
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bc2131f1e4
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Resolve quaternion fiasco
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2026-01-05 23:59:43 +01:00 |
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00cfdcd77b
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Try to understand what's wrong and fail
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2026-01-04 22:45:00 +01:00 |
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fed1e982d2
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Use castle for vecmath (doesn't work fully yet)
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2026-01-04 17:13:58 +01:00 |
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21c1d2e139
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Attempts at raycast
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2026-01-04 15:44:29 +01:00 |
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8858e0c53e
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Add abs and sign to int vectors
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2025-12-30 20:33:07 +01:00 |
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9b7155d39d
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Fix math
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2025-12-25 22:47:48 +01:00 |
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63f7068b91
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Remove debug print spam
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2025-12-21 22:41:59 +01:00 |
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a77bddbdb2
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Separate out Chunks-related code, "fix" collisions to be less broken
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2025-12-21 22:26:55 +01:00 |
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d63aeba562
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Cleanup int collision math, which is still wrong
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2025-12-20 22:31:32 +01:00 |
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1453b2bbd7
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Fix validator warning
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2025-12-20 18:19:49 +01:00 |
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8f19b16130
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Transient CB only, validation fixes
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2025-12-20 18:11:24 +01:00 |
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71015874a9
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Trying to improve collisions and failing
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2025-12-19 01:36:50 +01:00 |
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04ae797196
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Bad collisions
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2025-12-12 01:24:09 +01:00 |
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df43975af4
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Clamp skybox to prevent +inf overflow
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2025-12-08 01:31:30 +01:00 |
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d760e9e259
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JANK HACK RenderDoc fix
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2025-12-07 23:59:22 +01:00 |
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7c438d1284
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Sketchy skybox
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2025-12-07 23:27:42 +01:00 |
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df00e3052f
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Load and convert skybox to cubemap
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2025-12-07 01:23:15 +01:00 |
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9baf42e838
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Complete all Vulkan wrappers. Maybe worth it.
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2025-12-05 22:07:06 +01:00 |
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a372bcb981
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More refactors around assets. Trust me, we need them
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2025-12-04 23:31:30 +01:00 |
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d885fbea43
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More wrappers, more cleanup
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2025-12-04 00:27:10 +01:00 |
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be4ae4f1a7
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Minor refactors and cleanups
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2025-12-02 15:58:51 +01:00 |
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faddb1f35e
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Vectorized noise (but was it a bottleneck?)
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2025-12-02 01:57:21 +01:00 |
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320273b053
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Fix assets
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2025-12-02 00:31:34 +01:00 |
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46ff0e5729
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Seed-based noise and worldgen
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2025-12-01 15:36:52 +01:00 |
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b3b6b6c30a
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Separate and improve player movement
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2025-11-30 22:45:29 +01:00 |
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4d61b14052
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Interator2
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2025-11-30 14:33:01 +01:00 |
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c33f700177
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SIMD noise (not used yet)
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2025-11-30 14:25:48 +01:00 |
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0fbc7f32f2
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Grass, debugger, noise height gen
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2025-11-30 00:06:04 +01:00 |
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b4b4c69ec3
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Add Bedrock
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2025-11-29 19:43:18 +01:00 |
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5dfbc64676
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Eliminate opposing walls
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2025-11-29 14:49:28 +01:00 |
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8d07dcd594
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Remove Glass for now
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2025-11-29 13:18:53 +01:00 |
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9d807f926b
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Bad resize logic
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2025-11-29 13:03:17 +01:00 |
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493937f870
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Actual deleak, debug object names
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2025-11-29 00:39:01 +01:00 |
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81a56f393e
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Blocks and chunks
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2025-11-28 23:24:22 +01:00 |
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2541dee18d
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CommandBuffer wrapper
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2025-11-28 17:09:37 +01:00 |
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